Logic · Step
Cancel: a player edits an armor stand
Stops this from happening, as if it never did: a player edits an armor stand. Only in a flow that starts when a player edits an armor stand, before any Wait.
m.on.player_armor_stand_manipulate.cancel
In a flow
“When a player edits an armor stand → If something → Cancel: a player edits an armor stand”
When a player edits an armor stand → If something → Cancel: a player edits an armor stand
What it does
Stops this from happening, as if it never did: a player edits an armor stand. Only in a flow that starts when a player edits an armor stand, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player edits an armor stand. Only in a flow that starts when a player edits an armor stand, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.