Logic · Step
Player elytra boost: set should consume
Changes the player elytra boost's should consume before the server goes on with it. Paper: to consume the firework or not. Only before any Wait.
m.on.player_elytra_boost.set_should_consume
In a flow
“When a player boosts with a firework → Player elytra boost: set should consume → Done”
When a player boosts with a firework → Player elytra boost: set should consume → Done
What it does
Changes the player elytra boost's should consume before the server goes on with it. Paper: to consume the firework or not. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player elytra boost's should consume before the server goes on with it. Paper: to consume the firework or not. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Should consume Yes / no
-
The player elytra boost's new should consume.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more