Logic · Step
Target hit: set signal strength
Changes the target hit's signal strength before the server goes on with it. Paper: the strength of the redstone signal to be emitted by the Target block. Only before any Wait.
m.on.target_hit.set_signal_strength
In a flow
“When a target block is hit → Target hit: set signal strength → Done”
When a target block is hit → Target hit: set signal strength → Done
What it does
Changes the target hit's signal strength before the server goes on with it. Paper: the strength of the redstone signal to be emitted by the Target block. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the target hit's signal strength before the server goes on with it. Paper: the strength of the redstone signal to be emitted by the Target block. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Signal strength Number
-
The target hit's new signal strength.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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