Starts when · Starts a flow
When a sign command is about to run
Starts when a player clicks a sign with a command in it.
m.on.player_sign_command_preprocess
In a flow
“When a sign command is about to run, the steps wired after it run.”
When player sign command preprocess → Broadcast {trigger.message}
What it does
Starts when a player clicks a sign with a command in it. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a sign command is about to run.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Message Text
-
The message of the player sign command preprocess. e.g. Elementium
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- Side Text
-
The side of the player sign command preprocess. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more