Players · Value
Speed and direction
A player's current velocity, in blocks per tick east, up and south.
m.player.velocity
In a flow
“When a player uses a command → Answer: Moving up at {node.v.y}.”
When a player uses a command → Answer: Moving up at {node.v.y}.
What it does
A player's current velocity, in blocks per tick east, up and south. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: A player's current velocity, in blocks per tick east, up and south.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- East Number
-
East speed. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Up Number
-
Upward speed. e.g. 0.42
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- South Number
-
South speed. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more