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World & blocks · Value

Snow block layers

Gives the snow block's layers, a whole number. Paper: the value of the 'layers' property.

Basic plan m.bdata.snow.layers

In a flow

“When a player right-clicks → Answer layers: {node.v.value} → Done”

When a player right-clicks → Answer layers: {node.v.value} → Done

What it does

Gives the snow block's layers, a whole number. Paper: the value of the 'layers' property. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: gives the snow block's layers, a whole number. Paper: the value of the 'layers' property.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Block Location

Where the snow block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Layers Number

The snow block's layers. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans