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Scoreboards & teams · Step

Keep a score in range

Pull someone's score up to a lowest or down to a highest number if it is outside them.

Basic plan m.score.clamp

In a flow

“When a player takes damage → Take from a score: lives → Keep a score in range: lives, 0 to 5.”

When a player takes damage → Take from a score: lives → Keep a score in range: lives, 0 to 5.

What it does

Pull someone's score up to a lowest or down to a highest number if it is outside them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: pull someone's score up to a lowest or down to a highest number if it is outside them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Objective Text

The objective's name, like kills or coins. Letters, numbers and _ only.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses kills.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Who Text

Whose score: a player's name or any word, like {player.name} or #global. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {player.name}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Lowest Number

The score can't stay below this.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Highest Number

The score can't stay above this.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 100.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Score Number

Their score after it. e.g. 5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans