Starts when · Starts a flow
When a potion effect changes
Starts when a potion effect is added to, changed on or removed from an entity.
m.on.entity_potion_effect
In a flow
“When a potion effect changes, the steps wired after it run.”
When entity potion effect → Broadcast {trigger.action}
What it does
Starts when a potion effect is added to, changed on or removed from an entity. It starts a flow, and gives the steps after it values about what happened. It gives 6 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a potion effect changes.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Action Text
-
The action of the entity potion effect. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Cause Text
-
The cause of the entity potion effect. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the entity potion effect. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity type of the entity potion effect. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is override Yes / no
-
The is override of the entity potion effect. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Modified type Text
-
The modified type of the entity potion effect. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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