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Items & inventories · Value

Read custom model data

The custom model data number on an item, and whether it has one.

Basic plan m.item.model_data_of

In a flow

“When a player right-clicks → Item in hand → Read custom model data → If Number is 7 → Open a menu.”

When a player right-clicks → Item in hand → Read custom model data → If Number is 7 → Open a menu.

What it does

The custom model data number on an item, and whether it has one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: the custom model data number on an item, and whether it has one.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item in hand from Item in hand.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Number Number

The number, 0 when it has none. e.g. 7

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has Yes / no

True when it has one. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans