Docs
How Elementium works
Build your server's bot by drawing it: triggers, steps and the wires between them. Start with the basics, or look up any element.
Drag the action onto the trigger's pin. That wire is a whole feature.
Start here
- Getting startedBuild your first flow: a trigger, one step, then Test and Publish.
- Settings and shortcutsMake the editor yours: theme, grid, wires, motion, sound, hints and every keyboard shortcut.
- TemplatesAdd a whole system in one go, like a ticket desk or a welcome, then make it yours.
- Stuck? Fixes for common problemsNothing happens, a button says something went wrong, a command is missing: what to check, in order.
- Whole-server setupsHand-made layouts that build a whole server in one go: channels, roles and the templates.
- Ready-made bots10 whole bots that install in one go and work with no editing. We host them.
- TutorialsShort walk-throughs where Cyn points at each thing to press.
Concepts
- TriggersWhat starts a flow: a click, a command, a message, a member joining, a schedule.
- Wires and socketsWhite wires set the order steps run in. Coloured wires carry values. Sockets put a value inside text.
- Data valuesValues are what flows work with: text, numbers, members, roles, channels, messages, yes/no and lists.
- Scopes: "In the new thread"Steps that make a place (a thread, a channel, a DM) can run steps inside it.
- For eachRun the same steps once for every item in a list.
- Elements: Message, Embed, Button, Form, ImageWhat a message is made of, and how its pieces plug in.
- PanelsA panel is a message posted once and kept updated, like a ticket button or a role menu.
- Drafts and PublishEverything you change is saved as your draft. Publish is the only thing that makes it live.
- Test (the simulator)Try a flow in a pretend copy of your server before it goes live.
- PlansWhat each plan includes, and how locked elements behave.
- ApplicationsForms people apply with, four ways to answer, checks on each answer, and a review where a person decides.
- Messages and cardsPlain messages, embeds and Layout cards, buttons beside text, and long text.
- LogsWhere server events are posted, and how each entry looks: your own words, a list or cards, your colours.
- Premium setups5 whole-server setups for $19 each, paid once: what's in each one.
- Hosting: we run your botYour bot runs on our servers. Nothing to rent, install or keep awake.
- Secrets, versions and undoKeys locked away and used by name; every published version kept; undo for adds.
Every element
Starts when 265
- Before a dispenser shootsStarts just before a dispenser or dropper fires an item. Cancel it to stop the shot.
- Before a phantom spawnsStarts just before a phantom spawns for a player who has not slept. Cancel it to keep phantoms away.
- Before a player hits an entityStarts just before a player's hit lands on an entity. Cancel it to block the hit.
- When a bat wakes or sleepsStarts when a bat wakes up or goes back to hang from the ceiling.
- When a beacon gives an effectStarts when a beacon is about to hand its effect to a player nearby.
- When a beacon is deactivatedStarts when a beacon is deactivated, either because its base block(s) or itself were destroyed.
- When a beacon is switched onStarts when a beacon gets enough pyramid blocks under it and begins to shine.
- When a bell is being rungStarts when a bell is being rung. Cancel bell ring stops it.
- When a bell resonatesStarts when a bell rings and shows raiders nearby (the bell resonates).
- When a block breaks its neighbourStarts when a block forces another block to break and drop items, such as water washing away a torch.
- When a block cooks an itemStarts when a furnace, smoker, campfire or blast furnace turns an item into its cooked version.
- When a block drops itemsStarts when a block breaks and its items are about to drop on the ground, such as ore dropping drops.
- When a block explodesStarts when a block explodes. Cancel block explode stops it.
- When a block feels a vibrationStarts when a sculk sensor or similar block picks up a vibration (a step, a block change).
- When a block gives experienceStarts when breaking a block would give experience points, like coal, lapis or a spawner.
- When a block hurts an entityStarts when a block such as a cactus, magma or a berry bush damages an entity.
- When a block is damaged by a playerStarts when a block is damaged by a player. Cancel block damage stops it.
- When a block is formed by entitiesStarts when a block is formed by entities. Cancel entity block form stops it.
- When a block is ignitedStarts when a block is ignited. Cancel block ignite stops it.
- When a block sets an entity on fireStarts when a block, like lava or fire, sets an entity on fire.
- When a block tries to dispense an itemStarts when a block tries to dispense an item, but its inventory is empty.
- When a boat or minecart is createdStarts when a vehicle such as a boat or minecart appears in the world.
- When a boat or minecart is placedStarts when a player places something like a boat, minecart or end crystal.
- When a bow or crossbow is firedStarts when a player or mob shoots a bow or crossbow.
- When a broadcast goes outStarts when a message is broadcast to the whole server, such as by the /say or broadcast command.
- When a cartography table makes a mapStarts when a map is finished on a cartography table (zoom, copy or lock).
- When a cauldron fills or emptiesStarts when the amount of water, lava or snow in a cauldron changes.
- When a command comes in over RCONStarts when a command is run from a remote console (RCON).
- When a crafter block craftsStarts when a crafter block makes an item. Cancel it to stop the craft.
- When a creeper is struck by lightningStarts when lightning hits a creeper and charges it.
- When a creeper starts to blow upStarts when a creeper lights its fuse (hissing before the explosion).
- When a Discord message is postedStarts when someone posts in a Discord channel you linked. If their Discord account is linked to a player who is online, that player is the Player.
- When a dispenser puts armor onStarts when a dispenser puts armor onto a player or mob standing in front of it.
- When a dispenser shears a mobStarts when a dispenser uses shears on a sheep or another mob.
- When a dragon fireball landsStarts when an Ender Dragon fireball explodes and leaves a lingering cloud.
- When a dropped item vanishesStarts when an item lying on the ground times out and disappears after five minutes.
- When a firework explodesStarts when a firework explodes. Cancel firework explode stops it.
- When a frame or painting is brokenStarts when something (a player, an arrow) breaks an item frame, painting or leash knot.
- When a frame or painting is hungStarts when a player hangs an item frame, painting or glow item frame on a wall.
- When a frame or painting is removedStarts when an item frame, painting or leash knot is removed.
- When a furnace finishes an itemStarts when a furnace, smoker or blast furnace finishes smelting one item.
- When a game rule is changedStarts when someone changes a game rule, like keepInventory or doDaylightCycle.
- When a hopper or player compostsStarts when an item is added to a composter.
- When a horse jumpsStarts when a horse jumps with a rider.
- When a lead breaks or is removedStarts when an animal is let off its lead, whether it broke, the player removed it or the holder went away.
- When a lingering potion cloud hitsStarts when a lingering potion cloud (or dragon breath) applies its effect to the things standing in it.
- When a lingering potion splashesStarts when a lingering potion lands and leaves a cloud on the ground.
- When a locked container is openedStarts when a player tries to open a container that is locked with a key name.
- When a loot chest refillsStarts when a player opens a loot chest and it is filled for them (a dungeon or vault chest).
- When a mob casts a spellStarts when an evoker, illusioner or similar mob casts a spell.
- When a mob changes a blockStarts when a mob alters a block, like an enderman picking one up, a sheep eating grass or a zombie breaking a door.
- When a mob composts an itemStarts when an entity such as a villager adds an item to a composter.
- When a mob drops an itemStarts when an entity such as a chicken or an enderman drops an item.
- When a mob enters a blockStarts when an entity goes into a block such as a bee entering a hive or a silverfish entering stone.
- When a mob explodesStarts when an entity such as a creeper or TNT explodes. Use it to stop block damage or react to blasts.
- When a mob is dyedStarts when a sheep or other dyeable mob is dyed.
- When a mob is struck by lightningStarts when lightning hits an entity and changes it, like a villager becoming a witch.
- When a mob jumpsStarts when a horse, frog or other mob jumps.
- When a mob loads a crossbowStarts when a mob loads a crossbow, such as a pillager or piglin.
- When a mob picks up an itemStarts when a mob or player picks up an item from the ground.
- When a mob sets another on fireStarts when something (a fireball, a burning arrow) sets an entity on fire.
- When a mob teleportsStarts when an entity such as an enderman or a player teleports.
- When a mob tries a mace smashStarts when a mob tries a smash attack with a mace.
- When a mob turns into anotherStarts when a mob transforms into another one, like a villager becoming a zombie villager or a zombie drowning.
- When a mob's gear changesStarts when the armor or held items of a mob or player change.
- When a mob's item takes damageStarts when an item held or worn by a mob loses durability.
- When a note block playsStarts when a note block plays a note.
- When a pet diesStarts when a tamed pet dies and its owner would see a message.
- When a pet is tamedStarts when someone tames a wolf, cat, horse, parrot or another pet.
- When a pet sits down or stands upStarts when a tamed pet sits or stands up.
- When a pig is struck by lightningStarts when lightning turns a pig into a zombified piglin.
- When a piglin trades goldStarts when a piglin accepts gold and is about to hand back an item.
- When a piston extendsStarts when a piston extends. Cancel block piston extend stops it.
- When a piston retractsStarts when a piston retracts. Cancel block piston retract stops it.
- When a player boosts with a fireworkStarts when a player uses a firework rocket to speed up while gliding with elytra.
- When a player breaks a blockStarts when a player breaks a block. Cancel the event to keep the block where it is.
- When a player buckets a mobStarts when a player scoops a fish, axolotl or tadpole up in a bucket.
- When a player buys from a villagerStarts when a player completes a trade with a villager or wandering trader.
- When a player cannot sleepStarts when a player tries a bed and cannot sleep (monsters near, wrong time, wrong world).
- When a player changes an item frameStarts when a player puts, turns or takes an item in an item frame.
- When a player changes game modeStarts when a player's game mode changes between survival, creative, adventure and spectator.
- When a player changes game optionsStarts when a player changes game settings that the server can see, like language or view distance.
- When a player changes hotbar slotStarts when a player scrolls or presses a number to hold a different hotbar slot.
- When a player changes languageStarts when a player changes the language in their game settings. Use it to greet people in their own language.
- When a player chatsStarts when a player sends a chat message. Their message is the Message pin, as plain text.
- When a player clicks a menu slotStarts when a player clicks a slot in a menu a flow opened. The menu's carry values come with it.
- When a player clicks a spot on an entityStarts when a player right-clicks an entity, such as an armor stand, with the exact spot clicked.
- When a player clicks an NPCStarts when a player right-clicks one of the NPCs you made. Clicks closer together than the NPC's click cooldown are ignored.
- When a player closes a menuStarts when a player closes a menu a flow opened, by any means: escape, a step or leaving.
- When a player crafts an itemStarts when a player takes a crafted item out of the crafting grid. Great for custom crafting rewards.
- When a player diesStarts when a player dies. Keep their inventory or change the death message in the same flow.
- When a player drops an itemStarts when a player throws an item out of their inventory with the drop key.
- When a player earns an advancementStarts when a player finishes an advancement (an achievement).
- When a player eats or drinksStarts when a player finishes eating or drinking, such as food, potions and milk.
- When a player edits an armor standStarts when a player puts an item on, or takes one off, an armor stand.
- When a player empties a bucketStarts when a player pours water or lava (or another bucket) out.
- When a player enchants an itemStarts when a player finishes enchanting an item at an enchanting table.
- When a player enters a regionStarts when a player walks into one of the server's regions (Make a region draws them).
- When a player fills a bucketStarts when a player scoops water, lava or milk with a bucket.
- When a player gains experienceStarts when a player's experience points change naturally, such as picking up orbs.
- When a player gets in bedStarts when a player lies down in a bed.
- When a player gets out of bedStarts when a player gets out of a bed, in the morning or by choice.
- When a player gets part of an…Starts when a player completes one step of an advancement that has several steps.
- When a player harvests a cropStarts when a player picks berries or another crop by right-clicking, without breaking the plant.
- When a player has respawnedStarts right after a player respawns. Use it to give a kit or message after death.
- When a player has slept long enoughStarts when a player has been in bed long enough to count for skipping the night.
- When a player is fishingStarts for each stage of fishing: casting, a bite, catching a fish or reeling in nothing.
- When a player is hurtStarts when a player takes damage, from anything. Change damage or cancel it in the same flow.
- When a player is kickedStarts when a player is kicked off the server, by staff or the game.
- When a player is marked as loadedStarts when a player is marked as loaded.
- When a player joinsStarts when a player joins the server, every time they log in. Check First join to treat new players differently.
- When a player jumpsStarts when a player jumps. It runs very often, so keep the steps small.
- When a player kills a mobStarts when a player kills a mob or an animal. The player is the killer.
- When a player learns a recipeStarts when a player unlocks a new crafting recipe.
- When a player leavesStarts when a player leaves the server: they logged out, lost connection or were kicked.
- When a player leaves a regionStarts when a player walks out of one of the server's regions.
- When a player lets go of an itemStarts when a player stops using an item, like releasing a bow or a shield.
- When a player middle-clicks a blockStarts when a player uses pick block (middle click) to grab a block into the hotbar.
- When a player moves to another blockStarts when a player walks onto another block, never for turning their head, so it's cheap.
- When a player names a mobStarts when a player uses a name tag on a mob.
- When a player nocks an arrowStarts when a player picks which arrow a bow will shoot.
- When a player opens a signStarts when a player starts editing a sign.
- When a player opens an inventoryStarts when a player opens a chest, furnace, menu or any other inventory screen.
- When a player picks a banner patternStarts when a player picks a pattern in a loom.
- When a player picks a beacon powerStarts when a player chooses the beacon's powers in its screen.
- When a player picks a stonecutter recipeStarts when a player picks a recipe in a stonecutter.
- When a player picks a tradeStarts when a player picks one of a villager's trades from the list.
- When a player picks up an arrowStarts when a player picks up an arrow or a trident they shot.
- When a player picks up an experience orbStarts when a player collects an experience orb.
- When a player places a blockStarts when a player places a block. Cancel the event to stop it being placed.
- When a player puts a book on a lecternStarts when a player places a book on a lectern.
- When a player puts a mob on a leadStarts when a player ties an animal to a lead.
- When a player removes a leadStarts when a player takes a lead off an animal.
- When a player respawnsStarts when a dead player clicks Respawn. Pick where they come back in the same flow.
- When a player right-clicksStarts when a player right-clicks a block or the air, with the item in their hand.
- When a player right-clicks an entityStarts when a player right-clicks a mob, an animal or another entity.
- When a player shears a blockStarts when a player (or dispenser) uses shears on a block like a beehive.
- When a player shears a mobStarts when a player shears a sheep, mooshroom or snow golem.
- When a player sneaksStarts when a player begins or stops sneaking (crouching).
- When a player sprintsStarts when a player begins or stops sprinting.
- When a player starts or stops flyingStarts when a player turns flight on or off (double-tap jump in creative or with a fly permission).
- When a player starts spectatingStarts when a spectator begins following an entity.
- When a player stops damaging a BlockStarts when a player stops damaging a Block.
- When a player stops spectatingStarts when a spectator stops following an entity.
- When a player swaps handsStarts when a player swaps the items in their two hands with the swap key (F).
- When a player switches handStarts when a player changes their main hand setting between left and right.
- When a player switches to another worldStarts when a player switches to another world.
- When a player takes a lectern bookStarts when a player takes a book from a lectern.
- When a player takes furnace outputStarts when a player takes the finished item out of a furnace, smoker or blast furnace.
- When a player teleportsStarts when a player is teleported: by a command, an ender pearl, a portal or a plugin.
- When a player throws an eggStarts when a player throws an egg, which may hatch a chicken.
- When a player throws or shoots somethingStarts when a player launches a projectile: an arrow, snowball, egg, trident or pearl.
- When a player trades with a villagerStarts when a player completes a trade with a villager.
- When a player tries to pick up an itemStarts when a player walks over an item they could pick up. Cancel it to stop pickups.
- When a player turns a lectern pageStarts when a player flips a page of the book on a lectern.
- When a player types an unknown commandStarts when a player types a command the server doesn't know. Use it for a friendly 'did you mean' reply.
- When a player uses a commandStarts when a player types a command (anything starting with /). The Command pin is its name, Arguments the rest.
- When a player uses a flower potStarts when a player puts a plant into a flower pot or takes it out.
- When a player uses a portalStarts when a player travels through a nether or end portal.
- When a player uses a riptide tridentStarts when a player launches themselves with a Riptide trident.
- When a player uses a smithing tableStarts when a player finishes an item in a smithing table, like upgrading to netherite.
- When a player uses an end gatewayStarts when a player travels through an end gateway.
- When a player writes in a bookStarts when a player edits or signs a book and quill.
- When a player writes on a signStarts when a player finishes editing a sign. Change the lines to filter what gets written.
- When a player's armor changesStarts when a player puts on, takes off or swaps a piece of armor.
- When a player's attack rechargesStarts when a player's attack cooldown starts over after a swing.
- When a player's hunger changesStarts when a player's food bar goes up or down. Cancel it to stop hunger.
- When a player's level changesStarts when a player's experience level goes up or down.
- When a player's move is refusedStarts when the server refuses a player's movement (too fast, or glitched).
- When a player's spawn point is setStarts when a player sets their spawn point, such as sleeping in a bed or using an anchor.
- When a player's tool breaksStarts when a player's tool or armor piece breaks completely.
- When a player's tool loses durabilityStarts when a tool or armor piece a player uses takes wear. Cancel it for tools that never wear out.
- When a portal is createdStarts when a nether or end portal is created, lit by a player or built by the game.
- When a potion effect changesStarts when a potion effect is added to, changed on or removed from an entity.
- When a potion finishes brewingStarts when a brewing stand finishes making potions.
- When a projectile hits somethingStarts when an arrow, snowball, trident or other projectile hits a block or an entity.
- When a projectile is launchedStarts when anything fires a projectile: arrows, snowballs, potions, fireballs.
- When a pufferfish puffs upStarts when a pufferfish puffs up or goes back down.
- When a raid beginsStarts when a player with the Bad Omen effect triggers a village raid.
- When a raid endsStarts when a village raid finishes, won or lost.
- When a raid is called offStarts when a village raid stops, for example when everyone leaves or the village is lost.
- When a raid wave arrivesStarts when a new wave of raiders spawns in a village raid.
- When a resource pack loads or failsStarts when a player's game reports on the server resource pack: loaded, declined or failed.
- When a server query comes inStarts when someone asks the server for its status over the query port.
- When a sheep regrows woolStarts when a sheep eats grass and its wool grows back.
- When a sheep's wool is dyedStarts when a sheep's wool is dyed with a dye item. Change the new colour to choose what it becomes.
- When a shield is knocked downStarts when an attack disables a player's shield, such as an axe hit.
- When a shulker makes a copyStarts when a shulker splits off a baby shulker.
- When a sign command is about to runStarts when a player clicks a sign with a command in it.
- When a sponge soaks up waterStarts when a sponge absorbs water around it.
- When a strider gets cold or warmStarts when a strider cools off or warms up.
- When a structure is looked upStarts when something (a map, a command, an eye of ender) looks for the nearest structure.
- When a target block is hitStarts when something hits a target block.
- When a thrown egg hatchesStarts when a thrown egg breaks and may hatch chicks.
- When a totem of undying saves someoneStarts when a totem of undying brings a player or mob back from death.
- When a turtle heads homeStarts when a turtle decides to walk back to its home beach.
- When a turtle lays eggsStarts when a turtle lays its eggs on the beach.
- When a turtle or frog fertilizes an eggStarts when an animal fertilizes an egg and breeding is about to finish.
- When a turtle starts to digStarts when a turtle starts digging a nest to lay eggs.
- When a vehicle is destroyedStarts when a boat or minecart is destroyed.
- When a vehicle takes damageStarts when a boat or minecart is hit.
- When a villager changes jobStarts when a villager takes a new profession or loses it.
- When a villager learns a tradeStarts when a villager gets a new trade. Change the trade to control what villagers sell.
- When a villager restocksStarts when a villager restocks a trade.
- When a warden gets angrierStarts when the Warden's anger toward something changes.
- When a water bottle splashesStarts when a thrown water bottle breaks and splashes things (it hurts endermen and blazes).
- When a witch drinks a potionStarts when a witch drinks a potion to heal or strengthen herself.
- When a witch readies a potionStarts when a witch picks a potion to drink.
- When a witch throws a potion at a playerStarts when a witch throws a potion at a player. Cancel witch throw potion stops it.
- When a zombified piglin gets angryStarts when a zombified piglin turns hostile toward a player.
- When an anvil gets damagedStarts when an anvil takes wear from being used and drops down a damage stage.
- When an attack pushes an entityStarts when an attack pushes an entity away.
- When an elder guardian curses a playerStarts when an elder guardian's curse (mining fatigue and the scary face) hits a player.
- When an enderman escapesStarts when an enderman teleports away to dodge damage or water.
- When an Entity breaks a doorStarts when an Entity breaks a door. Cancel entity break door stops it.
- When an entity changes its poseStarts when an entity changes its pose.
- When an entity enters a portalStarts when an entity first steps into a portal.
- When an entity enters love modeStarts when an entity enters love mode. Cancel entity enter love mode stops it.
