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Items & inventories · Value

Make an item

Build an item value with a name and lore lines, to give, drop, wear or put in a menu.

Basic plan m.item.make

In a flow

“When a player joins → Make an item minecraft:diamond_sword named <aqua>Starter Sword → Give an item stack.”

When a player joins → Make an item minecraft:diamond_sword named <aqua>Starter Sword → Give an item stack.

What it does

Build an item value with a name and lore lines, to give, drop, wear or put in a menu. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: build an item value with a name and lore lines, to give, drop, wear or put in a menu.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Amount Number

How many, from 1 to 64.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Name Text

Its name, shown instead of the usual one. Empty keeps the usual one. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Lore Text

Lines under the name, one per line. Empty for none. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Item Item

The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Related in Items & inventories

Wires and sockets · Data values · Plans