Permissions & ranks · Value
Temporary permission time left
How many seconds a player has left on a temporary permission. Found is false when it is not temporary.
m.perms.permission_expiry
In a flow
“When a player uses a command → Answer: Your pass lasts {node.t.seconds} more seconds.”
When a player uses a command → Answer: Your pass lasts {node.t.seconds} more seconds.
What it does
How many seconds a player has left on a temporary permission. Found is false when it is not temporary. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Permissions & ranks in the palette.
When to use it
Use it when the flow needs to: how many seconds a player has left on a temporary permission. Found is false when it is not temporary.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Permission Text
-
The permission node, like essentials.fly or server.vip.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses server.vip.
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Values it gives
- Found Yes / no
-
True when a timed node is set. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds left Number
-
Seconds until it drops off. e.g. 3500
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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