- When an entity is ready for a portalStarts when an entity has waited long enough in a portal and is about to switch worlds.
- When an entity leaves a portalStarts when an entity comes out of a portal on the other side.
- When an entity steps on somethingStarts when an entity interacts with a block by walking on it, like trampling crops or a pressure plate.
- When an entity touches a portalStarts when an entity stands in a nether or end portal and is about to travel.
- When an entity uses an end gatewayStarts when something travels through an end gateway.
- When an experience bottle breaksStarts when a thrown bottle of enchanting breaks and the experience orbs appear.
- When an explosion is about to happenStarts when TNT, a creeper or another explosive is primed. Cancel it to stop the blast.
- When an inventory slot changesStarts when any slot of a player's inventory changes.
- When an item goes on cooldownStarts when an item such as an ender pearl or a shield starts its cooldown.
- When an item is dispensed from a blockStarts when an item is dispensed from a block. Cancel block dispense stops it.
- When an item type goes on cooldownStarts when a whole group of items (like all ender pearls) is put on cooldown for a player.
- When arrows in a body changeStarts when the number of arrows stuck in a player or mob changes, for example when one is shot or they fall out.
- When bone meal is usedStarts when bone meal grows a plant, a crop or a tree.
- When items are dragged across slotsStarts when a player drags a stack across several slots by holding the mouse button.
- When leaves decayStarts when leaves with no log nearby start to wither away.
- When lightning strikesStarts when lightning strikes anywhere in a world, natural or summoned.
- When loot is made for a chestStarts when a chest, barrel or mob is about to get its random loot. Change the items to add your own.
- When mending repairs an itemStarts when an experience orb repairs a tool with Mending.
- When one action places several blocksStarts when a single action places more than one block at once, like a bed or a tall door.
- When sculk spreadsStarts when a sculk catalyst makes sculk spread after a mob dies nearby.
- When someone clicks in an inventoryStarts when something happens in an inventory screen. Prefer the clicked-menu starter for menus.
- When someone starts or stops glidingStarts when a player or mob starts or stops gliding with elytra.
- When someone starts or stops swimmingStarts when an entity begins or ends swimming.
- When something gets in a vehicleStarts when a player or mob gets into a boat, minecart or other vehicle.
- When something gets offStarts when an entity gets off a horse, a boat, a minecart or anything else it was riding.
- When something gets onStarts when an entity gets on a horse, boat, minecart or other rideable thing.
- When something hits something elseStarts when one entity damages another, such as a player hitting a mob or another player. Use it for combat rewards and PvP rules.
- When something is knocked backStarts when an entity is pushed away by another entity's attack. Change the push strength to tune combat.
- When something leaves a vehicleStarts when a player or mob leaves a boat, minecart or other vehicle.
- When something takes knockbackStarts when an entity is pushed back by a hit or an explosion. Change the force to tune it.
- When the console runs a commandStarts when a command is run from the server console or a command block rather than by a player.
- When the dragon breathes a cloudStarts when the Ender Dragon's breath spawns a lingering cloud.
- When the dragon egg appearsStarts when the Ender Dragon is defeated and the dragon egg forms.
- When the Ender Dragon changes its attackStarts when the Ender Dragon moves from one phase of its fight to another.
- When the Ender Dragon shoots a fireballStarts when the Ender Dragon spits a fireball at a player during the boss fight.
- When the weather changesStarts when rain starts or stops in a world.
- When the whitelist changesStarts when the whitelist is turned on or off, or someone is added or removed.
- When the world border moves its centreStarts when the world border's centre point changes.
- When the world border starts to moveStarts when the world border begins to grow or shrink.
- When the world border stops movingStarts when the world border finishes growing or shrinking.
- When the world spawn movesStarts when the world's spawn point changes.
- When thunder starts or stopsStarts when a thunderstorm begins or ends in a world.
- When time jumps aheadStarts when time skips in a world, such as everyone sleeping or a command.
- When TNT is litStarts when TNT is lit and starts its fuse.
- When two animals breedStarts when two animals breed and a baby is about to appear.
- When we try to place a blockStarts when we try to place a block, to see if we can build it here or not.
- While a block is being brokenStarts each time the cracks on a block change while someone is mining it. Fires often, so keep the steps short.
Players 179
- AbsorptionHow many golden absorption half hearts a player has now, and the most they can have.
- Aim compassPoint a player's compass at a place, instead of the world spawn.
- Allow picking up itemsLet a player pick up items they walk over, or leave every item on the ground for them.
- Arrows in bodyHow many arrows are stuck in a player right now.
- AttributeA player's base value for an attribute like attack damage or scale, and the game's normal value.
- BreathHow much air a player has left in ticks, and how much a full breath holds.
- Can pick up itemsWhether a player picks up items they walk over, or leaves them lying on the ground.
- Can see playerWhether one player can see another, which is false after the other was hidden from them.
- Change statisticAdd to a player's count for a game statistic, or take from it. It refuses if that would go below 0.
- Change the damageChange how much damage a hit does to the player, before it lands. 0 does no harm at all.
- Change the death messageChange the death message everyone sees in chat, or leave it empty to show nothing.
- Clear potion effectsTake every potion effect off a player at once, good and bad, as drinking milk does.
- Clear respawn pointForget a player's bed or respawn point, so they come back at the world spawn.
- Compass targetWhere a player's compass points if a step has aimed it. Found is false when none was set.
- Count for mob spawningChoose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.
- Counts for mob spawningWhether monsters spawn near a player, so they count for the world's mob spawns.
- DashShove a player the way they are looking, up or down included, like a dash or a grappling pull.
- Distance between playersHow many blocks apart two players are. Same world is false when they are in different worlds.
- Everyone onlineEveryone online right now, how many that is and how many the server has room for.
- ExperienceA player's experience level, how far the bar is filled, and their total points.
- Experience to next levelHow many points a player's current level needs to reach the next one, and how many of those they have.
- Eye positionThe spot a player's eyes are at, a little above their feet, which is lower when they sneak.
- Fall distanceHow many blocks a player has fallen without touching the ground.
- FeedFill a player's hunger bar back up, some points or all the way, and top up their saturation.
- Find playerFind an online player by their name, like the name typed after a command. Found says whether they're on.
- First joinWhether this is the first time a player has ever joined this server.
- First joinedWhen a player first joined the server, online or not, in seconds since 1970. Found is false if they never have.
- Forget recipeTake a crafting recipe out of a player's recipe book. Changed says whether they knew it.
- FreezeCover a player in powder-snow frost, up to 140 ticks, so the screen ices over and they take cold damage when full.
- FrostbiteHow frozen a player is, out of the 140 ticks that count as fully frozen.
- Game settingsA player's game language and how many chunks their client draws.
- Get out of bedWake a sleeping player and stand them beside the bed. It refuses if they aren't in a bed.
- Give a personal borderShow one player a world border of their own, with a size and centre only they see and feel, whatever the world's border is.
- Give a potion effectGive a player a potion effect, like speed or night vision, for some seconds at a level.
- Give experienceGive a player experience points, which fill their bar and level them up. Negative takes points away.
- Give experience levelsAdd whole experience levels to a player, or take them away. The bar stays where it was unless they hit level 0.
- Grant advancementComplete an advancement for a player, every step of it, with its toast and any rewards.
- Has advancementWhether a player has completed an advancement, like minecraft:story/mine_stone.
- Has gravityWhether gravity pulls on a player, or they float where they are.
- Has played beforeWhether anyone by this name has ever joined the server, online or not.
- Has potion effectWhether a player has this potion effect on them right now, at any level.
- Has slept long enoughWhether a player has lain in bed long enough, 100 ticks, to count towards skipping the night.
- HealGive a player health back: some half hearts, or all of it. It never goes above their max health.
- Healing and starving speedsHow many ticks pass between each heal and each starvation hit for a player, as set by the speed steps.
- Hide a mob from a playerMake one mob or entity disappear from a single player's view while everyone else still sees it.
- Hide from a playerMake one player vanish from another player's view, skin and name tag and all, until a Show to a player.
- Hit immunity leftHow many ticks a player is still safe from being hurt again after a hit.
- Hunger detailsA player's food level, hidden saturation and exhaustion, the three numbers behind the hunger bar.
- HurtHurt a player by some half hearts, as a hit would. Their armour still takes some of it.
- Ignore for night skipLeave a player out of the count that skips the night, so an idle player does not hold everyone up.
- Is allowed to flyWhether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground.
- Is an operatorWhether a player is a server operator (op), who can use every command.
- Is blockingWhether a player is holding up a shield to block hits right now.
- Is climbingWhether a player is climbing a ladder or vine right now.
- Is deadWhether a player has no health left and is on the death screen.
- Is flyingWhether a player is flying right now, in the air with flight switched on.
- Is frozen solidWhether a player is fully frozen by powder snow, at 140 ticks or more.
- Is glidingWhether a player is flying with elytra wings right now.
- Is glowingWhether a player has the glowing outline on right now.
- Is ignored by sleepWhether the night skip leaves a player out, so they needn't be in bed.
- Is in bedWhether a player is lying in a bed right now.
- Is in game modeWhether a player is in survival, creative, adventure or spectator mode right now.
- Is in lavaCheck if a player is standing in lava at this moment. Use it for rescue or warning flows.
- Is in waterWhether a player is in water right now, standing or swimming.
- Is in worldWhether a player is in the world with this name, like world_nether.
- Is invisibleWhether a player is invisible, from the invisible setting or a potion, so no one sees their body.
- Is invulnerableWhether a player can't be hurt by anything but the void and the kill command.
- Is jumpingCheck if a player is in the air from a jump at this moment. Use it for parkour or double-jump games.
- Is on fireCheck if a player is on fire at this moment. Use it to warn them or put the fire out.
- Is on the groundWhether a player's feet are on the ground, and not jumping, falling or flying.
- Is onlineWhether a player is still on the server, say after a Wait.
- Is riding somethingWhether a player is riding a horse, boat, minecart or other vehicle right now.
- Is riptidingWhether a player is spinning forward on a trident's riptide throw.
- Is silentWhether a player is set silent, so the sounds they make can't be heard.
- Is sneakingWhether a player is holding sneak (crouching) right now.
- Is solid to othersWhether other players and mobs bump into a player instead of walking through them.
- Is sprintingWhether a player is sprinting (running) right now.
- Is swimmingWhether a player is swimming, flat in the water the way a sprint in water makes them.
- Is using an itemWhether a player is holding up an item they use over time, like drawing a bow or eating.
- Item cooldown leftHow many ticks a player still has to wait before using this kind of item again.
- Item is cooling downWhether a player is still waiting before using this kind of item again.
- Keep their inventoryLet a player who died keep everything they carried, and their levels if you like.
- KickDisconnect a player from the server, with a reason on their screen. They can join again.
- KillKill a player straight away, whatever their health or armour. They drop items as usual.
- Knock backShove a player away from a place the way a hit does, with extra lift when they are on the ground.
- Knows recipeWhether a player has unlocked a crafting recipe in their recipe book.
- Last death placeWhere a player last died, as the recovery compass shows. Found is false if they haven't died.
- LaunchPush a player into the air, forward the way they look, or both, like a jump pad.
- Let them flyLet a player fly in survival or adventure by double-tapping jump, or take it away and land them.
- Look at a placeTurn a player's head and body to face a place, as if they looked at it.
- Look at an entityTurn a player to face a mob or another entity's feet.
- Look up a playerLook up any player who has ever joined, online or not, by name. It's slow, so it waits for the answer.
- Make fly nowPut a player into flight right away, or land them. They must already be allowed to fly.
- Make glowGive a player a white outline that everyone sees, even through walls, or take it off.
- Make invisibleHide a player's body from everyone, or show it again. Worn armour and held items still show.
- Make sneakMake a player crouch as if they held the sneak key, or stand them up again.
- Make solid to othersLet other players and mobs bump into a player, or let them all walk straight through them.
- Make sprintMake a player start sprinting, or stop. They stop on their own when they run out of food or stand still.
- Name of a unique idThe current name of a player who has joined, found by their unique id. Found is false if the id is unknown.
- Nearest playerThe online player closest to a place anywhere in its world, and how far away they are.
- Personal borderThe size and centre of a player's own world border. Found is false when they have none.
- Play timeHow long a player has played on the server in all, in seconds, hours and whole days.
- Player detailsA player's name, unique id, display name, game mode, ping and language.
- Player healthA player's health, max health and hunger, as numbers.
- Player locationWhere a player is: the location, its world and numbers, and the block under their feet.
- Players in a worldEvery online player who is in a world, and how many that is.
- Potion effect detailsWhether a player has a potion effect, how strong it is and how many ticks it has left.
- Potion effects nowEvery potion effect on a player right now, as a list and a count.
- PushAdd a shove to a player's current speed in each direction, so a moving player keeps going and gets faster.
- Put out firePut out a burning player straight away, so they take no more fire damage.
- Random playerPick one online player at random, from the whole server or one world, leaving out the player who started the flow if you like.
- Remove personal borderTake a player's own border away so they feel the world's border again.
- Reset attributePut a player's base value for an attribute back to the game's normal value.
- Reset their own timePut a player back on the world's time of day after a Set their own time.
- Reset their own weatherPut a player back on the world's weather after a Set their own weather.
- Respawn pointWhere a player comes back after dying: their bed, an anchor or a spot a step set. Found is false with none.
- Respawn them atPick where a player comes back when they click Respawn, instead of their bed or the world spawn.
- Revoke advancementTake an advancement back from a player so they can earn it again.
- Roll the creditsShow a player the game's end credits, the screen from beating the Ender Dragon.
- Scale the heart barShow a player's health bar with a fixed number of half hearts however much health they have, like 6 for three hearts.
- Set absorptionGive a player golden absorption hearts that soak up damage first. It raises their absorption cap if the cap is lower.
- Set arrows in bodySet how many arrows look stuck in a player. 0 pulls them all out.
- Set attributeSet a player's base value for an attribute, like making them bigger with minecraft:scale. Outside its limits it refuses.
- Set display nameChange the name a player shows with in chat and the player list. Colours work; empty resets it.
- Set exhaustionSet a player's exhaustion, the hidden count that wears saturation and then hunger down as they move and fight.
- Set experience barFill a player's experience bar to a part of the way to the next level, without changing their level.
- Set fall distanceChange how far the game thinks a player has fallen. Setting 0 as they land cancels the fall damage.
- Set fast heal speedChange how many ticks pass between each heart a player regains while their hunger bar is full and saturated.
- Set flying speedMake a player fly faster or slower. 0.1 is the normal creative flying speed; 0.2 is twice as fast.
- Set food levelSet a player's hunger bar to an exact number of points, from empty to full. Their saturation is left alone.
- Set game modePut a player in survival, creative, adventure or spectator mode.
- Set healthSet a player's health to an exact number of half hearts, up to their max health.
- Set hit immunityGive a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.
- Set item cooldownStop a player using one kind of item for some ticks, with the grey wipe over it in their hotbar, like after an ender pearl.
- Set levelSet a player's experience level to an exact number, with an empty bar.
- Set max healthChange how much health a player can have at most, like 40 half hearts for twenty hearts.
- Set maximum airChange how long a player can stay under water before they start to drown. Normal is 300 ticks, 15 seconds.
- Set on fireSet a player on fire for some seconds. Water, rain and fire resistance put it out as usual.
- Set remaining airSet how much breath a player has left, in ticks. A full breath is 300; they take drowning damage below zero.
- Set respawn pointMake a place a player's respawn point, even with no bed there, until they sleep in another bed.
- Set saturationSet a player's saturation, the hidden buffer that drains before their hunger bar starts to go down.
- Set slow heal speedChange how many ticks pass between each heart a player regains while their hunger bar is nearly full but not saturated.
- Set starvation speedChange how many ticks pass between each hit of damage while a player's hunger bar is empty.
- Set statisticSet a player's count for a game statistic to an exact number.
- Set tab list nameChange how a player's name shows in the tab player list. Colours work; empty resets it.
- Set their own timeGive one player their own time of day that only they see, while the world's clock carries on for everyone else.
- Set their own weatherMake it rain or clear for one player only, whatever the world's weather is.
- Set their simulation distanceChange how many chunks around one player run mobs, crops and redstone, whatever the rest of the server uses.
- Set their view distanceChange how many chunks around one player the server sends them, whatever the rest of the server uses.
- Set velocityGive a player an exact speed in each direction, replacing whatever speed they had.
- Set walk speedMake a player walk faster or slower. 0.2 is normal; 0.4 is twice as fast.
- Show a mob to a playerLet a player see a mob or entity again after a Hide a mob from a player.
- Show fake flamesMake a player look on fire with flames on their body and screen, without any burn damage.
- Show the demo screenShow a player the demo-mode welcome screen with the game's controls.
- Show to a playerLet a viewer see a player again after a Hide from a player.
- SpectateMake a player in spectator mode watch the world through a mob or another player's eyes. It refuses in other game modes.
- Speed and directionA player's current velocity, in blocks per tick east, up and south.
- StatisticA player's count for a game statistic, like jumps, deaths or mobs killed. Counts that need a block, item or mob aren't offered yet.
- Stop spectatingBring a spectating player's view back to their own body. It refuses in other game modes.
- Swing an armMake a player swing their main or off hand, so everyone nearby sees the arm move.
- Switch gravityTurn gravity on or off for a player. With it off they float where they are instead of falling.
- Tab list nameThe name a player shows with in the tab player list, as plain text.
- Take a potion effect awayTake one potion effect off a player, like poison or blindness, leaving the rest.
- TeleportSend a player to a location, in any world. A location wired in keeps its facing too.
- Teleport by offsetMove a player a number of blocks east, up and south of where they are, keeping the way they face.
- Teleport to a playerMove a player to where another player stands, facing the way the other player faces.
- Teleport to an entityMove a player to where a mob or another entity stands.
- Teleport to the surfaceMove a player straight up or down to the top of the highest block over their spot. It refuses if the column is empty.
- Teleport to their bedSend a player to their own respawn point, their bed or an anchor. It refuses if they have none.
- Teleport to world spawnSend a player to the spawn point of a world, like the nether or the main world.
- Their time of dayThe time of day a player sees, in ticks, and whether it is a time of their own.
- Their weatherThe weather one player was given, rain or clear, or empty when they see the world's weather.
- Turn them to faceTurn a player to face an exact direction without moving them: a compass turn and a tilt up or down.
- Unique id of a nameThe unique id of a player who has joined, found by their name. Found is false if the name is unknown.
- Unlock recipeAdd a crafting recipe to a player's recipe book. Changed says whether it was new to them.
- Unscale the heart barPut a player's heart bar back to showing one heart for every two health points, as normal.
- View and simulation distanceHow many chunks around a player the server sends and keeps active for them.
- Walk and fly speedHow fast a player walks and flies right now, as set by the speed steps.
- Which way they faceA player's turn and tilt, and the compass direction they face: north, east, south or west.
Chat & text 53
- Add a filtered wordAdd a word to your chat filter list. Chat swaps that whole word for stars. It never mutes or punishes anyone.
- All chat channelsThe names of every chat channel with someone in it, and how many there are.
- AnswerAnswer whoever started the flow, like a reply: on Minecraft, a chat line only that player sees.
- BroadcastSend a chat message everyone on the server sees. MiniMessage colours and styles work.
- Broadcast a clickable messageSend everyone a chat line they can click to run a command, fill in a command or open a link.
- Broadcast near a placeSend a chat message to every player within some blocks of a place, in the same world.
- Broadcast to a worldSend a chat message only the players in one world see.
- Broadcast to staffSend a chat message only players with a permission see, like staff alerts.
- Change the chat messageChange what a player's chat message says before anyone sees it, like a filter that stars out words.
- Change the join messageChange the yellow line everyone sees when this player joins, or leave it empty to show nothing.
- Change the leave messageChange the line everyone sees when this player leaves, or leave it empty to show nothing.
- Chat channel membersThe names in a chat channel, and how many there are.
- Chat line previewHow a player's chat line would look with the current formats, as plain text, without sending it.
- Chat wait leftHow many seconds until a player can chat again, and whether slow mode applies to them.
- Clean a textA text with the filtered words swapped out, how many were swapped and whether any were found.
- Clear everyone's chatPush every online player's chat window clear with blank lines.
- Clear the word filterEmpty your chat filter's word list. Whether it is switched on stays as it is.
- Clear their chatPush a player's chat window clear with blank lines, so old messages scroll out of sight.
- Close a chat channelClose a chat channel, putting everyone in it back in public chat.
- Filtered wordsYour chat filter's words in alphabetical order, how many there are and whether the filter is on.
- Find mentioned playersThe players online whose names appear in a text, with or without an @, in the order they come.
- Ignore a player's chatStop one player seeing another's public chat, whispers and channel lines. Nothing else about the ignored player changes.
- Is ignoring a playerWhether the first player has chosen not to see the second player's chat.
- Is in a chat channelCheck if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people.
- Is mutedCheck if a player is muted at the moment. A timed mute that has run out counts as not muted.
