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Players · Value

Name of a unique id

The current name of a player who has joined, found by their unique id. Found is false if the id is unknown.

Basic plan m.player.name_of

In a flow

“When a player uses a command → Name of a unique id from saved data → Answer: That was {node.n.name}.”

When a player uses a command → Name of a unique id from saved data → Answer: That was {node.n.name}.

What it does

The current name of a player who has joined, found by their unique id. Found is false if the id is unknown. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: the current name of a player who has joined, found by their unique id. Found is false if the id is unknown.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Unique id Text

The player's unique id, like 8667ba71-b85a-4004-af54-457a9734eed7.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Found Yes / no

True when that id has joined before. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Name Text

Their account name. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Often next

Related in Players

Wires and sockets · Data values · Plans