World & blocks · Check
Block is powered
Whether a block receives any redstone power, from a lever, a redstone block or a wire next to it.
m.world.is_powered
In a flow
“When a player right-clicks → If Block is powered → Open the door.”
When a player right-clicks → If Block is powered → Open the door.
What it does
Whether a block receives any redstone power, from a lever, a redstone block or a wire next to it. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: whether a block receives any redstone power, from a lever, a redstone block or a wire next to it.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.