- Join a chat channelPut a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.
- Last chat messageThe last public chat message a player sent that went out, after the word filter. Has message says whether they sent one.
- Leave a chat channelTake a player out of a chat channel. A channel with nobody left is forgotten.
- MuteStop a player chatting for some seconds, or until unmuted. They're told why when they try.
- Ping a playerSend a player a chat line with a sound, to get their attention when someone mentions them.
- Plain textA text with its MiniMessage tags taken out, like <gold>Hi</gold> becoming Hi.
- Player's chat channelsThe chat channels a player is in, and the one their typing goes to.
- Players they ignoreThe names a player has chosen not to see in chat, in alphabetical order, and how many.
- Remove a filtered wordTake a word off your chat filter list so players can say it again.
- Reply targetWho a player would reach with Reply: the last player they whispered with. Has target says whether there is anyone online.
- Reply to a whisperAnswer the last player who whispered with or to this player, without typing their name again.
- Say to nearby playersSend a line from a player to everyone within some blocks of them, themselves included, like local chat.
- Send a chat messageSend one player a chat message only they see. MiniMessage colours and styles work.
- Send a clickable messageSend a player a chat line they can click to run a command, fill in a command, or open a link.
- Send a copyable messageSend a player a chat line that puts a text on their clipboard when clicked, like a server address.
- Send a message with a hoverSend a player a chat line that shows more text when they point at it, with nothing to click.
- Send to a chat channelSend a line to everyone in a channel who is online and has not ignored the sender. The sender has to be in it.
- Send two buttonsSend a player a line with two buttons that each run a command, like picking a team.
- Set a group's chat formatGive one group its own chat line, like a gold [VIP] tag. A player's first group (in name order) that has one wins.
- Set the chat formatChoose how every chat line looks, with the sender's prefix, name and message. Empty puts back the plain one.
- Set the filter replacementChoose what a filtered word becomes: one star or hash for each letter, or a fixed text like [removed].
- Slow a player's chatMake one player wait some seconds between chat messages. Players with elementium.chat.bypass are never slowed.
- Slow everyone's chatMake everyone wait some seconds between chat messages, or turn slow mode off with 0.
- Stop ignoring a playerUndo an ignore, so the first player sees the other player's chat messages again. Nothing happens if they were not ignoring them.
- Switch the word filterTurn the chat word filter on or off. Words stay on the list while it is off.
- Talk in a chat channelMake a player's own typing go to one channel only, until they talk in public again with an empty name.
- UnmuteLet a muted player chat again straight away.
- Whisper to a playerSend a private line to one player and the sender, and make each the other's reply target. They can stop it by ignoring the sender.
Commands 33
- Clear a cooldownEnd a player's named cooldown now, so they can use it again straight away.
- Command existsWhether a command by that name or alias exists on this server: one of your flows' commands or a common built-in one.
- Command senderWho typed the command: a player, or the console when the command lets it. Gives their name and whether they are an operator.
- Command typedWhat was typed to start this command: the name used, whether it was an alias, and the line after it.
- Command usageLook up a custom command's usage line, description and other names from the flows that make this server's commands.
- Console command allowedWhether the server's allowlist lets a console command run: its first word is listed and is not one that is always refused.
- Cooldown leftHow long a player has left on a named cooldown, in seconds and in words like 1m 30s.
- Count the wordsCount how many words a line has. Extra spaces between words do not count.
- Filter options by typingKeep the options that start with what a player has typed so far, sorted, as a tab list does.
- Is on cooldownWhether a player still has time left on a named cooldown.
- Read a locationRead x y z, or world x y z, as a location. A ~ means the spot where the player is standing, or an offset from it.
- Read a numberRead text as a number such as 2.5, kept between a lowest and highest if you set them.
- Read a playerRead a name as a player who is online now, in any case. If nobody by that name is on, it says so instead of stopping.
- Read a player who has joinedRead a name as someone who has joined this server before, online or not. Names nobody has used are turned away.
- Read a timeRead a length of time like 1h30m, 45s or 2d (weeks, days, hours, minutes, seconds), or plain seconds.
- Read a whole numberRead text as a whole number such as 12, with no decimals, kept between a lowest and highest if you set them.
- Read a worldRead a name as one of the server's worlds, in any case, such as world_nether.
- Read an itemRead a name as an item or block type such as diamond or minecraft:diamond_sword.
- Read one of a listRead a word that must be one of your listed choices, in any case, and give it back spelt as you listed it.
- Read yes or noRead text such as true, yes, on or 1 as true, and false, no, off or 0 as false.
- Reply with an errorTell a player what they typed wrong, in red, with the command's usage line under it.
- Reply with usageTell a player how to use this command, as a gray line like Usage: /pay <player> <amount>.
- Run a command as a playerMake a player run a command as if they had typed it, with only their own permissions.
- Run a console commandRun a command as the server console, only if the owner has put its first word on the allowlist. op, stop, lp and similar are always refused.
- Say no permissionTell a player in red that they may not do that, the way commands refuse someone.
- Sender is a playerWhether a player, not the console, typed the command, so player-only steps are safe.
- Sender is an operatorWhether the command was typed by an operator or by the console, who may do anything.
- Split into wordsSplit a line into a list of its words, ready for a For each loop.
- Start a cooldownPut a player on a named cooldown for some seconds, starting over if they already were.
- Tab suggestionsWhat pressing tab would offer a player for a partly typed command line: command names, then the argument's own choices.
- Try a cooldownStart a cooldown for a player unless they are already on it. Allowed says which, and Time left says how long to wait.
- Word at a positionPick one word out of what a player typed, counting from 1. Found says whether there was a word there.
- Words from a positionKeep everything from a word on, as typed, such as the message after a player's name in /msg.
World & blocks 395
- Ageable block ageGives the ageable block's age, a whole number. Paper: the value of the 'age' property.
- Ageable block maximum ageGives the ageable block's maximum age, a whole number. Paper: the maximum allowed value of the 'age' property.
- Analogue powerable block maximum powerGives the analogue powerable block's maximum power, a whole number. Paper: the maximum allowed value of the 'power' property.
- Analogue powerable block powerGives the analogue powerable block's power, a whole number. Paper: the value of the 'power' property.
- Angle toward a placeThe yaw and pitch someone at one place would need to face another, and the first place turned to face it.
- Bamboo block leavesGives the bamboo block's leaves, one of the leaves values. Paper: the value of the 'leaves' property.
- Banner base colorGives the banner's base color, one of the dye color values. Paper: the base color for this banner.
- Beacon effect rangeGives the beacon's effect range, a number with decimals. Paper: the effect range of this beacon.
- Beacon tierGives the beacon's tier, a whole number. Paper: the tier of the beacon pyramid (0-4).
- Bed block partGives the bed block's part, one of the part values. Paper: the value of the 'part' property.
- Bed colorGives the bed's color, one of the dye color values. Wire the block's location into Block.
- Beehive block honey levelGives the beehive block's honey level, a whole number. Paper: the value of the 'honey_level' property.
- Beehive block maximum honey levelGives the beehive block's maximum honey level, a whole number. Paper: the maximum allowed value of the 'honey_level' property.
- Bell block attachmentGives the bell block's attachment, one of the attachment values. Paper: the value of the 'attachment' property.
- Bell resonating ticksGives the bell's resonating ticks, a whole number. Paper: the amount of ticks since this bell has been resonating, or 0 if the bell is not currently resonating.
- Bell shaking ticksGives the bell's shaking ticks, a whole number. Paper: the amount of ticks since this bell has been shaking, or 0 if the bell is not currently shaking.
- Big dripleaf block tiltGives the big dripleaf block's tilt, one of the tilt values. Paper: the value of the 'tilt' property.
- Biome atThe biome at a location, like plains or desert. Biomes are stored per 4 by 4 by 4 blocks.
- Bisected block halfGives the bisected block's half, one of the half values. Paper: the value of the 'half' property.
- Block atWhat block is at a location: its type, and whether it's air or solid.
- Block can burnWhether the block at a location is the kind fire can catch, like wood or wool.
- Block centreThe middle of the block a location is in: on top of it to stand there, or right in its heart.
- Block holds itemsWhether the block at a location is something that stores items, like a chest, barrel, hopper or furnace.
- Block is a signWhether the block at a location is a sign, standing, on a wall or hanging.
- Block is emptyWhether nothing is at a location: no block, just air.
- Block is liquidCheck if the block at a place is water or lava. Use it to spot swimmers or a flooded room.
- Block is of a kindWhether the block at a location belongs to a group Minecraft keeps, like logs, planks, leaves or beds.
- Block is poweredWhether a block receives any redstone power, from a lever, a redstone block or a wire next to it.
- Block is solidWhether a block you can't walk through is at a location, like stone or dirt.
- Block next toThe block some steps away from a location on one side: above, below or along a compass direction.
- Block type factsWhat kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.
- Border damageSet how much a player is hurt for standing outside the border, and how far outside is still safe.
- Border warning distanceSet how close to the border a player must be before the screen tints red.
- Border warning timeSet how many seconds before a shrinking border reaches a player they get the red tint.
- Break a blockBreak the block at a location as a player would, dropping it as an item if you like.
- Brewing stand block maximum bottlesGives the brewing stand block's maximum bottles, a whole number. Paper: the maximum amount of bottles present on this stand.
- Brewing stand brewing timeGives the brewing stand's brewing time, a whole number. Paper: How much time is left in the brewing cycle.
- Brewing stand fuel levelGives the brewing stand's fuel level, a whole number. Paper: the level of current fuel for brewing.
- Brushable block dustedGives the brushable block's dusted, a whole number. Paper: the value of the 'dusted' property.
- Brushable block maximum dustedGives the brushable block's maximum dusted, a whole number. Paper: the maximum allowed value of the 'dusted' property.
- Cake block bitesGives the cake block's bites, a whole number. Paper: the value of the 'bites' property.
- Cake block maximum bitesGives the cake block's maximum bites, a whole number. Paper: the maximum allowed value of the 'bites' property.
- Campfire sizeGives the campfire's size, a whole number. Wire the block's location into Block.
- Can walk throughWhether a player can walk through the block at a location, like grass, a sign or water.
- Candle block candlesGives the candle block's candles, a whole number. Paper: the value of the 'candles' property.
- Candle block maximum candlesGives the candle block's maximum candles, a whole number. Paper: the maximum allowed value of the 'candles' property.
- Candle block minimum candlesGives the candle block's minimum candles, a whole number. Paper: the minimum allowed value of the 'candles' property.
- Changed game rulesThe game rules a world has set to something other than the default, one 'rule=value' line each.
- Chest block typeGives the chest block's type, one of the type values. Paper: the value of the 'type' property.
- Chiseled bookshelf block maximum…Gives the chiseled bookshelf block's maximum occupied slots, a whole number. Paper: the maximum amount of slots on this block.
- Chiseled bookshelf last interacted slotGives the chiseled bookshelf's last interacted slot, a whole number. Paper: the last interacted inventory slot.
- Chunk of a locationWhich chunk a location is in, and where inside it. A chunk is a 16 by 16 column of blocks.
- Clear a signWipe the writing off a sign, one side or both.
- Clock faceA world's time of day as a clock would show it: the hour, the minute and a 24-hour text. Tick 0 is 06:00.
- Command block commandGives the command block's command, a text. Paper: the command that this CommandBlock will run when powered.
- Comparator block modeGives the comparator block's mode, one of the mode values. Paper: the value of the 'mode' property.
- Conduit frame block countGives the conduit's frame block count, a whole number. Paper: the amount of valid frame blocks that are currently surrounding the conduit.
- Conduit rangeGives the conduit's range, a whole number. Paper: the range (measured in blocks) within which players will receive the conduit's benefits.
- Container has itemWhether a chest, barrel or other container holds at least some of an item.
- Container slotWhat is in one slot of a chest, barrel or other container.
- Container spaceHow big a container is, how many slots are used and free, and whether it is full or empty.
- Copy an areaCopy the blocks of a box to another place, block types only. At most 4096 blocks a run.
- Count blocksHow many blocks of one type are inside a box, and how many blocks the box holds in all.
- Count entities in a worldHow many mobs and other entities of a kind are alive in a world. Players are not counted.
- Count in a containerHow many of one item a chest, barrel or other container holds, across all its stacks.
- Creature spawner delayGives the creature spawner's delay, a whole number. Paper: the spawner's delay.
- Creature spawner max nearby entitiesGives the creature spawner's max nearby entities, a whole number. Paper: the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.
- Creature spawner max spawn delayGives the creature spawner's max spawn delay, a whole number. Paper: The maximum spawn delay amount (in ticks).
- Creature spawner min spawn delayGives the creature spawner's min spawn delay, a whole number. Paper: The minimum spawn delay amount (in ticks).
- Creature spawner required player rangeGives the creature spawner's required player range, a whole number. Paper: the maximum distance(squared) a player can be in order for this spawner to be active.
- Creature spawner spawn countGives the creature spawner's spawn count, a whole number. Paper: how many mobs attempt to spawn.
- Creature spawner spawn rangeGives the creature spawner's spawn range, a whole number. Paper: the radius around which the spawner will attempt to spawn mobs in.
- Creature spawner spawned typeGives the creature spawner's spawned type, one of the entity type values. Paper: the spawner's creature type.
- Crop growthHow grown a crop is, the most it can grow, and whether it is ready to harvest.
- Directional block facingGives the directional block's facing, one of the block face values. Paper: the value of the 'facing' property.
- DistanceHow many blocks apart two locations are, in a straight line. Empty when they're in different worlds.
- Distance from spawnHow many blocks a location is from its world's spawn point.
- Distance to the borderHow many blocks a location is from the nearest edge of its world's border. Negative means it is outside.
- Door block hingeGives the door block's hinge, one of the hinge values. Paper: the value of the 'hinge' property.
- Drop a falling blockMake a block appear in the air and fall, like sand or an anvil.
- Drop an experience orbDrop an orb worth some experience at a location, for players to pick up.
- Drop nothingStop the broken block or the killed mob from dropping its items, and its experience if you like.
- Dye sign textChange the colour of a sign's writing, as if a player had used dye on it.
- Empty a containerThrow everything out of a chest, barrel or other container, without dropping it.
- End gateway ageGives the end gateway's age, a whole number. Paper: the age in ticks of the gateway.
- Entities in a worldThe mobs and other entities of a kind alive in a world, as a list, the first 100 only.
- Entity block storage entity countGives the entity block storage's entity count, a whole number. Paper: the amount of entities currently in this block.
- Entity block storage max entitiesGives the entity block storage's max entities, a whole number. Paper: the maximum amount of entities this block can hold.
- Face attachable block attached faceGives the face attachable block's attached face, one of the attached face values. Paper: the value of the 'face' property.
- Farmland block maximum moistureGives the farmland block's maximum moisture, a whole number. Paper: the maximum allowed value of the 'moisture' property.
- Farmland block moistureGives the farmland block's moisture, a whole number. Paper: the value of the 'moisture' property.
- Fill a cuboidFill the box between two corners with one block. At most 4096 blocks a run, spread over ticks.
- Fill a cylinderBuild a round tower or pillar of one block, standing up from a centre. At most 4096 blocks a run.
- Fill a hollow boxBuild only the walls, floor and roof of a box and leave the inside alone. At most 4096 blocks a run.
- Fill a lineBuild a straight line of one block from one point to another, at any angle. At most 4096 blocks a run.
- Fill a sphereBuild a ball of one block around a centre, solid or just the shell. At most 4096 blocks a run.
- Find the nearest blockLook around a location for the nearest block of a type. Ties go to the lowest x, then y, then z.
- Flip a game ruleTurn an on or off game rule the other way: on becomes off and off becomes on.
- Furnace burn timeGives the furnace's burn time, a whole number. Paper: burn time.
- Furnace cook speed multiplierGives the furnace's cook speed multiplier, a number with decimals. Paper: the cook speed multiplier that this Furnace will cook compared to vanilla.
- Furnace cook timeGives the furnace's cook time, a whole number. Paper: cook time.
- Furnace cook time totalGives the furnace's cook time total, a whole number. Paper: cook time total.
- Game rule isWhether a game rule has a value, like keep inventory being true.
- Grow or shrink the borderMake a world's border wider or narrower by some blocks, at once, around its centre.
- Hatchable block hatchGives the hatchable block's hatch, a whole number. Paper: the value of the 'hatch' property.
- Hatchable block maximum hatchGives the hatchable block's maximum hatch, a whole number. Paper: the maximum allowed value of the 'hatch' property.
- Height above groundHow many blocks a location is above the highest block in its column. Zero or less means at or under the ground.
- Highest blockThe highest block that isn't air in a column, and the safe spot to stand on top of it.
- Hopper transfer cooldownGives the hopper's transfer cooldown, a whole number. Paper: the cooldown before the hopper transfers or sucks in another item.
- Inside the borderWhether a location is inside its world's border.
- Is biomeWhether the biome at a location is a given one, like a desert or a deep ocean.
- Is blockWhether the block at a location is a given type, like a gold block under a player's feet.
- Is inside a boxWhether a location is inside the box between two corners, counting whole blocks.
- Is near the world spawnWhether a location is within some blocks of its world's spawn point, straight line.
- Is the attachable block attachedTrue when the attachable block is attached. Paper: the value of the 'attached' property.
- Is the bed block occupiedTrue when the bed block is occupied. Paper: the value of the 'occupied' property.
- Is the beehive sedatedTrue when the beehive is sedated. Paper: the hive is sedated due to smoke from a nearby campfire.
- Is the bell resonatingTrue when the bell is resonating. Paper: this bell is resonating.
- Is the bell shakingTrue when the bell is shaking. Paper: this bell is shaking.
- Is the bubble column block dragTrue when the bubble column block is drag. Paper: the value of the 'drag' property.
- Is the campfire block signal fireTrue when the campfire block is signal fire. Paper: the value of the 'signal_fire' property.
- Is the cave vines plant block berriesTrue when the cave vines plant block is berries. Paper: the value of the 'berries' property.
- Is the chest blockedTrue when the chest is blocked. Paper: this chest is blocked by either a block above or a sitting cat.
- Is the command block conditionalTrue when the command block is conditional. Paper: the value of the 'conditional' property.
- Is the conduit activeTrue when the conduit is active. Paper: this conduit is active.
- Is the conduit huntingTrue when the conduit is hunting. Paper: this conduit is actively hunting for nearby hostile creatures.
- Is the creaking heart block activeTrue when the creaking heart block is active. Paper: the value of the 'active' property.
- Is the creaking heart block naturalTrue when the creaking heart block is natural. Paper: the value of the 'natural' property.
- Is the creature spawner activatedTrue when the creature spawner is activated. Paper: spawner is activated (a player is close enough).
- Is the daylight detector block invertedTrue when the daylight detector block is inverted. Paper: the value of the 'inverted' property.
- Is the decorated pot block crackedTrue when the decorated pot block is cracked. Wire the block's location into Block.
- Is the dispenser block triggeredTrue when the dispenser block is triggered. Paper: the value of the 'triggered' property.
- Is the end gateway exact teleportTrue when the end gateway is exact teleport. Paper: this gateway will teleport entities directly to the exit location instead of finding a nearby location.
- Is the ender chest blockedTrue when the ender chest is blocked. Paper: this ender chest is blocked by a block above.
- Is the entity block storage fullTrue when the entity block storage is full. Paper: the block is completely full of entities.
- Is the gate block in wallTrue when the gate block is in wall. Paper: the value of the 'in_wall' property.
- Is the hangable block hangingTrue when the hangable block is hanging. Paper: the value of the 'hanging' property.
- Is the hanging moss block tipTrue when the hanging moss block is tip. Paper: the value of the 'tip' property.
- Is the hopper block enabledTrue when the hopper block is enabled. Paper: the value of the 'enabled' property.
- Is the jukebox playingTrue when the jukebox is playing. Paper: the jukebox is playing a record.
- Is the leaves block persistentTrue when the leaves block is persistent. Paper: the value of the 'persistent' property.
- Is the lightable block litTrue when the lightable block is lit. Paper: the value of the 'lit' property.
- Is the mossy carpet block bottomTrue when the mossy carpet block is bottom. Paper: the value of the 'bottom' property.
- Is the openable block openTrue when the openable block is open. Paper: the value of the 'open' property.
- Is the piston block extendedTrue when the piston block is extended. Paper: the value of the 'extended' property.
- Is the piston head block shortTrue when the piston head block is short. Paper: the value of the 'short' property.
- Is the powerable block poweredTrue when the powerable block is powered. Paper: the value of the 'powered' property.
- Is the repeater block lockedTrue when the repeater block is locked. Paper: the value of the 'locked' property.
- Is the scaffolding block bottomTrue when the scaffolding block is bottom. Paper: the value of the 'bottom' property.
- Is the sculk catalyst block bloomTrue when the sculk catalyst block is bloom. Paper: the value of the 'bloom' property.
- Is the sculk shrieker block can summonTrue when the sculk shrieker block is can summon. Paper: the value of the 'can_summon' property.
