Regions & protection · Value
Random spot in a region
A random location inside a region: anywhere, or standing on the highest block of a random column.
m.region.random_location
In a flow
“When a round starts → Random spot in a region arena → Teleport each player there.”
When a round starts → Random spot in a region arena → Teleport each player there.
What it does
A random location inside a region: anywhere, or standing on the highest block of a random column. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Regions & protection in the palette.
When to use it
Use it when the flow needs to: A random location inside a region: anywhere, or standing on the highest block of a random column.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Region Text
-
The region's name, like spawn. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses spawn.
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Values it gives
- Location Location
-
The spot. It is different each time. e.g. world 23.5 61 27.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Inside Yes / no
-
Always true: the spot is in the region. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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Often next
- Alarms that are due
- Upcoming alarms
- AutoMod: Discord's word lists
- Bluesky latest post
- Clear a leaderboard