Logic · Step
Player set spawn: set notify player
Changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.
m.on.player_set_spawn.set_notify_player
In a flow
“When a player's spawn point is set → Player set spawn: set notify player → Done”
When a player's spawn point is set → Player set spawn: set notify player → Done
What it does
Changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Notify player Yes / no
-
The player set spawn's new notify player.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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