Players · Value
Last death place
Where a player last died, as the recovery compass shows. Found is false if they haven't died.
m.player.last_death
In a flow
“When a player respawns → Answer: You died at {node.d.location}.”
When a player respawns → Answer: You died at {node.d.location}.
What it does
Where a player last died, as the recovery compass shows. Found is false if they haven't died. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: where a player last died, as the recovery compass shows. Found is false if they haven't died.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Location Location
-
Where they died. e.g. world 80 12 40
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when they have died before. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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