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World & blocks · Step

Place if empty

Put a block at a location only when nothing is there, so it never replaces what's built.

Basic plan m.world.set_block_if_empty

In a flow

“When a player uses a command → Place if empty: minecraft:torch at Player location.”

When a player uses a command → Place if empty: minecraft:torch at Player location.

What it does

Put a block at a location only when nothing is there, so it never replaces what's built. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: put a block at a location only when nothing is there, so it never replaces what's built.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Placed Yes / no

True when the spot was empty and the block went in. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans