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Logic · Step

Player set spawn: set notify player

Changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.

Basic plan m.on.player_set_spawn.set_notify_player

In a flow

“When a player's spawn point is set → Player set spawn: set notify player → Done”

When a player's spawn point is set → Player set spawn: set notify player → Done

What it does

Changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Notify player Yes / no

The player set spawn's new notify player.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Logic

Wires and sockets · Data values · Plans