- Is the sculk shrieker block shriekingTrue when the sculk shrieker block is shrieking. Paper: the value of the 'shrieking' property.
- Is the sign waxedTrue when the sign is waxed. Paper: this sign has been waxed.
- Is the snowable block snowyTrue when the snowable block is snowy. Paper: the value of the 'snowy' property.
- Is the structure bounding box visibleTrue when the structure is bounding box visible. Paper: this structure block is currently showing the bounding box.
- Is the structure ignore entitiesTrue when the structure is ignore entities. Paper: this structure block should ignore entities.
- Is the structure show airTrue when the structure is show air. Paper: this structure block is currently showing all air blocks.
- Is the tnt block unstableTrue when the tnt block is unstable. Paper: the value of the 'unstable' property.
- Is the tripwire block disarmedTrue when the tripwire block is disarmed. Paper: the value of the 'disarmed' property.
- Is the wall block upTrue when the wall block is up. Paper: the value of the 'up' property.
- Is the waterlogged block waterloggedTrue when the waterlogged block is waterlogged. Paper: the value of the 'waterlogged' property.
- It is rainingWhether it is raining in a world, in rain or in a thunderstorm.
- It is thunderingWhether a thunderstorm is going on in a world.
- Jigsaw block orientationGives the jigsaw block's orientation, one of the orientation values. Paper: the value of the 'orientation' property.
- Leaves block distanceGives the leaves block's distance, a whole number. Paper: the value of the 'distance' property.
- Leaves block maximum distanceGives the leaves block's maximum distance, a whole number. Paper: the maximum allowed value of the 'distance' property.
- Leaves block minimum distanceGives the leaves block's minimum distance, a whole number. Paper: the minimum allowed value of the 'distance' property.
- Lectern pageGives the lectern's page, a whole number. Paper: the current lectern page.
- Levelled block levelGives the levelled block's level, a whole number. Paper: the value of the 'level' property.
- Levelled block maximum levelGives the levelled block's maximum level, a whole number. Paper: the maximum allowed value of the 'level' property.
- Levelled block minimum levelGives the levelled block's minimum level, a whole number. Paper: the minimum allowed value of the 'level' property.
- Light is belowWhether a location is darker than a level, which is where hostile mobs can spawn.
- Light levelHow bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two.
- Light or snuff a blockLight up or put out a campfire, a furnace, a candle or a redstone lamp.
- Make a locationA location from a world and three numbers, to teleport to or build at.
- Make an explosionMake an explosion at a location, with fire and broken blocks only if you say so.
- Make sign text glowMake a sign's writing glow, or stop it glowing.
- MidpointThe location halfway between two locations in the same world.
- Moon phaseWhich phase the moon is in tonight, from 0 (full) to 7, with its name.
- Move a locationA location some blocks away from another: up, down or along x and z.
- Move between containersMove up to some items of one type from one container to another, as far as there is room.
- Move the clock onMove a world's clock forward (or back) by some ticks. 24000 ticks are a whole day.
- Move the world borderMove a world's border so it is centred on an x and z, keeping its width.
- Note block instrumentGives the note block's instrument, one of the instrument values. Paper: the value of the 'instrument' property.
- Open or close a blockOpen or close a door, a trapdoor, a fence gate or a barrel, whatever the player does.
- Open to the skyWhether nothing solid is above a location, all the way up, so rain and sunlight reach it.
- Orientable block axisGives the orientable block's axis, one of the axis values. Paper: the value of the 'axis' property.
- Pink petals block flower amountGives the pink petals block's flower amount, a whole number. Paper: the value of the 'flower_amount' property.
- Pink petals block maximum flower amountGives the pink petals block's maximum flower amount, a whole number. Paper: the maximum allowed value of the 'flower_amount' property.
- Pink petals block minimum flower amountGives the pink petals block's minimum flower amount, a whole number. Paper: the minimum allowed value of the 'flower_amount' property.
- Place if emptyPut a block at a location only when nothing is there, so it never replaces what's built.
- Players in this worldEvery online player in a world, as a list, with how many there are.
- Pointed dripstone block thicknessGives the pointed dripstone block's thickness, one of the thickness values. Paper: the value of the 'thickness' property.
- Pointed dripstone block vertical…Gives the pointed dripstone block's vertical direction, one of the block face values. Paper: the value of the 'vertical_direction' property.
- Power a lever or buttonFlip a lever, press a button or power a plate, so the redstone next to it reacts.
- Put in a containerAdd items to a chest, barrel or other container, filling matching stacks first. Whatever doesn't fit is left over.
- PvP is onWhether players can hurt each other in a world.
- Rail block shapeGives the rail block's shape, one of the shape values. Paper: the value of the 'shape' property.
- Read a block stateRead one detail of a block, like which way it faces, whether a door is open or how grown a crop is.
- Read a game ruleRead a game rule in a world: its value as text, and whether it is on or a number.
- Read a signThe four lines of a sign, as plain text, and whether it has anything written on it.
- Redstone powerThe redstone power a block receives, from 0 to 15, and whether it is powered at all.
- Repeater block delayGives the repeater block's delay, a whole number. Paper: the value of the 'delay' property.
- Repeater block maximum delayGives the repeater block's maximum delay, a whole number. Paper: the maximum allowed value of the 'delay' property.
- Repeater block minimum delayGives the repeater block's minimum delay, a whole number. Paper: the minimum allowed value of the 'delay' property.
- Replace blocksSwap one block type for another inside a box, leaving the rest. At most 4096 blocks a run.
- Reset a game rulePut a game rule back to the value the game starts with.
- Reset the world borderPut a world's border back to its largest size, centred on the origin, with the usual warning and damage.
- Respawn anchor block chargesGives the respawn anchor block's charges, a whole number. Paper: the value of the 'charges' property.
- Respawn anchor block maximum chargesGives the respawn anchor block's maximum charges, a whole number. Paper: the maximum allowed value of the 'charges' property.
- Rotatable block rotationGives the rotatable block's rotation, one of the block face values. Paper: the value of the 'rotation' property.
- Same blockWhether two locations are in the same block, even if one is a little to the side.
- Sapling block maximum stageGives the sapling block's maximum stage, a whole number. Paper: the maximum allowed value of the 'stage' property.
- Sapling block stageGives the sapling block's stage, a whole number. Paper: the value of the 'stage' property.
- Scaffolding block distanceGives the scaffolding block's distance, a whole number. Paper: the value of the 'distance' property.
- Scaffolding block maximum distanceGives the scaffolding block's maximum distance, a whole number. Paper: the maximum allowed value of the 'distance' property.
- Sculk sensor block phaseGives the sculk sensor block's phase, one of the phase values. Paper: the value of the 'sculk_sensor_phase' property.
- Sculk sensor last vibration frequencyGives the sculk sensor's last vibration frequency, a whole number. Paper: the last vibration frequency of this sensor.
- Sculk sensor listener rangeGives the sculk sensor's listener range, a whole number. Paper: the range this sensor listens to events at.
- Sculk shrieker warning levelGives the sculk shrieker's warning level, a whole number. Paper: the most recent warning level of this block.
- Sea pickle block maximum picklesGives the sea pickle block's maximum pickles, a whole number. Paper: the maximum allowed value of the 'pickles' property.
- Sea pickle block minimum picklesGives the sea pickle block's minimum pickles, a whole number. Paper: the minimum allowed value of the 'pickles' property.
- Sea pickle block picklesGives the sea pickle block's pickles, a whole number. Paper: the value of the 'pickles' property.
- Set a biome in a boxChange the biome of every 4 by 4 by 4 cell a box touches. Counts against the 4096 changes a run.
- Set a blockPut a block at a location, replacing what was there. minecraft:air removes the block.
- Set a block stateChange one detail of a block, like which way it faces, without replacing the block.
- Set a container slotPut an item in one slot of a container, replacing what was there. Leave the item empty to empty the slot.
- Set a spawner's mobChange which mob a monster spawner block spawns.
- Set ageable block ageChanges the ageable block's age to a whole number you pick. Paper: the value of the 'age' property.
- Set analogue powerable block powerChanges the analogue powerable block's power to a whole number you pick. Paper: the value of the 'power' property.
- Set attachable block attachedTurns the attachable block's attached on or off. Paper: the value of the 'attached' property.
- Set bamboo block leavesChanges the bamboo block's leaves to one of the leaves values you pick. Paper: the value of the 'leaves' property.
- Set banner base colorChanges the banner's base color to one of the dye color values you pick. Paper: the base color for this banner.
- Set beacon effect rangeChanges the beacon's effect range to a number with decimals you pick. Paper: the effect range of the beacon A negative range value means the beacon is using its default range based on tier.
- Set beacon primary effectChanges the first power a beacon gives to players nearby. Pick an effect from the list, like speed or haste.
- Set beacon secondary effectChanges the second power a beacon gives to players nearby. Pick an effect from the list, like regeneration.
- Set bed block occupiedTurns the bed block's occupied on or off. Paper: the value of the 'occupied' property.
- Set bed block partChanges the bed block's part to one of the part values you pick. Paper: the value of the 'part' property.
- Set beehive block honey levelChanges the beehive block's honey level to a whole number you pick. Paper: the value of the 'honey_level' property.
- Set bell block attachmentChanges the bell block's attachment to one of the attachment values you pick. Paper: the value of the 'attachment' property.
- Set big dripleaf block tiltChanges the big dripleaf block's tilt to one of the tilt values you pick. Paper: the value of the 'tilt' property.
- Set bisected block halfChanges the bisected block's half to one of the half values you pick. Paper: the value of the 'half' property.
- Set brewing stand brewing timeChanges the brewing stand's brewing time to a whole number you pick. Paper: the time left before brewing completes.
- Set brewing stand fuel levelChanges the brewing stand's fuel level to a whole number you pick. Paper: the level of current fuel for brewing.
- Set brushable block dustedChanges the brushable block's dusted to a whole number you pick. Paper: the value of the 'dusted' property.
- Set bubble column block dragTurns the bubble column block's drag on or off. Paper: the value of the 'drag' property.
- Set cake block bitesChanges the cake block's bites to a whole number you pick. Paper: the value of the 'bites' property.
- Set campfire block signal fireTurns the campfire block's signal fire on or off. Paper: the value of the 'signal_fire' property.
- Set candle block candlesChanges the candle block's candles to a whole number you pick. Paper: the value of the 'candles' property.
- Set cave vines plant block berriesTurns the cave vines plant block's berries on or off. Paper: the value of the 'berries' property.
- Set chest block typeChanges the chest block's type to one of the type values you pick. Paper: the value of the 'type' property.
- Set chiseled bookshelf last interacted…Changes the chiseled bookshelf's last interacted slot to a whole number you pick. Paper: the last interacted inventory slot.
- Set command block commandChanges the command block's command to a text you pick. Paper: the command that this CommandBlock will run when powered.
- Set command block conditionalTurns the command block's conditional on or off. Paper: the value of the 'conditional' property.
- Set comparator block modeChanges the comparator block's mode to one of the mode values you pick. Paper: the value of the 'mode' property.
- Set creaking heart block activeTurns the creaking heart block's active on or off. Paper: the value of the 'active' property.
- Set creaking heart block naturalTurns the creaking heart block's natural on or off. Paper: the value of the 'natural' property.
- Set creature spawner delayChanges the creature spawner's delay to a whole number you pick. Paper: the spawner's delay.
- Set creature spawner max nearby entitiesChanges the creature spawner's max nearby entities to a whole number you pick. Paper: the maximum number of similar entities that are allowed to be within spawning range of this spawner.
- Set creature spawner max spawn delayChanges the creature spawner's max spawn delay to a whole number you pick. Paper: the maximum spawn delay amount (in ticks).
- Set creature spawner min spawn delayChanges the creature spawner's min spawn delay to a whole number you pick. Paper: the minimum spawn delay amount (in ticks).
- Set creature spawner required player…Changes the creature spawner's required player range to a whole number you pick. Paper: the maximum distance (squared) a player can be in order for this spawner to be active.
- Set creature spawner spawn countChanges the creature spawner's spawn count to a whole number you pick. Paper: how many mobs attempt to spawn.
- Set creature spawner spawn rangeChanges the creature spawner's spawn range to a whole number you pick. Paper: the new spawn range.
- Set creature spawner spawned typeChanges the creature spawner's spawned type to one of the entity type values you pick. Paper: the spawner's creature type.
- Set crop growthSet how grown a crop is: wheat, carrots, nether wart, sugar cane and the like. The top age depends on the crop.
- Set daylight detector block invertedTurns the daylight detector block's inverted on or off. Paper: the value of the 'inverted' property.
- Set decorated pot block crackedTurns the decorated pot block's cracked on or off. Paper: the pot is cracked.
- Set directional block facingChanges the directional block's facing to one of the block face values you pick. Paper: the value of the 'facing' property.
- Set dispenser block triggeredTurns the dispenser block's triggered on or off. Paper: the value of the 'triggered' property.
- Set door block hingeChanges the door block's hinge to one of the hinge values you pick. Paper: the value of the 'hinge' property.
- Set end gateway ageChanges the end gateway's age to a whole number you pick. Paper: the age in ticks of the gateway.
- Set end gateway exact teleportTurns the end gateway's exact teleport on or off. Paper: this gateway will teleport entities directly to the exit location instead of finding a nearby location.
- Set end portal frame block eyeTurns the end portal frame block's eye on or off. Paper: the value of the 'eye' property.
- Set entity block storage max entitiesChanges the entity block storage's max entities to a whole number you pick. Paper: the maximum amount of entities this block can hold.
- Set face attachable block attached faceChanges the face attachable block's attached face to one of the attached face values you pick. Paper: the value of the 'face' property.
- Set farmland block moistureChanges the farmland block's moisture to a whole number you pick. Paper: the value of the 'moisture' property.
- Set furnace burn timeChanges the furnace's burn time to a whole number you pick. Paper: burn time.
- Set furnace cook speed multiplierChanges the furnace's cook speed multiplier to a number with decimals you pick. Paper: the speed multiplier that this Furnace will cook compared to vanilla.
- Set furnace cook timeChanges the furnace's cook time to a whole number you pick. Paper: cook time.
- Set furnace cook time totalChanges the furnace's cook time total to a whole number you pick. Paper: cook time.
- Set gate block in wallTurns the gate block's in wall on or off. Paper: the value of the 'in_wall' property.
- Set hangable block hangingTurns the hangable block's hanging on or off. Paper: the value of the 'hanging' property.
- Set hanging moss block tipTurns the hanging moss block's tip on or off. Paper: the value of the 'tip' property.
- Set hatchable block hatchChanges the hatchable block's hatch to a whole number you pick. Paper: the value of the 'hatch' property.
- Set hopper block enabledTurns the hopper block's enabled on or off. Paper: the value of the 'enabled' property.
- Set hopper transfer cooldownChanges the hopper's transfer cooldown to a whole number you pick. Paper: the cooldown before the hopper transfers or sucks in another item.
- Set jigsaw block orientationChanges the jigsaw block's orientation to one of the orientation values you pick. Paper: the value of the 'orientation' property.
- Set leaves block distanceChanges the leaves block's distance to a whole number you pick. Paper: the value of the 'distance' property.
- Set leaves block persistentTurns the leaves block's persistent on or off. Paper: the value of the 'persistent' property.
- Set lectern pageChanges the lectern's page to a whole number you pick. Paper: the current lectern page.
- Set levelled block levelChanges the levelled block's level to a whole number you pick. Paper: the value of the 'level' property.
- Set lightable block litTurns the lightable block's lit on or off. Paper: the value of the 'lit' property.
- Set mossy carpet block bottomTurns the mossy carpet block's bottom on or off. Paper: the value of the 'bottom' property.
- Set note block instrumentChanges the note block's instrument to one of the instrument values you pick. Paper: the value of the 'instrument' property.
- Set openable block openTurns the openable block's open on or off. Paper: the value of the 'open' property.
- Set orientable block axisChanges the orientable block's axis to one of the axis values you pick. Paper: the value of the 'axis' property.
- Set pink petals block flower amountChanges the pink petals block's flower amount to a whole number you pick. Paper: the value of the 'flower_amount' property.
- Set piston block extendedTurns the piston block's extended on or off. Paper: the value of the 'extended' property.
- Set piston head block shortTurns the piston head block's short on or off. Paper: the value of the 'short' property.
- Set pointed dripstone block thicknessChanges the pointed dripstone block's thickness to one of the thickness values you pick. Paper: the value of the 'thickness' property.
- Set pointed dripstone block vertical…Changes the pointed dripstone block's vertical direction to one of the block face values you pick. Paper: the value of the 'vertical_direction' property.
- Set powerable block poweredTurns the powerable block's powered on or off. Paper: the value of the 'powered' property.
- Set PvP in a worldLet players hurt each other in a world, or stop them.
- Set rail block shapeChanges the rail block's shape to one of the shape values you pick. Paper: the value of the 'shape' property.
- Set repeater block delayChanges the repeater block's delay to a whole number you pick. Paper: the value of the 'delay' property.
- Set repeater block lockedTurns the repeater block's locked on or off. Paper: the value of the 'locked' property.
- Set respawn anchor block chargesChanges the respawn anchor block's charges to a whole number you pick. Paper: the value of the 'charges' property.
- Set rotatable block rotationChanges the rotatable block's rotation to one of the block face values you pick. Paper: the value of the 'rotation' property.
- Set sapling block stageChanges the sapling block's stage to a whole number you pick. Paper: the value of the 'stage' property.
- Set scaffolding block bottomTurns the scaffolding block's bottom on or off. Paper: the value of the 'bottom' property.
- Set scaffolding block distanceChanges the scaffolding block's distance to a whole number you pick. Paper: the value of the 'distance' property.
- Set sculk catalyst block bloomTurns the sculk catalyst block's bloom on or off. Paper: the value of the 'bloom' property.
- Set sculk sensor block phaseChanges the sculk sensor block's phase to one of the phase values you pick. Paper: the value of the 'sculk_sensor_phase' property.
- Set sculk sensor last vibration…Changes the sculk sensor's last vibration frequency to a whole number you pick. Paper: the last vibration frequency of this sensor.
- Set sculk sensor listener rangeChanges the sculk sensor's listener range to a whole number you pick. Paper: the range this sensor will listen to events from.
- Set sculk shrieker block can summonTurns the sculk shrieker block's can summon on or off. Paper: the value of the 'can_summon' property.
- Set sculk shrieker block shriekingTurns the sculk shrieker block's shrieking on or off. Paper: the value of the 'shrieking' property.
- Set sculk shrieker warning levelChanges the sculk shrieker's warning level to a whole number you pick. Paper: the most recent warning level of this block.
- Set sea pickle block picklesChanges the sea pickle block's pickles to a whole number you pick. Paper: the value of the 'pickles' property.
- Set sign waxedTurns the sign's waxed on or off. Paper: this sign has been waxed.
- Set slab block typeChanges the slab block's type to one of the type values you pick. Paper: the value of the 'type' property.
- Set snow block layersChanges the snow block's layers to a whole number you pick. Paper: the value of the 'layers' property.
- Set snowable block snowyTurns the snowable block's snowy on or off. Paper: the value of the 'snowy' property.
- Set stairs block shapeChanges the stairs block's shape to one of the shape values you pick. Paper: the value of the 'shape' property.
- Set structure authorChanges the structure's author to a text you pick. Paper: the name of whoever created this structure.
- Set structure block modeChanges the structure block's mode to one of the mode values you pick. Paper: the value of the 'mode' property.
- Set structure bounding box visibleTurns the structure's bounding box visible on or off. Paper: this structure box should show the bounding box.
- Set structure ignore entitiesTurns the structure's ignore entities on or off. Paper: While in SAVE mode, this will ignore any entities when saving the structure.
- Set structure integrityChanges the structure's integrity to a number with decimals you pick. Paper: the integrity of the structure.
- Set structure metadataChanges the structure's metadata to a text you pick. Paper: Only applicable while in DATA.
- Set structure mirrorChanges the structure's mirror to one of the mirror values you pick. Paper: the mirroring of the structure.
- Set structure nameChanges the structure's name to a text you pick. Paper: the name of this structure.
- Set structure rotationChanges the structure's rotation to one of the structure rotation values you pick. Paper: how this structure is rotated.
- Set structure seedChanges the structure's seed to a whole number you pick. Paper: The seed used to determine which blocks will be removed upon loading.
- Set structure show airTurns the structure's show air on or off. Paper: the structure outline should show air blocks.
- Set structure usage modeChanges the structure's usage mode to one of the usage mode values you pick. Paper: the UsageMode of this structure block.
- Set technical piston block typeChanges the technical piston block's type to one of the type values you pick. Paper: the value of the 'type' property.
- Set the biomeChange the biome at a location. A biome covers a 4 by 4 by 4 block cell, so the whole cell changes.
- Set the clock toSet a world's time of day to an exact tick, from 0 to 23999, without changing which day it is.
