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Players · Step

Set respawn point

Make a place a player's respawn point, even with no bed there, until they sleep in another bed.

Basic plan m.player.set_respawn_point

In a flow

“When a player enters a region → If region is camp → Set respawn point at the camp.”

When a player enters a region → If region is camp → Set respawn point at the camp.

What it does

Make a place a player's respawn point, even with no bed there, until they sleep in another bed. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: make a place a player's respawn point, even with no bed there, until they sleep in another bed.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Where Location

The place: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans