Players · Value
Name of a unique id
The current name of a player who has joined, found by their unique id. Found is false if the id is unknown.
m.player.name_of
In a flow
“When a player uses a command → Name of a unique id from saved data → Answer: That was {node.n.name}.”
When a player uses a command → Name of a unique id from saved data → Answer: That was {node.n.name}.
What it does
The current name of a player who has joined, found by their unique id. Found is false if the id is unknown. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: the current name of a player who has joined, found by their unique id. Found is false if the id is unknown.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Unique id Text
-
The player's unique id, like 8667ba71-b85a-4004-af54-457a9734eed7.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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Values it gives
- Found Yes / no
-
True when that id has joined before. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Name Text
-
Their account name. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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