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Server & admin · Value

Server view distance

How far, in chunks, players see terrain and how far the game runs mobs and crops around them.

Basic plan m.server.view_distance

In a flow

“When a player uses /distance → View distance → Answer: you see {node.d.view} chunks.”

When a player uses /distance → View distance → Answer: you see {node.d.view} chunks.

What it does

How far, in chunks, players see terrain and how far the game runs mobs and crops around them. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: how far, in chunks, players see terrain and how far the game runs mobs and crops around them.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

View distance Number

Chunks of terrain sent to each player. e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Simulation distance Number

Chunks around a player that tick. e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Server & admin

Wires and sockets · Data values · Plans