- Set the difficultyChange a world's difficulty to peaceful, easy, normal or hard.
- Set the timeSet the time of day in a world: day, noon, night or midnight. Everyone in that world sees it change.
- Set the weatherMake a world's sky clear, rainy or stormy, for some seconds or until the game changes it.
- Set the world borderSet how wide a world's border is around its centre, at once or over some seconds.
- Set the world spawnMove a world's spawn point, where new players and the bedless appear.
- Set tnt block unstableTurns the tnt block's unstable on or off. Paper: the value of the 'unstable' property.
- Set tripwire block disarmedTurns the tripwire block's disarmed on or off. Paper: the value of the 'disarmed' property.
- Set turtle egg block eggsChanges the turtle egg block's eggs to a whole number you pick. Paper: the value of the 'eggs' property.
- Set wall block upTurns the wall block's up on or off. Paper: the value of the 'up' property.
- Set waterlogged block waterloggedTurns the waterlogged block's waterlogged on or off. Paper: the value of the 'waterlogged' property.
- Shulker box colorGives the shulker box's color, one of the dye color values. Paper: the DyeColor corresponding to this ShulkerBox.
- Slab block typeGives the slab block's type, one of the type values. Paper: the value of the 'type' property.
- Snow block layersGives the snow block's layers, a whole number. Paper: the value of the 'layers' property.
- Snow block maximum layersGives the snow block's maximum layers, a whole number. Paper: the maximum allowed value of the 'layers' property.
- Snow block minimum layersGives the snow block's minimum layers, a whole number. Paper: the minimum allowed value of the 'layers' property.
- Spawn locationA world's spawn point, as a location you can teleport players to.
- Spawner's mobWhich mob a monster spawner block spawns, and whether the block is a spawner at all.
- Stairs block shapeGives the stairs block's shape, one of the shape values. Paper: the value of the 'shape' property.
- Start or stop thunderTurn thunder on (which brings rain) or leave plain rain, for some seconds or until the game changes it.
- Strike lightningStrike lightning at a location: just the flash and thunder, or the real thing with fire.
- Structure authorGives the structure's author, a text. Paper: the name of who created this structure.
- Structure block modeGives the structure block's mode, one of the mode values. Paper: the value of the 'mode' property.
- Structure integrityGives the structure's integrity, a number with decimals. Paper: the integrity of this structure.
- Structure metadataGives the structure's metadata, a text. Paper: the metadata function this structure block will perform when activated.
- Structure mirrorGives the structure's mirror, one of the mirror values. Paper: How this structure is mirrored.
- Structure nameGives the structure's name, a text. Paper: The name of this structure.
- Structure rotationGives the structure's rotation, one of the structure rotation values. Paper: how this structure is rotated.
- Structure seedGives the structure's seed, a whole number. Paper: The seed used to determine how many blocks are removed upon loading of this structure.
- Structure usage modeGives the structure's usage mode, one of the usage mode values. Paper: the UsageMode of this structure block.
- Take a location apartA location split into its world, its x, y and z, the block numbers and the way it faces.
- Take from a containerTake up to some items of one type out of a chest, barrel or other container.
- Technical piston block typeGives the technical piston block's type, one of the type values. Paper: the value of the 'type' property.
- The conduit has targetTrue when the conduit has target. Paper: this conduit has an active (alive) hunting target.
- The end portal frame block has eyeTrue when the end portal frame block has eye. Paper: the value of the 'eye' property.
- The jukebox block has recordTrue when the jukebox block has record. Paper: the value of the 'has_record' property.
- The jukebox has recordTrue when the jukebox has record. Paper: this jukebox has a record.
- The lectern block has bookTrue when the lectern block has book. Paper: the value of the 'has_book' property.
- The skull has ownerTrue when the skull has owner. Paper: to see if the skull has an owner.
- Time is betweenWhether a world's clock is inside a range of ticks, even one that runs past midnight, like 13000 to 23000 for night.
- Time of dayA world's clock: the time of day in ticks, which day it is, and whether it's day or night.
- Turn a blockMake a block face a direction, like a furnace, a stair or a piston.
- Turtle egg block eggsGives the turtle egg block's eggs, a whole number. Paper: the value of the 'eggs' property.
- Turtle egg block maximum eggsGives the turtle egg block's maximum eggs, a whole number. Paper: the maximum allowed value of the 'eggs' property.
- Turtle egg block minimum eggsGives the turtle egg block's minimum eggs, a whole number. Paper: the minimum allowed value of the 'eggs' property.
- Waterlog a blockFill a slab, stair, fence or lantern with water, or drain it again.
- Wax a signWax a sign so players can't change its writing, or scrape the wax off.
- Weather in a worldWhat the sky is doing in a world: clear, rain or thunder, and how many seconds until it changes.
- What's insideEvery stack in a chest, barrel or other container, in slot order, with how many stacks and items.
- World ageHow long a world has run: the full time in ticks, which counts every day, and how many days have passed.
- World border factsA world's border: its width, its centre, the warning distance and time, and the damage outside it.
- World difficultyA world's difficulty as a word and a number: peaceful is 0, easy 1, normal 2 and hard 3.
- World factsA world's name, kind, difficulty, PvP, how many players and entities are in it, and its build limits. The seed is never shown.
- World is a kindWhether a world is the overworld, the nether or the end, whatever it is called.
- Write a sign lineWrite one line on a sign, in colour if you like. The other lines stay as they are.
- Write a whole signWrite all four lines of a sign at once, replacing what was there.
Entities & mobs 726
- Ageable ageGives the ageable's age, a whole number. Paper: the age of this mob.
- Allay duplication cooldownGives the allay's duplication cooldown, a whole number. Paper: the cooldown for duplicating the allay.
- Allay: reset duplication cooldownMakes the allay reset duplication cooldown straight away. Paper: Reset the cooldown for duplication.
- Allay: start dancingMakes the allay start dancing straight away. Paper: Force sets the dancing status of the allay.
- Allay: stop dancingMakes the allay stop dancing straight away. Paper: Makes the allay stop dancing.
- Area effect cloud base potion typeGives the area effect cloud's base potion type, one of the potion type values. Paper: the potion type about the base potion.
- Area effect cloud colorGives the area effect cloud's color, a colour like #3366cc. Paper: the color of this cloud.
- Area effect cloud durationGives the area effect cloud's duration, a whole number. Paper: the duration which this cloud will exist for (in ticks).
- Area effect cloud duration on useGives the area effect cloud's duration on use, a whole number. Paper: the amount that the duration of this cloud will decrease by when it applies an effect to an entity.
- Area effect cloud particleGives the area effect cloud's particle, one of the particle values. Paper: the particle which this cloud will be composed of.
- Area effect cloud radiusGives the area effect cloud's radius, a number with decimals. Paper: the initial radius of the cloud.
- Area effect cloud radius on useGives the area effect cloud's radius on use, a number with decimals. Paper: the amount that the radius of this cloud will decrease by when it applies an effect to an entity.
- Area effect cloud radius per tickGives the area effect cloud's radius per tick, a number with decimals. Paper: the amount that the radius of this cloud will decrease by each tick.
- Area effect cloud reapplication delayGives the area effect cloud's reapplication delay, a whole number. Paper: the time that an entity will be immune from subsequent exposure.
- Area effect cloud wait timeGives the area effect cloud's wait time, a whole number. Paper: the time which an entity has to be exposed to the cloud before the effect is applied.
- Area effect cloud: clear custom effectsMakes the area effect cloud clear custom effects straight away. Paper: Removes all custom potion effects from this cloud.
- Arrow base potion typeGives the arrow's base potion type, one of the potion type values. Paper: the potion type about the base potion.
- Arrow colorGives the arrow's color, a colour like #3366cc. Paper: the color of this arrow.
- Arrow-type damageGives the arrow-type's damage, a number with decimals. Paper: the base amount of damage this arrow will do.
- Arrow-type hit soundGives the arrow-type's hit sound, one of the sound values. Paper: the sound that is played when this arrow hits an entity.
- Arrow-type lifetime ticksGives the arrow-type's lifetime ticks, a whole number. Paper: how many ticks this arrow has been in the world for.
- Arrow-type pickup statusGives the arrow-type's pickup status, one of the pickup status values. Paper: the current pickup status of this arrow.
- Arrow-type pierce levelGives the arrow-type's pierce level, a whole number. Paper: the number of times this arrow can pierce through an entity.
- Arrow: clear custom effectsMakes the arrow clear custom effects straight away. Paper: Removes all custom potion effects from this arrow.
- Axolotl variantGives the axolotl's variant, one of the variant values. Paper: the variant of this axolotl.
- Bee angerGives the bee's anger, a whole number. Paper: the bee's anger level.
- Bee cannot enter hive ticksGives the bee's cannot enter hive ticks, a whole number. Paper: the amount of ticks the bee cannot enter the hive for.
- Bee crops grown since pollinationGives the bee's crops grown since pollination, a whole number. Paper: how many crops this bee has grown since it last pollinated.
- Bee ticks since pollinationGives the bee's ticks since pollination, a whole number. Paper: how many ticks this bee has gone without pollinating.
- Bucketable pickup soundGives the bucketable's pickup sound, one of the sound values. Paper: the sound that is played when this entity is picked up in a bucket.
- Cat collar colorGives the cat's collar color, one of the dye color values. Paper: the collar color of this cat.
- Cat typeGives the cat's type, one of the type values. Paper: the current type of this cat.
- Change an armor standChange an armor stand's options after it is spawned: small, arms, visible, base plate and marker.
- Change an item frameMake an item frame fixed so nobody can take or turn its item, or hide the frame itself.
- Chicken egg lay timeGives the chicken's egg lay time, a whole number. Paper: the number of ticks till this chicken lays an egg.
- Collar colorable collar colorGives the collar colorable's collar color, one of the dye color values. Paper: the collar color of this entity.
- Command minecart commandGives the command minecart's command, a text. Paper: the command that this CommandMinecart will run when activated.
- Count nearbyHow many entities of a kind are near a location, within some blocks.
- Creaking: deactivateMakes the creaking deactivate straight away. Paper: Deactivates the creaking, clearing its current attack target and marking it as inactive.
- Creeper explosion radiusGives the creeper's explosion radius, a whole number. Paper: the explosion radius in which this Creeper's explosion will affect.
- Creeper fuse ticksGives the creeper's fuse ticks, a whole number. Paper: the maximum fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
- Creeper max fuse ticksGives the creeper's max fuse ticks, a whole number. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
- Creeper: explodeMakes the creeper explode straight away. Paper: Makes this Creeper explode instantly.
- Creeper: igniteMakes the creeper ignite straight away. Paper: Ignites this Creeper, beginning its fuse.
- Distance between entitiesHow far apart two entities (or an entity and a player) are, in blocks. They must be in the same world.
- Dolphin moistnessGives the dolphin's moistness, a whole number. Paper: the moistness level of this dolphin.
- Dropped item detailsThe item a dropped item entity holds, and how many ticks until it can be picked up.
- Eject passengersThrow everything riding an entity off it, players included.
- Ender signal despawn timerGives the ender signal's despawn timer, a whole number. Paper: the amount of time this entity has been alive (in ticks).
- Endermite lifetime ticksGives the endermite's lifetime ticks, a whole number. Paper: how long this endermite has been living for.
- Entities in a radiusEvery entity near a location, within some blocks, nearest first. Players are left out; use Players nearby for those.
- Entity absorptionHow many half hearts of yellow absorption an entity has left.
- Entity detailsAn entity's type, name, location, health and unique id.
- Entity equipmentThe item a mob wears or holds in one spot, and whether there is one.
- Entity fire timeHow many ticks an entity will keep burning. 0 when it isn't on fire.
- Entity from its idLook an entity up by its unique id, to get it back after you saved the id. Found says if it is still in the world.
- Entity growing-up timeAn animal's age in ticks: negative while a baby, 0 grown up, positive during a breeding wait.
- Entity has AIWhether a mob's AI is on, so it moves and fights, or off so it stands like a statue.
- Entity has gravityWhether an entity falls, or floats where it is.
- Entity has passengersWhether anything is riding on an entity.
- Entity health and maxAn entity's health, its most, and how full it is as a percent.
- Entity is a babyWhether an animal, villager or zombie is still young.
- Entity is a mobWhether an entity is a creature that thinks for itself, like a zombie or a cow, not a player, an item or an armor stand.
- Entity is aliveWhether an entity is still in the world and not dead. A removed one is not alive.
- Entity is glowingWhether an entity has the glowing outline.
- Entity is invulnerableCheck if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.
- Entity is leashedWhether an animal has a lead tied to it.
- Entity is on fireCheck if an entity is on fire at this moment. Pair it with the burn time value to see how long is left.
- Entity is ridingWhether an entity or player is sitting on something, like a horse or a boat.
- Entity is saddledWhether a pig, horse, strider or camel wears a saddle.
- Entity is silentWhether an entity is muted and makes no sounds.
- Entity is sittingWhether a wolf, cat, parrot or fox is sitting down.
- Entity is tamedWhether a wolf, cat, parrot or horse has an owner.
- Entity is typeWhether an entity is of a kind, like a zombie or a villager.
- Entity leash holderWho holds the other end of an animal's lead, and whether it is leashed.
- Entity locationWhere an entity is right now, as a location and as separate x, y and z numbers.
- Entity max healthThe most health an entity can have, in half hearts.
- Entity ownerThe name of the player who owns a tamed pet, and whether it has one.
- Entity passengersEverything riding on an entity, and how many.
- Entity tagsEvery tag on an entity (a player too), in alphabetical order.
- Entity targetThe player or mob that a hostile mob is currently chasing or attacking. It is empty when the mob has no target.
- Entity vehicleWhat an entity or player is riding, and whether it is riding at all.
- Entity velocityHow fast an entity is moving in each direction, in blocks per tick, and its overall speed.
- Equip a mobPut an item in one of a mob's equipment spots, like a helmet on a zombie or a sword in its hand.
- Evoker fangs attack delayGives the evoker fangs's attack delay, a whole number. Paper: the delay in ticks until the fang attacks.
- Experience orb countGives the experience orb's count, a whole number. Paper: the stacked count for this experience orb.
- Experience orb experienceGives the experience orb's experience, a whole number. Paper: how much experience is contained within this orb.
- Experience orb spawn reasonGives the experience orb's spawn reason, one of the spawn reason values. Paper: the reason that this experience orb was spawned.
- Explosive minecart explosion speed…Gives the explosive minecart's explosion speed factor, a number with decimals. Paper: the factor by which explosion yield increases based on Minecart speed.
- Explosive minecart fuse ticksGives the explosive minecart's fuse ticks, a whole number. Paper: the fuse ticks of this minecart.
- Explosive minecart: explodeMakes the explosive minecart explode straight away. Paper: Immediately explode this minecart with the power assumed by its current movement.
- Explosive minecart: igniteMakes the explosive minecart ignite straight away. Paper: Ignite this minecart's fuse naturally.
- Face a locationTurn an entity so it looks at a spot, from where it stands.
- Face another entityTurn an entity so it looks at another entity, from where it stands.
- Find by nameFind entities near a location whose name is exactly the one you give. Colours in the name are ignored.
- Find by tagFind entities near a location that carry a tag, nearest first.
- Firework ticks flownGives the firework's ticks flown, a whole number. Paper: the number of ticks the firework has flown.
- Firework ticks to detonateGives the firework's ticks to detonate, a whole number. Paper: the number of ticks the firework will detonate on.
- Firework: detonateMakes the firework detonate straight away. Paper: Cause this firework to explode at earliest opportunity, as if it has no remaining fuse.
- Fox typeGives the fox's type, one of the type values. Paper: the current type of this fox.
- Frog variantGives the frog's variant, one of the variant values. Paper: the variant of this frog.
- Get off a vehicleMake an entity or a player step off whatever it is riding.
- Ghast explosion powerGives the ghast's explosion power, a whole number. Paper: the explosion power of shot fireballs.
- Glow squid dark ticks remainingGives the glow squid's dark ticks remaining, a whole number. Paper: the number of dark ticks remaining for this squid.
- Guardian laser durationGives the guardian's laser duration, a whole number. Paper: the duration (in ticks) that a laser attack takes.
- Guardian laser ticksGives the guardian's laser ticks, a whole number. Paper: the amount of ticks that have elapsed since this guardian has initiated a laser attack.
- Has tagWhether an entity (a player too) has a tag, like boss.
- Heal an entityGive an entity some health back, up to its max. A dead one stays dead.
- Hoglin conversion timeGives the hoglin's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Zoglin.
- Horse colorGives the horse's color, one of the color values. Paper: the horse's color.
- Horse styleGives the horse's style, one of the style values. Paper: the horse's style.
- Horse-type domesticationGives the horse-type's domestication, a whole number. Paper: the domestication level of this horse.
- Horse-type jump strengthGives the horse-type's jump strength, a number with decimals. Paper: the jump strength of this horse.
- Horse-type max domesticationGives the horse-type's max domestication, a whole number. Paper: the maximum domestication level of this horse.
- Hurt an entityHurt an entity by some half hearts. It dies when its health runs out.
- Husk conversion timeGives the husk's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Zombie as a result of being underwater.
- Interaction heightGives the interaction's height, a number with decimals. Paper: the height of this interaction entity.
- Interaction widthGives the interaction's width, a number with decimals. Paper: the width of this interaction entity.
- Is age lock on for the tadpoleTrue when the tadpole has age lock on. Paper: the current agelock.
- Is drop item on for the ender signalTrue when the ender signal has drop item on. Paper: the EnderSignal should drop an item on death.
- Is the ageable adultTrue when the ageable is adult. Paper: true if the mob is an adult.
- Is the allay dancingTrue when the allay is dancing. Paper: the allay is dancing.
- Is the armor stand markerTrue when the armor stand is marker. Paper: this armor stand is a marker, meaning it has a very small collision box.
- Is the armor stand smallTrue when the armor stand is small. Paper: this armor stand is scaled down.
- Is the armor stand visibleTrue when the armor stand is visible. Paper: the armor stand should be visible or not.
- Is the arrow-type criticalTrue when the arrow-type is critical. Paper: this arrow is critical.
- Is the arrow-type in blockTrue when the arrow-type is in block. Paper: this arrow is in a block or not.
- Is the arrow-type shot from crossbowTrue when the arrow-type is shot from crossbow. Paper: this arrow was shot from a crossbow.
- Is the axolotl playing deadTrue when the axolotl is playing dead. Paper: this axolotl is playing dead.
- Is the bat awakeTrue when the bat is awake. Paper: the current waking state of this bat.
- Is the bee rollingTrue when the bee is rolling. Paper: the bee is currently rolling.
- Is the bucketable from bucketTrue when the bucketable is from bucket. Paper: this entity originated from a bucket.
- Is the camel dashingTrue when the camel is dashing. Paper: this camel is dashing (sprinting).
- Is the cat head upTrue when the cat is head up. Paper: the cat has its head up.
- Is the cat lying downTrue when the cat is lying down. Paper: the cat is lying down.
- Is the chested horse carrying chestTrue when the chested horse is carrying chest. Paper: the horse has a chest equipped.
- Is the chicken jockeyTrue when the chicken is jockey. Paper: this chicken was spawned as a chicken jockey.
- Is the creaking activeTrue when the creaking is active. Paper: this creaking is currently active and hunting.
- Is the creeper ignitedTrue when the creeper is ignited. Paper: creeper is ignited or not (armed to explode).
- Is the creeper poweredTrue when the creeper is powered. Paper: this Creeper is powered (Electrocuted).
- Is the ender crystal showing bottomTrue when the ender crystal is showing bottom. Paper: this end crystal is showing the bedrock slate underneath it.
- Is the enderman screamingTrue when the enderman is screaming. Paper: the enderman is screaming/angry.
- Is the explosive minecart ignitedTrue when the explosive minecart is ignited. Paper: this minecart's fuse has been ignited.
- Is the firework detonatedTrue when the firework is detonated. Paper: this firework has detonated.
- Is the firework shot at angleTrue when the firework is shot at angle. Paper: the firework was shot at an angle (i.e. from a crossbow).
- Is the fox crouchingTrue when the fox is crouching. Paper: this animal is crouching.
- Is the fox defendingTrue when the fox is defending. Paper: the fox is defending.
- Is the fox faceplantedTrue when the fox is faceplanted. Paper: the fox is faceplanting the ground.
- Is the fox interestedTrue when the fox is interested. Paper: the fox is interested.
- Is the fox leapingTrue when the fox is leaping. Paper: the fox is leaping.
- Is the ghast chargingTrue when the ghast is charging. Paper: the Ghast is charging.
- Is the goat screamingTrue when the goat is screaming. Paper: this is a screaming goat.
- Is the guardian movingTrue when the guardian is moving. Paper: this guardian is moving.
- Is the hoglin able to be huntedTrue when the hoglin is able to be hunted. Paper: the hoglin is able to be hunted by piglins.
- Is the hoglin convertingTrue when the hoglin is converting. Paper: this entity is in the process of converting to a Zoglin.
