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Players · Value

Potion effect details

Whether a player has a potion effect, how strong it is and how many ticks it has left.

Basic plan m.player.effect_details

In a flow

“When a player uses a command → Answer: Speed {node.e.level}, {node.e.ticks} ticks left.”

When a player uses a command → Answer: Speed {node.e.level}, {node.e.ticks} ticks left.

What it does

Whether a player has a potion effect, how strong it is and how many ticks it has left. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player has a potion effect, how strong it is and how many ticks it has left.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Active Yes / no

True when they have it. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Level Number

Its strength, 1 for the first level; 0 when not active. e.g. 2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Ticks left Number

How long it lasts, 20 ticks to a second. e.g. 600

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Particles Yes / no

True when it shows swirls. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Players

Wires and sockets · Data values · Plans