- Is the hoglin immune to zombificationTrue when the hoglin is immune to zombification. Paper: the hoglin is immune to zombification.
- Is the hopper minecart enabledTrue when the hopper minecart is enabled. Paper: this Minecart will pick up items into its inventory.
- Is the horse-type eatingTrue when the horse-type is eating. Paper: a horse is in their eating animation.
- Is the horse-type eating grassTrue when the horse-type is eating grass. Paper: a horse is in their eating grass animation.
- Is the horse-type rearingTrue when the horse-type is rearing. Paper: a horse is in their rearing animation.
- Is the husk convertingTrue when the husk is converting. Paper: this entity is in the process of converting to a Zombie as a result of being underwater.
- Is the interaction responsiveTrue when the interaction is responsive. Paper: this interaction entity should trigger a response when interacted with.
- Is the iron golem player createdTrue when the iron golem is player created. Paper: this iron golem was built by a player.
- Is the leashable leashedTrue when the leashable is leashed. Paper: the entity is currently leashed.
- Is the ocelot trustingTrue when the ocelot is trusting. Paper: this ocelot trusts players.
- Is the panda eatingTrue when the panda is eating. Paper: the Panda is eating.
- Is the panda on backTrue when the panda is on back. Paper: the Panda is on its back.
- Is the panda rollingTrue when the panda is rolling. Paper: the Panda is rolling.
- Is the panda scaredTrue when the panda is scared. Paper: the Panda is scared.
- Is the panda sittingTrue when the panda is sitting. Paper: this panda is sitting.
- Is the panda sneezingTrue when the panda is sneezing. Paper: the Panda is sneezing.
- Is the parrot dancingTrue when the parrot is dancing. Paper: a parrot is dancing.
- Is the pig zombie angryTrue when the pig zombie is angry. Paper: Shorthand; gets whether the zombie is angry.
- Is the pig zombie convertingTrue when the pig zombie is converting. Paper: Not applicable to this entity.
- Is the piglin able to huntTrue when the piglin is able to hunt. Paper: the piglin is able to hunt hoglins.
- Is the piglin abstract convertingTrue when the piglin abstract is converting. Paper: this entity is in the process of converting to a Zombified Piglin.
- Is the piglin abstract immune to…True when the piglin abstract is immune to zombification. Paper: the piglin is immune to zombification.
- Is the piglin charging crossbowTrue when the piglin is charging crossbow. Paper: the piglin is currently charging the item in their hand.
- Is the piglin dancingTrue when the piglin is dancing. Paper: the piglin is currently dancing.
- Is the polar bear standingTrue when the polar bear is standing. Paper: the polar bear is standing.
- Is the raider can join raidTrue when the raider is can join raid. Paper: this mob can join an active raid.
- Is the raider celebratingTrue when the raider is celebrating. Paper: this raider is celebrating a raid victory.
- Is the raider patrol leaderTrue when the raider is patrol leader. Paper: this entity is a patrol leader.
- Is the sheep shearedTrue when the sheep is sheared. Paper: the sheep is in its sheared state.
- Is the sittable sittingTrue when the sittable is sitting. Paper: this entity is sitting.
- Is the skeleton convertingTrue when the skeleton is converting. Paper: Computes whether or not this skeleton is currently in the process of converting to a Stray due to it being frozen by powdered snow.
- Is the skeleton horse trappedTrue when the skeleton horse is trapped. Paper: this skeleton horse is trapped.
- Is the snowman derpTrue when the snowman is derp. Paper: this snowman is in "derp mode", meaning it is not wearing a pumpkin.
- Is the strider shiveringTrue when the strider is shivering. Paper: this strider is out of warm blocks and shivering.
- Is the tameable tamedTrue when the tameable is tamed. Paper: this is tamed If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.
- Is the text display default backgroundTrue when the text display is default background. Paper: the text has its default background.
- Is the text display see throughTrue when the text display is see through. Paper: the text is see through.
- Is the text display shadowedTrue when the text display is shadowed. Paper: the text is shadowed.
- Is the turtle going homeTrue when the turtle is going home. Paper: turtle is currently pathfinding to it's home.
- Is the turtle laying eggTrue when the turtle is laying egg. Paper: the turtle is laying an egg.
- Is the vex chargingTrue when the vex is charging. Paper: the charging state of this entity.
- Is the vindicator johnnyTrue when the vindicator is johnny. Paper: a vindicator is in "Johnny" mode.
- Is the witch drinking potionTrue when the witch is drinking potion. Paper: the witch is drinking a potion.
- Is the wither skull chargedTrue when the wither skull is charged. Paper: the wither skull is charged.
- Is the wolf angryTrue when the wolf is angry. Paper: this wolf is angry.
- Is the wolf interestedTrue when the wolf is interested. Paper: the wolf is interested.
- Is the wolf wetTrue when the wolf is wet. Paper: the wolf is wet.
- Is the zombie convertingTrue when the zombie is converting. Paper: this entity is in the process of converting to a Drowned as a result of being underwater.
- Is the zombie drowningTrue when the zombie is drowning. Paper: zombie is drowning.
- Is the zombie villager convertingTrue when the zombie villager is converting. Paper: this entity is in the process of converting to a Villager as a result of being cured.
- Item display transformGives the item display's transform, one of the item display transform values. Paper: the item display transform for this entity.
- Item in a frameThe item an item frame shows, and whether it shows one.
- Kill an entityKill a mob so it dies the normal way, with its drops and its death event, even if it is invulnerable.
- Launch from a locationLaunch a projectile from a location in the direction that location faces, like a turret.
- Launch towards an entityLaunch a projectile from a location straight at an entity, like a turret that aims.
- Leash an entityTie a lead from an animal to a player or another entity so it follows them.
- Llama colorGives the llama's color, one of the color values. Paper: the llama's color.
- Llama strengthGives the llama's strength, a whole number. Paper: the llama's strength.
- Llama: leave caravanMakes the llama leave caravan straight away. Paper: Leaves the current caravan that they are in.
- Make an entity glowGive an entity an outline everyone sees, even through walls, or take it off.
- Make invulnerableStop anything hurting an entity, players included, or let it be hurt again.
- Make it attackMake a mob go after a player, as if the player had hit it.
- Make it stop attackingMake a mob forget who it was going after and calm down.
- Make silentStop an entity making any sound, or let it make them again.
- Mushroom cow variantGives the mushroom cow's variant, one of the variant values. Paper: the variant of this cow.
- Mushroom cow: clear effects for next…Makes the mushroom cow clear effects for next stew straight away. Paper: Removes all custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.
- Name an entityGive an entity a name over its head, shown all the time or only when looked at.
- Nearest creatureThe closest mob, animal or other living thing near a location, whatever its kind. Players don't count.
- Nearest entityThe closest entity of a kind near a location, within some blocks. Found says if there was one.
- Panda combined geneGives the panda's combined gene, one of the gene values. Paper: this Panda's combined gene.
- Panda eating ticksGives the panda's eating ticks, a whole number. Paper: the current eating progress, or how many ticks this panda has been eating for.
- Panda hidden geneGives the panda's hidden gene, one of the gene values. Paper: this Panda's hidden gene.
- Panda main geneGives the panda's main gene, one of the gene values. Paper: this Panda's main gene.
- Panda sneeze ticksGives the panda's sneeze ticks, a whole number. Paper: the current sneeze progress, or how many ticks this panda will sneeze for.
- Panda unhappy ticksGives the panda's unhappy ticks, a whole number. Paper: how many ticks the panda will be unhappy for.
- Parrot variantGives the parrot's variant, one of the variant values. Paper: the variant of this parrot.
- Phantom sizeGives the phantom's size, a whole number. Wire a phantom into Entity.
- Pig zombie angerGives the pig zombie's anger, a whole number. Paper: the pig zombie's current anger level.
- Pig zombie conversion timeGives the pig zombie's conversion time, a whole number. Paper: Not applicable to this entity.
- Piglin abstract conversion timeGives the piglin abstract's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Zombified Piglin.
- Players nearbyEvery player near a location, within some blocks, nearest first.
- Pose an armor standTurn one part of an armor stand (head, body, an arm or a leg) by some degrees in each direction.
- Powered minecart fuelGives the powered minecart's fuel, a whole number. Paper: the number of ticks until the minecart runs out of fuel.
- Powered minecart push xGives the powered minecart's push x, a number with decimals. Paper: the x push of the minecart.
- Powered minecart push zGives the powered minecart's push z, a number with decimals. Paper: the z push of the minecart.
- Puffer fish puff stateGives the puffer fish's puff state, a whole number. Paper: the current puff state of this fish (i.e. how inflated it is).
- Push an entityAdd a push to an entity's speed, so it keeps its own motion and gets shoved on top.
- Put a passenger on an entityPut one entity on another's back. Most things carry one rider; boats and camels carry two.
- Put an item in a frameShow an item in an item frame, or empty it by leaving the item out.
- Rabbit more carrot ticksGives the rabbit's more carrot ticks, a whole number. Paper: how many ticks this rabbit will wait until trying to find more carrots.
- Rabbit typeGives the rabbit's type, one of the type values. Wire a rabbit into Entity.
- Raider celebration soundGives the raider's celebration sound, one of the sound values. Paper: the Sound this entity will play when celebrating.
- Raider ticks outside raidGives the raider's ticks outside raid, a whole number. Paper: the amount of ticks that this mob has exited the bounds of a village as a raid participant.
- Raider waveGives the raider's wave, a whole number. Paper: the raid wave that this raider spawned as part of.
- Ravager attack ticksGives the ravager's attack ticks, a whole number. Paper: how many ticks this ravager is attacking for.
- Ravager roar ticksGives the ravager's roar ticks, a whole number. Paper: how many ticks the ravager is roaring for.
- Ravager stunned ticksGives the ravager's stunned ticks, a whole number. Paper: how many ticks the ravager is stunned for.
- Remove a tagTake a tag off an entity (a player too).
- Remove an entityTake an entity out of the world at once, with no death, no drops and no sound.
- Remove everything with a tagRemove every entity in the world that has a tag, quietly. Players are never removed.
- Remove mobs nearbyRemove every entity of a kind near a location, quietly. Players are never removed.
- Reserve a dropped itemLet only one player pick up a dropped item. Others walk over it.
- RidePut a player on an entity's back, like a horse, a pig or anything else.
- Salmon variantGives the salmon's variant, one of the variant values. Paper: the variant of this salmon.
- Schoolable fish max school sizeGives the schoolable fish's max school size, a whole number. Paper: the maximum number of fish that will naturally follow this fish.
- Schoolable fish school sizeGives the schoolable fish's school size, a whole number. Paper: the amount of fish currently following this fish.
- Schoolable fish: stop followingMakes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.
- Set age lockStop a young animal growing up with time, or let it grow again.
- Set ageable ageChanges the ageable's age to a whole number you pick. Paper: the age of this mob.
- Set allay can duplicateTurns the allay's can duplicate on or off. Paper: the allay can duplicate.
- Set allay duplication cooldownChanges the allay's duplication cooldown to a whole number you pick. Paper: the cooldown before the allay can duplicate again.
- Set area effect cloud base potion typeChanges the area effect cloud's base potion type to one of the potion type values you pick. Paper: the underlying potion type.
- Set area effect cloud colorChanges the area effect cloud's color to a colour like #3366cc you pick. Paper: the color of this cloud.
- Set area effect cloud durationChanges the area effect cloud's duration to a whole number you pick. Paper: the duration which this cloud will exist for (in ticks).
- Set area effect cloud duration on useChanges the area effect cloud's duration on use to a whole number you pick. Paper: the amount that the duration of this cloud will decrease by when it applies an effect to an entity.
- Set area effect cloud particleChanges the area effect cloud's particle to one of the particle values you pick. Paper: the particle which this cloud will be composed of.
- Set area effect cloud radiusChanges the area effect cloud's radius to a number with decimals you pick. Paper: the initial radius of the cloud.
- Set area effect cloud radius on useChanges the area effect cloud's radius on use to a number with decimals you pick. Paper: the amount that the radius of this cloud will decrease by when it applies an effect to an entity.
- Set area effect cloud radius per tickChanges the area effect cloud's radius per tick to a number with decimals you pick. Paper: the amount that the radius of this cloud will decrease by each tick.
- Set area effect cloud reapplication…Changes the area effect cloud's reapplication delay to a whole number you pick. Paper: the time that an entity will be immune from subsequent exposure.
- Set area effect cloud wait timeChanges the area effect cloud's wait time to a whole number you pick. Paper: the time which an entity has to be exposed to the cloud before the effect is applied.
- Set armor stand armsTurns the armor stand's arms on or off. Paper: this armor stand has arms.
- Set armor stand base plateTurns the armor stand's base plate on or off. Paper: the armor stand has a base plate.
- Set armor stand can moveTurns the armor stand's can move on or off. Paper: this armor stand can move.
- Set armor stand can tickTurns the armor stand's can tick on or off. Paper: this armor stand can tick.
- Set armor stand markerTurns the armor stand's marker on or off. Paper: this armor stand is a marker, meaning it has a very small collision box.
- Set armor stand smallTurns the armor stand's small on or off. Paper: this armor stand is scaled down.
- Set armor stand visibleTurns the armor stand's visible on or off. Paper: the armor stand should be visible or not.
- Set arrow base potion typeChanges the arrow's base potion type to one of the potion type values you pick. Paper: the underlying potion type.
- Set arrow colorChanges the arrow's color to a colour like #3366cc you pick. Paper: the color of this arrow.
- Set arrow-type criticalTurns the arrow-type's critical on or off. Paper: this arrow should be critical.
- Set arrow-type damageChanges the arrow-type's damage to a number with decimals you pick. Paper: the base amount of damage this arrow will do.
- Set arrow-type hit soundChanges the arrow-type's hit sound to one of the sound values you pick. Paper: the sound that is played when this arrow hits an entity.
- Set arrow-type lifetime ticksChanges the arrow-type's lifetime ticks to a whole number you pick. Paper: the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.
- Set arrow-type no physicsTurns the arrow-type's no physics on or off. Paper: this arrow to "noclip" status.
- Set arrow-type pickup statusChanges the arrow-type's pickup status to one of the pickup status values you pick. Paper: the current pickup status of this arrow.
- Set arrow-type pierce levelChanges the arrow-type's pierce level to a whole number you pick. Paper: the number of times this arrow can pierce through an entity.
- Set arrows stuck inSet how many arrows look stuck in a living thing.
- Set axolotl playing deadTurns the axolotl's playing dead on or off. Paper: this axolotl is playing dead.
- Set axolotl variantChanges the axolotl's variant to one of the variant values you pick. Paper: the variant of this axolotl.
- Set baby or adultTurn an animal, villager or zombie into a baby, or grow it up straight away.
- Set bat awakeTurns the bat's awake on or off. Paper: This method modifies the current waking state of this bat.
- Set bee angerChanges the bee's anger to a whole number you pick. Paper: the bee's new anger level.
- Set bee cannot enter hive ticksChanges the bee's cannot enter hive ticks to a whole number you pick. Paper: the amount of ticks the bee cannot enter a hive for.
- Set bee crops grown since pollinationChanges the bee's crops grown since pollination to a whole number you pick. Paper: how many crops this bee has grown since it last pollinated.
- Set bee has nectarTurns the bee's has nectar on or off. Paper: the bee has nectar.
- Set bee has stungTurns the bee's has stung on or off. Paper: the bee has stung.
- Set bee ticks since pollinationChanges the bee's ticks since pollination to a whole number you pick. Paper: how many ticks this bee has gone without pollinating.
- Set bucketable from bucketTurns the bucketable's from bucket on or off. Paper: this entity originated from a bucket.
- Set camel dashingTurns the camel's dashing on or off. Paper: this camel is dashing (sprinting).
- Set cat collar colorChanges the cat's collar color to one of the dye color values you pick. Paper: the collar color of this cat.
- Set cat head upTurns the cat's head up on or off. Paper: the cat has its head up.
- Set cat lying downTurns the cat's lying down on or off. Paper: the cat is lying down.
- Set cat typeChanges the cat's type to one of the type values you pick. Paper: the current type of this cat.
- Set chested horse carrying chestTurns the chested horse's carrying chest on or off. Paper: the horse has a chest equipped.
- Set chicken egg lay timeChanges the chicken's egg lay time to a whole number you pick. Paper: the number of ticks till this chicken lays an egg.
- Set chicken is chicken jockeyTurns the chicken's is chicken jockey on or off. Paper: this chicken was spawned as a chicken jockey.
- Set collar colorable collar colorChanges the collar colorable's collar color to one of the dye color values you pick. Paper: the collar color of this entity.
- Set command minecart commandChanges the command minecart's command to a text you pick. Paper: the command that this CommandMinecart will run when activated.
- Set creeper explosion radiusChanges the creeper's explosion radius to a whole number you pick. Paper: the explosion radius in which this Creeper's explosion will affect.
- Set creeper fuse ticksChanges the creeper's fuse ticks to a whole number you pick. Paper: the fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
- Set creeper ignitedTurns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode).
- Set creeper max fuse ticksChanges the creeper's max fuse ticks to a whole number you pick. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
- Set creeper poweredTurns the creeper's powered on or off. Paper: the Powered status of this Creeper.
- Set despawn when farChoose whether a mob disappears when players are far away, or stays loaded.
- Set dolphin has fishTurns the dolphin's has fish on or off. Paper: this dolphin was fed a fish.
- Set dolphin moistnessChanges the dolphin's moistness to a whole number you pick. Paper: the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
- Set ender crystal showing bottomTurns the ender crystal's showing bottom on or off. Paper: this end crystal is showing the bedrock slate underneath it.
- Set ender signal despawn timerChanges the ender signal's despawn timer to a whole number you pick. Paper: how long this entity has been alive (in ticks).
- Set ender signal drop itemTurns the ender signal's drop item on or off. Paper: the EnderSignal should drop an item on death; or if it should shatter.
- Set enderman has been stared atTurns the enderman's has been stared at on or off. Paper: the enderman has been stared at.
- Set enderman screamingTurns the enderman's screaming on or off. Paper: the enderman is screaming/angry.
- Set endermite lifetime ticksChanges the endermite's lifetime ticks to a whole number you pick. Paper: how many ticks this endermite has been living for.
- Set entity absorptionGive a living thing yellow absorption hearts that soak up damage first.
- Set entity age in ticksSet how many ticks an entity has existed, which decides when things like dropped items despawn.
- Set entity airSet how much air a living thing has left to hold its breath. At 0 it starts to drown.
- Set entity awarenessChoose whether a mob notices and reacts to the world at all. An unaware mob still moves if it has AI.
- Set entity collisionChoose whether other things bump into an entity or walk straight through it.
- Set entity fall distanceSet how far an entity counts as having fallen, so it takes more or less damage on landing.
- Set entity fireSet an entity on fire for some ticks, or put it out with 0. Burning hurts as normal.
- Set entity freezeSet how frozen an entity is, from 0 up. At 140 it turns blue and takes cold damage.
- Set entity glidingMake a living thing glide with elytra wings spread, or fold them away.
- Set entity gravityTurn gravity off so an entity floats where it is, or back on so it falls.
- Set entity healthSet an entity's health to an exact number of half hearts, raising its max if it needs to.
- Set entity hit immunitySet how many ticks a living thing ignores damage after a hit. 0 makes it hurt again straight away.
- Set entity item pickupLet a mob pick up items from the ground, like a zombie taking a sword, or stop it.
- Set entity max healthSet the most health a living thing can have. Its health drops to the new max if it was higher.
- Set entity ownerMake a player the owner of a tameable pet, which also tames it.
- Set entity persistenceChoose whether an entity is saved with the world and never despawns, or may vanish when nobody is near.
- Set entity saddledPut a saddle on a pig, horse, strider or camel, or take it off.
- Set entity sittingMake a wolf, cat, parrot or fox sit down, or stand up.
- Set entity swimmingMake a living thing take the swimming pose, or stand up again.
- Set entity tamedMake a wolf, cat, parrot or horse tamed, or wild again. Wild ones forget their owner.
- Set entity velocityGive an entity an exact speed in each direction, replacing whatever it was moving at.
- Set entity visual fireMake an entity look like it is on fire without hurting it, or put the look out.
- Set equipment drop chanceChoose how likely a mob is to drop what it wears or holds when it dies.
- Set evoker fangs attack delayChanges the evoker fangs's attack delay to a whole number you pick. Paper: the delay in ticks until the fang attacks.
- Set experience orb countChanges the experience orb's count to a whole number you pick. Paper: the stacked count for this experience orb.
- Set experience orb experienceChanges the experience orb's experience to a whole number you pick. Paper: how much experience is contained within this orb.
- Set explosive minecart explosion speed…Changes the explosive minecart's explosion speed factor to a number with decimals you pick. Paper: the factor by which explosion yield increases based on Minecart speed.
- Set explosive minecart fuse ticksChanges the explosive minecart's fuse ticks to a whole number you pick. Paper: the fuse ticks of this minecart.
- Set firework shot at angleTurns the firework's shot at angle on or off. Paper: the firework was shot at an angle (i.e. from a crossbow).
- Set firework ticks flownChanges the firework's ticks flown to a whole number you pick. Paper: the number of ticks the firework has flown.
- Set firework ticks to detonateChanges the firework's ticks to detonate to a whole number you pick. Paper: the amount of ticks the firework will detonate on.
- Set fox crouchingTurns the fox's crouching on or off. Paper: this animal is crouching.
- Set fox defendingTurns the fox's defending on or off. Paper: the fox is defending.
- Set fox faceplantedTurns the fox's faceplanted on or off. Paper: the fox face planted.
- Set fox interestedTurns the fox's interested on or off. Paper: the fox is interested.
- Set fox leapingTurns the fox's leaping on or off. Paper: the fox is leaping.
- Set fox sleepingTurns the fox's sleeping on or off. Paper: this animal is sleeping.
- Set fox typeChanges the fox's type to one of the type values you pick. Paper: the current type of this fox.
- Set frog variantChanges the frog's variant to one of the variant values you pick. Paper: the variant of this frog.
- Set ghast chargingTurns the ghast's charging on or off. Paper: the Ghast is charging.
- Set ghast explosion powerChanges the ghast's explosion power to a whole number you pick. Paper: the explosion power of shot fireballs.
- Set glow squid dark ticks remainingChanges the glow squid's dark ticks remaining to a whole number you pick. Paper: the number of dark ticks remaining for this squid.
- Set goat left hornTurns the goat's left horn on or off. Paper: this goat has its left horn.
- Set goat right hornTurns the goat's right horn on or off. Paper: this goat has its right horn.
- Set goat screamingTurns the goat's screaming on or off. Paper: this is a screaming goat.
- Set growing-up timeSet an animal's age in ticks: negative is a baby that many ticks from adulthood, positive is a wait before it can breed again.
- Set guardian laser ticksChanges the guardian's laser ticks to a whole number you pick. Paper: the amount of ticks that have elapsed since this guardian has initiated a laser attack.
- Set hoglin conversion timeChanges the hoglin's conversion time to a whole number you pick. Paper: the conversion counter value.
- Set hoglin immune to zombificationTurns the hoglin's immune to zombification on or off. Paper: the hoglin is immune to zombification.
- Set hoglin is able to be huntedTurns the hoglin's is able to be hunted on or off. Paper: the hoglin is able to be hunted by piglins.
- Set hopper minecart enabledTurns the hopper minecart's enabled on or off. Paper: this Minecart will pick up items.
- Set horse colorChanges the horse's color to one of the color values you pick. Paper: the horse's color.
- Set horse styleChanges the horse's style to one of the style values you pick. Paper: the style of this horse.
- Set horse-type domesticationChanges the horse-type's domestication to a whole number you pick. Paper: the domestication level of this horse.
- Set horse-type eatingTurns the horse-type's eating on or off. Paper: a horse is in their eating animation.
- Set horse-type eating grassTurns the horse-type's eating grass on or off. Paper: a horse is in their eating grass animation.
- Set horse-type jump strengthChanges the horse-type's jump strength to a number with decimals you pick. Paper: the jump strength of this horse.
- Set horse-type max domesticationChanges the horse-type's max domestication to a whole number you pick. Paper: the maximum domestication level of this horse.
- Set horse-type rearingTurns the horse-type's rearing on or off. Paper: a horse is in their rearing animation.
- Set husk conversion timeChanges the husk's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a Zombie as a result of being underwater.
- Set interaction heightChanges the interaction's height to a number with decimals you pick. Paper: the height of this interaction entity.
- Set interaction responsiveTurns the interaction's responsive on or off. Paper: this interaction entity should trigger a response when interacted with.
- Set interaction widthChanges the interaction's width to a number with decimals you pick. Paper: the width of this interaction entity.
- Set iron golem player createdTurns the iron golem's player created on or off. Paper: this iron golem was built by a player or not.
- Set item display transformChanges the item display's transform to one of the item display transform values you pick. Paper: the item display transform for this entity.
- Set left-handedMake a mob left-handed, so it holds its weapon in the other hand.
- Set llama colorChanges the llama's color to one of the color values you pick. Paper: the llama's color.
- Set llama strengthChanges the llama's strength to a whole number you pick. Paper: the llama's strength.
- Set mushroom cow variantChanges the mushroom cow's variant to one of the variant values you pick. Paper: the variant of this cow.
- Set name always shownChoose whether an entity's name floats over its head all the time or only when looked at.
- Set ocelot trustingTurns the ocelot's trusting on or off. Paper: this ocelot trusts players.
- Set panda eatingTurns the panda's eating on or off. Paper: the Panda's eating status.
- Set panda eating ticksChanges the panda's eating ticks to a whole number you pick. Paper: the eating ticks for this panda.
- Set panda hidden geneChanges the panda's hidden gene to one of the gene values you pick. Paper: this Panda's hidden gene.
- Set panda main geneChanges the panda's main gene to one of the gene values you pick. Paper: this Panda's main gene.
- Set panda on backTurns the panda's on back on or off. Paper: the Panda is on its back.
- Set panda rollingTurns the panda's rolling on or off. Paper: the Panda is rolling.
- Set panda sittingTurns the panda's sitting on or off. Paper: this panda is currently sitting.
- Set panda sneeze ticksChanges the panda's sneeze ticks to a whole number you pick. Paper: the sneeze progress in this animation.
- Set panda sneezingTurns the panda's sneezing on or off. Paper: the Panda is sneezing.
- Set panda unhappy ticksChanges the panda's unhappy ticks to a whole number you pick. Paper: the number of ticks this panda will be unhappy for.
- Set parrot variantChanges the parrot's variant to one of the variant values you pick. Paper: the variant of this parrot.
- Set phantom should burn in dayTurns the phantom's should burn in day on or off. Paper: this phantom should burn in the sunlight.
- Set phantom sizeChanges the phantom's size to a whole number you pick. Wire a phantom into Entity.
- Set pickup delaySet how many ticks a dropped item waits before a player can pick it up.
- Set pig zombie angerChanges the pig zombie's anger to a whole number you pick. Paper: the pig zombie's current anger level.
- Set pig zombie angryTurns the pig zombie's angry on or off. Paper: Shorthand; sets to either 0 or the default level.
- Set pig zombie conversion timeChanges the pig zombie's conversion time to a whole number you pick. Paper: Not applicable to this entity.
- Set piglin abstract conversion timeChanges the piglin abstract's conversion time to a whole number you pick. Paper: the conversion counter value.
- Set piglin abstract immune to…Turns the piglin abstract's immune to zombification on or off. Paper: the piglin is immune to zombification.
- Set piglin charging crossbowTurns the piglin's charging crossbow on or off. Paper: Causes the piglin to appear as if they are charging a crossbow.
- Set piglin is able to huntTurns the piglin's is able to hunt on or off. Paper: the piglin is able to hunt hoglins.
- Set polar bear standingTurns the polar bear's standing on or off. Paper: the polar bear is standing.
- Set portal cooldownSet how long an entity must wait before it can use a portal again.
- Set powered minecart fuelChanges the powered minecart's fuel to a whole number you pick. Paper: the number of ticks until the minecart runs out of fuel.
- Set powered minecart push xChanges the powered minecart's push x to a number with decimals you pick. Paper: the x push of the minecart.
- Set powered minecart push zChanges the powered minecart's push z to a number with decimals you pick. Paper: the z push of the minecart.
- Set puffer fish puff stateChanges the puffer fish's puff state to a whole number you pick. Paper: the current puff state of this fish (i.e. how inflated it is).
- Set rabbit more carrot ticksChanges the rabbit's more carrot ticks to a whole number you pick. Paper: how many ticks this rabbit will wait until trying to find more carrots.
- Set rabbit typeChanges the rabbit's type to one of the type values you pick. Wire a rabbit into Entity.
- Set raider can join raidTurns the raider's can join raid on or off. Paper: this mob can join an active raid.
- Set raider celebratingTurns the raider's celebrating on or off. Paper: this mob is celebrating a raid victory.
- Set raider patrol leaderTurns the raider's patrol leader on or off. Paper: this entity is a patrol leader.
- Set raider ticks outside raidChanges the raider's ticks outside raid to a whole number you pick. Paper: the amount of ticks that this mob has exited the bounds of a village as a raid participant.
- Set raider waveChanges the raider's wave to a whole number you pick. Paper: the raid wave that this raider was spawned as part of.
- Set ravager attack ticksChanges the ravager's attack ticks to a whole number you pick. Paper: how many ticks this ravager is attacking for.
- Set ravager roar ticksChanges the ravager's roar ticks to a whole number you pick. Paper: how many ticks the ravager is roaring for.
- Set ravager stunned ticksChanges the ravager's stunned ticks to a whole number you pick. Paper: how many ticks the ravager is stunned for.
- Set salmon variantChanges the salmon's variant to one of the variant values you pick. Paper: the variant of this salmon.
- Set sheep shearedTurns the sheep's sheared on or off. Paper: the sheep is in its sheared state.
- Set shulker attached faceChanges the shulker's attached face to one of the block face values you pick. Paper: the face to which the shulker is attached.
- Set shulker bullet current movement…Changes the shulker bullet's current movement direction to one of the block face values you pick. Paper: the current movement direction.
- Set shulker bullet flight stepsChanges the shulker bullet's flight steps to a whole number you pick. Paper: how many ticks this shulker bullet will attempt to move in its current direction.
- Set shulker peekChanges the shulker's peek to a number with decimals you pick. Paper: the peek state of the shulker, should be in between 0.0 and 1.0.
- Set sittable sittingTurns the sittable's sitting on or off. Paper: this entity is sitting.
- Set skeleton conversion timeChanges the skeleton's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.
- Set skeleton horse trap timeChanges the skeleton horse's trap time to a whole number you pick. Paper: the trap time for the horse.
- Set skeleton horse trappedTurns the skeleton horse's trapped on or off. Paper: this skeleton horse is trapped.
- Set skeleton-type should burn in dayTurns the skeleton-type's should burn in day on or off. Paper: this skeleton should burn in the sunlight.
- Set slime sizeChanges the slime's size to a whole number you pick. Paper: Setting the size of the slime (regardless of previous size) will set the following attributes: MAX_HEALTH MOVEMENT_SPEED ATTACK_DAMAGE to their per-size defaults and heal the slime to its max..
- Set slime wanderTurns the slime's wander on or off. Paper: this slime can randomly wander/jump around on its own.
- Set sniffer stateChanges the sniffer's state to one of the state values you pick. Paper: a new state for the sniffer.
- Set snowman derpTurns the snowman's derp on or off. Paper: this snowman is in "derp mode", meaning it is not wearing a pumpkin.
- Set spectral arrow glowing ticksChanges the spectral arrow's glowing ticks to a whole number you pick. Paper: the amount of time to apply the glowing effect for.
- Set spellcaster spellChanges the spellcaster's spell to one of the spell values you pick. Paper: the Spell the entity is currently using.
- Set strider shiveringTurns the strider's shivering on or off. Paper: this strider is shivering.
- Set tadpole ageChanges the tadpole's age to a whole number you pick. Paper: the age of this mob.
- Set tadpole age lockTurns the tadpole's age lock on or off. Paper: Lock the age of the animal, setting this will prevent the animal from maturing.
- Set tameable tamedTurns the tameable's tamed on or off. Paper: this has been tamed.
- Set text display alignmentChanges the text display's alignment to one of the text alignment values you pick. Paper: the text alignment for this display.
- Set text display default backgroundTurns the text display's default background on or off. Paper: the text has its default background.
- Set text display line widthChanges the text display's line width to a whole number you pick. Paper: the maximum line width before wrapping.
- Set text display see throughTurns the text display's see through on or off. Paper: the text is see through.
- Set text display shadowedTurns the text display's shadowed on or off. Paper: the text is shadowed.
- Set text display text opacityChanges the text display's text opacity to a whole number you pick. Paper: the text opacity.
- Set tnt primed fuse ticksChanges the tnt primed's fuse ticks to a whole number you pick. Paper: the number of ticks until the TNT blows up after being primed.
- Set trident damageChanges the trident's damage to a number with decimals you pick. Paper: the base amount of damage this trident will do.
- Set trident glintTurns the trident's glint on or off. Paper: the trident has an enchanted glow.
- Set trident has dealt damageTurns the trident's has dealt damage on or off. Paper: this trident has dealt damage to an entity yet or has hit the floor.
- Set trident loyalty levelChanges the trident's loyalty level to a whole number you pick. Paper: the loyalty level of the trident.
- Set tropical fish body colorChanges the tropical fish's body color to one of the dye color values you pick. Paper: the color of the fish's body.
- Set tropical fish patternChanges the tropical fish's pattern to one of the pattern values you pick. Paper: the fish's pattern.
- Set tropical fish pattern colorChanges the tropical fish's pattern color to one of the dye color values you pick. Paper: the color of the fish's pattern.
- Set turtle has eggTurns the turtle's has egg on or off. Paper: turtle is carrying egg.
- Set vex chargingTurns the vex's charging on or off. Paper: the charging state of this entity.
- Set vex limited lifetimeTurns the vex's limited lifetime on or off. Paper: this vex should start to take damage once getLimitedLifetimeTicks is less than or equal to 0.
- Set vex limited lifetime ticksChanges the vex's limited lifetime ticks to a whole number you pick. Paper: the number of ticks remaining until the vex takes damage.
- Set villager experienceChanges the villager's experience to a whole number you pick. Paper: the trading experience of this villager.
- Set villager levelChanges the villager's level to a whole number you pick. Paper: the level of this villager.
- Set villager professionChanges the villager's profession to one of the profession values you pick. Paper: the new profession of this villager.
- Set villager restocks todayChanges the villager's restocks today to a whole number you pick. Paper: the amount of times a villager has restocked their trades today.
- Set villager typeChanges the villager's type to one of the type values you pick. Paper: the new type of this villager.
- Set vindicator johnnyTurns the vindicator's johnny on or off. Paper: the Johnny state of a vindicator.
- Set wandering trader can drink milkTurns the wandering trader's can drink milk on or off. Paper: the Wandering Trader can and will drink milk.
- Set wandering trader can drink potionTurns the wandering trader's can drink potion on or off. Paper: the Wandering Trader can and will drink an invisibility potion.
- Set wandering trader despawn delayChanges the wandering trader's despawn delay to a whole number you pick. Paper: the despawn delay before this WanderingTrader is forcibly despawned.
- Set witch potion use time leftChanges the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion.
- Set wither skull chargedTurns the wither skull's charged on or off. Paper: the charged status of the wither skull.
- Set wolf angryTurns the wolf's angry on or off. Paper: the anger of this wolf.
- Set wolf collar colorChanges the wolf's collar color to one of the dye color values you pick. Paper: the collar color of this wolf.
- Set wolf interestedTurns the wolf's interested on or off. Paper: wolf to be interested.
- Set wolf variantChanges the wolf's variant to one of the variant values you pick. Paper: the variant of this wolf.
- Set zombie can break doorsTurns the zombie's can break doors on or off. Paper: this zombie can break doors Check supportsBreakingDoors to see if this zombie type will even be affected by using this method.
- Set zombie conversion timeChanges the zombie's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a Drowned as a result of being underwater.
- Set zombie should burn in dayTurns the zombie's should burn in day on or off. Paper: this zombie should burn in the sunlight.
- Set zombie villager conversion timeChanges the zombie villager's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a Villager as a result of being cured.
- Set zombie villager villager professionChanges the zombie villager's villager profession to one of the profession values you pick. Paper: the villager profession of this zombie.
- Set zombie villager villager typeChanges the zombie villager's villager type to one of the type values you pick. Paper: the new type of this villager.
- Shearable: shearMakes the shearable shear straight away. Paper: Forces the entity to be sheared and then play the effect as if it were sheared by a player.
- Shoot a projectileShoot an arrow, snowball, fireball or another projectile from a player, the way they are looking.
- Shulker attached faceGives the shulker's attached face, one of the block face values. Paper: the face to which the shulker is attached.
- Shulker bullet current movement…Gives the shulker bullet's current movement direction, one of the block face values. Paper: the current movement direction.
- Shulker bullet flight stepsGives the shulker bullet's flight steps, a whole number. Paper: how many ticks this shulker bullet will attempt to move in its current direction.
- Shulker peekGives the shulker's peek, a number with decimals. Paper: the peek state of the shulker between 0.0 and 1.0.
- Skeleton conversion timeGives the skeleton's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.
- Skeleton horse trap timeGives the skeleton horse's trap time, a whole number. Paper: the horse's current trap time in ticks.
- Slime sizeGives the slime's size, a whole number. Wire a slime into Entity.
- Sniffer stateGives the sniffer's state, one of the state values. Paper: the current state of the sniffer.
- Spawn a babySpawn a young animal, villager or zombie that grows up with time. Only kinds that age work.
- Spawn a bamboo chest raftSpawns a bamboo chest raft where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a bamboo raftSpawns a bamboo raft where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a batSpawns a bat where you say, with its own settings ready to fill in: awake. Empty settings keep the usual values.
- Spawn a beeSpawns a bee where you say, with its own settings ready to fill in: anger, cannot enter hive ticks, crops grown since pollination, has nectar, has stung, ticks since pollination. Empty settings keep the usual values.
- Spawn a birch boatSpawns a birch boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a birch chest boatSpawns a birch chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a blazeSpawns a blaze where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a block displaySpawns a block display where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a boatSpawns a boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a boggedSpawns a bogged where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values.
- Spawn a breezeSpawns a breeze where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a breeze wind chargeSpawns a breeze wind charge where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a camelSpawns a camel where you say, with its own settings ready to fill in: dashing, domestication, eating, eating grass, jump strength, max domestication. Empty settings keep the usual values.
- Spawn a catSpawns a cat where you say, with its own settings ready to fill in: cat type, collar color, head up, lying down, tamed. Empty settings keep the usual values.
- Spawn a cave spiderSpawns a cave spider where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a cherry boatSpawns a cherry boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a cherry chest boatSpawns a cherry chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a chest boatSpawns a chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a chest minecartSpawns a chest minecart where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a chickenSpawns a chicken where you say, with its own settings ready to fill in: egg lay time, is chicken jockey, age. Empty settings keep the usual values.
- Spawn a codSpawns a cod where you say, with its own settings ready to fill in: from bucket. Empty settings keep the usual values.
- Spawn a command block minecartSpawns a command block minecart where you say, with its own settings ready to fill in: command. Empty settings keep the usual values.
- Spawn a cowSpawns a cow where you say, with its own settings ready to fill in: age. Empty settings keep the usual values.
- Spawn a creakingSpawns a creaking where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a creeperSpawns a creeper where you say, with its own settings ready to fill in: explosion radius, fuse ticks, ignited, max fuse ticks, powered. Empty settings keep the usual values.
- Spawn a dark oak boatSpawns a dark oak boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a dark oak chest boatSpawns a dark oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a dolphinSpawns a dolphin where you say, with its own settings ready to fill in: has fish, moistness. Empty settings keep the usual values.
- Spawn a donkeySpawns a donkey where you say, with its own settings ready to fill in: carrying chest, domestication, eating, eating grass, jump strength, max domestication. Empty settings keep the usual values.
- Spawn a dragon fireballSpawns a dragon fireball where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a dropped itemDrop an item on the ground and keep it as an entity you can move, tag or remove.
- Spawn a drownedSpawns a drowned where you say, with its own settings ready to fill in: can break doors, conversion time, should burn in day, age. Empty settings keep the usual values.
- Spawn a fireballSpawns a fireball where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a firework rocketSpawns a firework rocket where you say, with its own settings ready to fill in: shot at angle, ticks flown, ticks to detonate. Empty settings keep the usual values.
- Spawn a foxSpawns a fox where you say, with its own settings ready to fill in: crouching, defending, faceplanted, fox type, interested, leaping. Empty settings keep the usual values.
- Spawn a frogSpawns a frog where you say, with its own settings ready to fill in: variant, age. Empty settings keep the usual values.
- Spawn a furnace minecartSpawns a furnace minecart where you say, with its own settings ready to fill in: fuel, push x, push z. Empty settings keep the usual values.
- Spawn a ghastSpawns a ghast where you say, with its own settings ready to fill in: charging, explosion power. Empty settings keep the usual values.
- Spawn a giantSpawns a giant where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a glow squidSpawns a glow squid where you say, with its own settings ready to fill in: dark ticks remaining. Empty settings keep the usual values.
- Spawn a goatSpawns a goat where you say, with its own settings ready to fill in: left horn, right horn, screaming, age. Empty settings keep the usual values.
- Spawn a guardianSpawns a guardian where you say, with its own settings ready to fill in: laser ticks. Empty settings keep the usual values.
- Spawn a hoglinSpawns a hoglin where you say, with its own settings ready to fill in: conversion time, immune to zombification, is able to be hunted, age. Empty settings keep the usual values.
- Spawn a hopper minecartSpawns a hopper minecart where you say, with its own settings ready to fill in: enabled. Empty settings keep the usual values.
- Spawn a horseSpawns a horse where you say, with its own settings ready to fill in: color, style, domestication, eating, eating grass, jump strength. Empty settings keep the usual values.
- Spawn a huskSpawns a husk where you say, with its own settings ready to fill in: conversion time, can break doors, should burn in day, age. Empty settings keep the usual values.
- Spawn a jungle boatSpawns a jungle boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a jungle chest boatSpawns a jungle chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a llamaSpawns a llama where you say, with its own settings ready to fill in: color, strength, carrying chest, domestication, eating, eating grass. Empty settings keep the usual values.
- Spawn a llama spitSpawns a llama spit where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a magma cubeSpawns a magma cube where you say, with its own settings ready to fill in: size, wander. Empty settings keep the usual values.
- Spawn a mangrove boatSpawns a mangrove boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a mangrove chest boatSpawns a mangrove chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a minecartSpawns a minecart where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a mob towerSpawn several of the same mob riding each other in a tall stack. Counts one spawn for each.
- Spawn a mob with a riderSpawn one mob with another riding on its back, like a spider jockey. Counts as two spawns.
- Spawn a mooshroomSpawns a mooshroom where you say, with its own settings ready to fill in: variant, age. Empty settings keep the usual values.
- Spawn a muleSpawns a mule where you say, with its own settings ready to fill in: carrying chest, domestication, eating, eating grass, jump strength, max domestication. Empty settings keep the usual values.
- Spawn a pale oak boatSpawns a pale oak boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a pale oak chest boatSpawns a pale oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a pandaSpawns a panda where you say, with its own settings ready to fill in: eating, eating ticks, hidden gene, main gene, on back, rolling. Empty settings keep the usual values.
- Spawn a parrotSpawns a parrot where you say, with its own settings ready to fill in: variant, tamed, age. Empty settings keep the usual values.
- Spawn a phantomSpawns a phantom where you say, with its own settings ready to fill in: should burn in day, size. Empty settings keep the usual values.
- Spawn a pigSpawns a pig where you say, with its own settings ready to fill in: age. Empty settings keep the usual values.
- Spawn a piglinSpawns a piglin where you say, with its own settings ready to fill in: charging crossbow, is able to hunt, conversion time, immune to zombification, age. Empty settings keep the usual values.
- Spawn a piglin bruteSpawns a piglin brute where you say, with its own settings ready to fill in: conversion time, immune to zombification, age. Empty settings keep the usual values.
- Spawn a pillagerSpawns a pillager where you say, with its own settings ready to fill in: can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn a polar bearSpawns a polar bear where you say, with its own settings ready to fill in: standing, age. Empty settings keep the usual values.
- Spawn a potionSpawns a potion where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a pufferfishSpawns a pufferfish where you say, with its own settings ready to fill in: puff state, from bucket. Empty settings keep the usual values.
- Spawn a rabbitSpawns a rabbit where you say, with its own settings ready to fill in: more carrot ticks, rabbit type, age. Empty settings keep the usual values.
- Spawn a ravagerSpawns a ravager where you say, with its own settings ready to fill in: attack ticks, roar ticks, stunned ticks, can join raid, celebrating, patrol leader. Empty settings keep the usual values.
- Spawn a salmonSpawns a salmon where you say, with its own settings ready to fill in: from bucket. Empty settings keep the usual values.
- Spawn a sheepSpawns a sheep where you say, with its own settings ready to fill in: sheared, age. Empty settings keep the usual values.
- Spawn a shulkerSpawns a shulker where you say, with its own settings ready to fill in: attached face, peek. Empty settings keep the usual values.
- Spawn a shulker bulletSpawns a shulker bullet where you say, with its own settings ready to fill in: current movement direction, flight steps. Empty settings keep the usual values.
- Spawn a silverfishSpawns a silverfish where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a skeletonSpawns a skeleton where you say, with its own settings ready to fill in: conversion time, should burn in day. Empty settings keep the usual values.
- Spawn a skeleton horseSpawns a skeleton horse where you say, with its own settings ready to fill in: trap time, trapped, domestication, eating, eating grass, jump strength. Empty settings keep the usual values.
- Spawn a slimeSpawns a slime where you say, with its own settings ready to fill in: size, wander. Empty settings keep the usual values.
- Spawn a small fireballSpawns a small fireball where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a snifferSpawns a sniffer where you say, with its own settings ready to fill in: state, age. Empty settings keep the usual values.
- Spawn a snow golemSpawns a snow golem where you say, with its own settings ready to fill in: derp. Empty settings keep the usual values.
- Spawn a snowballSpawns a snowball where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a spawner minecartSpawns a spawner minecart where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a spectral arrowSpawns a spectral arrow where you say, with its own settings ready to fill in: glowing ticks, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.
- Spawn a spiderSpawns a spider where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a spruce boatSpawns a spruce boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a spruce chest boatSpawns a spruce chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a squidSpawns a squid where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a straySpawns a stray where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values.
- Spawn a striderSpawns a strider where you say, with its own settings ready to fill in: shivering, age. Empty settings keep the usual values.
- Spawn a tadpoleSpawns a tadpole where you say, with its own settings ready to fill in: age, age lock, from bucket. Empty settings keep the usual values.
- Spawn a text displaySpawns a text display where you say, with its own settings ready to fill in: alignment, default background, line width, see through, shadowed, text opacity. Empty settings keep the usual values.
- Spawn a tntSpawns a tnt where you say, with its own settings ready to fill in: fuse ticks. Empty settings keep the usual values.
- Spawn a tnt minecartSpawns a tnt minecart where you say, with its own settings ready to fill in: fuse ticks. Empty settings keep the usual values.
- Spawn a trader llamaSpawns a trader llama where you say, with its own settings ready to fill in: color, strength, carrying chest, domestication, eating, eating grass. Empty settings keep the usual values.
- Spawn a tridentSpawns a trident where you say, with its own settings ready to fill in: damage, glint, has dealt damage, loyalty level, critical. Empty settings keep the usual values.
- Spawn a tropical fishSpawns a tropical fish where you say, with its own settings ready to fill in: body color, pattern, pattern color, from bucket. Empty settings keep the usual values.
- Spawn a turtleSpawns a turtle where you say, with its own settings ready to fill in: has egg, age. Empty settings keep the usual values.
- Spawn a vexSpawns a vex where you say, with its own settings ready to fill in: charging, limited lifetime, limited lifetime ticks. Empty settings keep the usual values.
- Spawn a villagerSpawns a villager where you say, with its own settings ready to fill in: profession, restocks today, villager experience, villager level, villager type, age. Empty settings keep the usual values.
- Spawn a vindicatorSpawns a vindicator where you say, with its own settings ready to fill in: johnny, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn a wandering traderSpawns a wandering trader where you say, with its own settings ready to fill in: can drink milk, can drink potion, despawn delay, age. Empty settings keep the usual values.
- Spawn a wardenSpawns a warden where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a wind chargeSpawns a wind charge where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn a witchSpawns a witch where you say, with its own settings ready to fill in: potion use time left, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn a wither skeletonSpawns a wither skeleton where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values.
- Spawn a wither skullSpawns a wither skull where you say, with its own settings ready to fill in: charged. Empty settings keep the usual values.
- Spawn a wolfSpawns a wolf where you say, with its own settings ready to fill in: angry, collar color, interested, tamed, age. Empty settings keep the usual values.
- Spawn a zoglinSpawns a zoglin where you say, with its own settings ready to fill in: age. Empty settings keep the usual values.
- Spawn a zombieSpawns a zombie where you say, with its own settings ready to fill in: can break doors, conversion time, should burn in day, age. Empty settings keep the usual values.
- Spawn a zombie horseSpawns a zombie horse where you say, with its own settings ready to fill in: domestication, eating, eating grass, jump strength, max domestication, rearing. Empty settings keep the usual values.
- Spawn a zombie villagerSpawns a zombie villager where you say, with its own settings ready to fill in: conversion time, villager profession, villager type, can break doors, should burn in day. Empty settings keep the usual values.
- Spawn a zombified piglinSpawns a zombified piglin where you say, with its own settings ready to fill in: anger, angry, conversion time, can break doors, should burn in day. Empty settings keep the usual values.
- Spawn an acacia boatSpawns an acacia boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an acacia chest boatSpawns an acacia chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an allaySpawns an allay where you say, with its own settings ready to fill in: can duplicate, duplication cooldown. Empty settings keep the usual values.
- Spawn an area effect cloudSpawns an area effect cloud where you say, with its own settings ready to fill in: color, duration, duration on use, particle, radius, radius on use. Empty settings keep the usual values.
- Spawn an armadilloSpawns an armadillo where you say, with its own settings ready to fill in: age. Empty settings keep the usual values.
- Spawn an armed mobSpawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps.
- Spawn an armor standSpawn an armor stand with the options you pick, the usual base for holograms, statues and displays.
- Spawn an arrowSpawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.
- Spawn an axolotlSpawns an axolotl where you say, with its own settings ready to fill in: playing dead, variant, from bucket, age. Empty settings keep the usual values.
- Spawn an eggSpawns an egg where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an elder guardianSpawns an elder guardian where you say, with its own settings ready to fill in: laser ticks. Empty settings keep the usual values.
- Spawn an end crystalSpawns an end crystal where you say, with its own settings ready to fill in: showing bottom. Empty settings keep the usual values.
- Spawn an ender pearlSpawns an ender pearl where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an endermanSpawns an enderman where you say, with its own settings ready to fill in: has been stared at, screaming. Empty settings keep the usual values.
- Spawn an endermiteSpawns an endermite where you say, with its own settings ready to fill in: lifetime ticks. Empty settings keep the usual values.
- Spawn an entitySpawn a mob, an animal or another entity at a location, with a name if you like. At most 50 a run.
- Spawn an evokerSpawns an evoker where you say, with its own settings ready to fill in: spell, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn an evoker fangsSpawns an evoker fangs where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an experience bottleSpawns an experience bottle where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an experience orbSpawns an experience orb where you say, with its own settings ready to fill in: experience. Empty settings keep the usual values.
- Spawn an eye of enderSpawns an eye of ender where you say, with its own settings ready to fill in: despawn timer, drop item. Empty settings keep the usual values.
- Spawn an illusionerSpawns an illusioner where you say, with its own settings ready to fill in: spell, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn an interactionSpawns an interaction where you say, with its own settings ready to fill in: interaction height, interaction width, responsive. Empty settings keep the usual values.
- Spawn an iron golemSpawns an iron golem where you say, with its own settings ready to fill in: player created. Empty settings keep the usual values.
- Spawn an item displaySpawns an item display where you say, with its own settings ready to fill in: item display transform. Empty settings keep the usual values.
- Spawn an item frameHang an item frame on a wall, floor or ceiling, with an item in it if you like.
- Spawn an oak boatSpawns an oak boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an oak chest boatSpawns an oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an ocelotSpawns an ocelot where you say, with its own settings ready to fill in: trusting, age. Empty settings keep the usual values.
- Spawn an ominous item spawnerSpawns an ominous item spawner where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn in front of a playerSpawn a mob a few blocks in front of a player, turned to face them. Counts toward the 50 spawns a run.
- Spawn primed TNTLight a block of TNT at a location with its own fuse and blast size, as an entity you can push around.
- Spawn severalSpawn the same mob a number of times at one place, like a wave. Counts toward the 50 spawns a run.
- Spectral arrow glowing ticksGives the spectral arrow's glowing ticks, a whole number. Paper: the amount of time that this arrow will apply the glowing effect for.
- Spellcaster spellGives the spellcaster's spell, one of the spell values. Paper: the Spell the entity is currently using.
- Tadpole ageGives the tadpole's age, a whole number. Paper: the age of this mob.
- Tag an entityMark an entity with a short tag, to find or check it later, like boss or arena_mob.
- Take a passenger offTake one rider off an entity, leaving any others where they are.
- Teleport an entitySend an entity to a location, in any world.
- Text display alignmentGives the text display's alignment, one of the text alignment values. Paper: the text alignment for this display.
- Text display background colorGives the text display's background color, a colour like #3366cc. Paper: the text background color.
- Text display line widthGives the text display's line width, a whole number. Paper: the maximum line width before wrapping.
- Text display text opacityGives the text display's text opacity, a whole number. Paper: the text opacity.
- The allay can duplicateTrue when the allay can duplicate. Paper: the allay can duplicate.
- The area effect cloud has custom effectsTrue when the area effect cloud has custom effects. Paper: for the presence of custom potion effects.
- The armor stand can moveTrue when the armor stand can move. Paper: Tests if this armor stand can move.
- The armor stand can tickTrue when the armor stand can tick. Paper: Tests if this armor stand can tick.
- The armor stand has armsTrue when the armor stand has arms. Paper: this armor stand has arms.
- The armor stand has base plateTrue when the armor stand has base plate. Paper: the armor stand has a base plate.
- The arrow has custom effectsTrue when the arrow has custom effects. Paper: for the presence of custom potion effects.
- The arrow-type has no physicsTrue when the arrow-type has no physics. Paper: this arrow has "noclip".
- The bee has nectarTrue when the bee has nectar. Paper: the bee has nectar.
- The bee has stungTrue when the bee has stung. Paper: the bee has stung.
- The dolphin has fishTrue when the dolphin has fish. Paper: this dolphin has a fish.
- The enderman has been stared atTrue when the enderman has been stared at. Paper: the enderman has been stared at.
- The goat has left hornTrue when the goat has left horn. Paper: this goat has its left horn.
- The goat has right hornTrue when the goat has right horn. Paper: this goat has its right horn.
- The guardian has laserTrue when the guardian has laser. Paper: the guardian laser is active or not.
- The llama has caravan tailTrue when the llama has caravan tail. Paper: another llama is currently following behind this llama.
- The mushroom cow has effects for next…True when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.
- The slime can wanderTrue when the slime can wander. Paper: this slime can randomly wander/jump around on its own.
- The sniffer can digTrue when the sniffer can dig. Paper: the sniffer can dig in the current Location below its head.
- The trident has dealt damageTrue when the trident has dealt damage. Paper: this trident has dealt damage to an entity yet or has hit the floor.
- The trident has glintTrue when the trident has glint. Paper: the trident has an enchanted glow.
- The turtle has eggTrue when the turtle has egg. Paper: the turtle has an egg.
- The vex has limited lifetimeTrue when the vex has limited lifetime. Paper: this vex should start to take damage once getLimitedLifetimeTicks is less than or equal to 0.
- The wandering trader can drink milkTrue when the wandering trader can drink milk. Paper: the Wandering Trader can and will drink milk.
- The wandering trader can drink potionTrue when the wandering trader can drink potion. Paper: the Wandering Trader can and will drink an invisibility potion.
- The zombie can break doorsTrue when the zombie can break doors. Paper: this zombie can break doors.
- Thrown potion: splashMakes the thrown potion splash straight away. Paper: Splashes the potion at its current location.
- Tnt primed fuse ticksGives the tnt primed's fuse ticks, a whole number. Paper: Retrieve the number of ticks until the explosion of this TNTPrimed entity.
- Trident damageGives the trident's damage, a number with decimals. Paper: the base amount of damage this trident will do.
- Trident loyalty levelGives the trident's loyalty level, a whole number. Paper: the loyalty level of the trident.
- Tropical fish body colorGives the tropical fish's body color, one of the dye color values. Paper: the color of the fish's body.
- Tropical fish patternGives the tropical fish's pattern, one of the pattern values. Paper: the fish's pattern.
- Tropical fish pattern colorGives the tropical fish's pattern color, one of the dye color values. Paper: the color of the fish's pattern.
- Turn AI on or offTurn a mob's AI off so it stands still like a statue, or back on so it moves and fights again.
- Turn an entityTurn an entity to face a direction without moving it.
- Turn the item in a frameTurn the item in an item frame to one of eight positions, 45 degrees apart.
- Unequip a mobTake the item out of one equipment spot of a mob, or all of them.
- Unleash an entityCut the lead that ties an animal to a fence or a player. The lead drops as an item and nothing happens if there was none.
- Vex limited lifetime ticksGives the vex's limited lifetime ticks, a whole number. Paper: the number of ticks remaining until the vex will start to take damage.
- Villager experienceGives the villager's experience, a whole number. Paper: the trading experience of this villager.
- Villager levelGives the villager's level, a whole number. Paper: the level of this villager.
- Villager professionGives the villager's profession, one of the profession values. Paper: the current profession of this villager.
- Villager restocks todayGives the villager's restocks today, a whole number. Paper: the amount of times a villager has restocked their trades today.
- Villager typeGives the villager's type, one of the type values. Paper: the current type of this villager.
- Villager-type: reset offersMakes the villager-type reset offers straight away. Paper: Reset this villager's trade offers.
- Villager: clear reputationsMakes the villager clear reputations straight away. Paper: Clear all reputations from this villager.
- Villager: shake headMakes the villager shake head straight away. Paper: Causes this villager to shake his head.
- Villager: wakeupMakes the villager wakeup straight away. Paper: Causes this villager to wake up if he's currently sleeping.
- Wandering trader despawn delayGives the wandering trader's despawn delay, a whole number. Paper: the despawn delay before this WanderingTrader is forcibly despawned.
- Warden angerGives the warden's anger, a whole number. Paper: the anger level of this warden.
- Warden anger levelGives the warden's anger level, one of the anger level values. Paper: the level of anger of this warden.
- Warden highest angerGives the warden's highest anger, a whole number. Paper: the highest anger level of this warden.
- Witch potion use time leftGives the witch's potion use time left, a whole number. Paper: time remaining (in ticks) the Witch is drinking a potion.
- Wolf collar colorGives the wolf's collar color, one of the dye color values. Paper: the collar color of this wolf.
- Wolf tail angleGives the wolf's tail angle, a number with decimals. Paper: the wolf's tail angle in radians.
- Wolf variantGives the wolf's variant, one of the variant values. Paper: the variant of this wolf.
- Zombie conversion timeGives the zombie's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Drowned as a result of being underwater.
- Zombie villager conversion timeGives the zombie villager's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Villager as a result of being cured.
- Zombie villager villager professionGives the zombie villager's villager profession, one of the profession values. Paper: the villager profession of this zombie.
- Zombie villager villager typeGives the zombie villager's villager type, one of the type values. Paper: the current type of this villager.
- Zombie: stop drowningMakes the zombie stop drowning straight away. Paper: Stop a zombie from starting the drowning conversion process.
Items & inventories 216
- Add a lore lineThe same item with one more lore line under its name.
- Add lore to the item in handAdd one lore line under the name of the item a player holds.
- Armor stand with invisibleGives the item back with its invisible set to on or off you pick. Paper: that this ArmorStand should be invisible when spawned.
- Armor stand with markerGives the item back with its marker set to on or off you pick. Paper: that this ArmorStand should be a marker when spawned The exact details of this flag are an implementation detail.
- Armor stand with no base plateGives the item back with its no base plate set to on or off you pick. Paper: that this ArmorStand should have no base plate when spawned.
- Armor stand with show armsGives the item back with its show arms set to on or off you pick. Paper: that this ArmorStand should show arms when spawned.
- Armor stand with smallGives the item back with its small set to on or off you pick. Paper: that this ArmorStand should be small when spawned.
- Armour piece isWhether the item in one armour slot is of a type, like a diamond helmet.
- Armour piece wornThe item a player wears in one armour slot, and whether the slot is empty.
- Book page countGives the book's page count, a whole number. Paper: the number of pages in the book.
- Change a lore lineThe same item with one lore line replaced. Line number one past the end adds a new line.
- Clear inventoryEmpty a player's whole inventory, armour and off hand included. Nothing drops.
- Close the open screenClose whatever screen a player has open, a menu, a chest or another player's inventory.
- Compass with lodestone trackedGives the item back with its lodestone tracked set to on or off you pick. Paper: this compass is tracking a specific lodestone.
- Count all itemsHow many items a player carries in total, and how many slots they fill.
- Count in ender chestHow many of an item are in a player's ender chest.
- Count itemsHow many of an item a player has, across every slot of their inventory.
- Count items by nameHow many items with an exact name a player has, optionally only of one type.
- Count lore linesCount the description lines under an item's name. It gives 0 for an item with none.
- Custom model dataThe same item with a custom model data number a resource pack can turn into a new look, or with it removed.
- Drop an itemDrop items on the ground at a location, for anyone to pick up.
- Drop from a slotMake a player drop what is in one slot, the whole stack or one of it, at their feet.
- Drop the item in handMake a player drop what they hold, the whole stack or one of it, at their feet.
- Empty a range of slotsEmpty every slot from one to another, like 0 to 8 for the hotbar. Cleared says how many had items.
- Empty a slotEmpty one inventory slot. Nothing drops.
- Empty ender chestEmpty a player's whole ender chest. Nothing drops.
- Empty slotsHow many of a player's 36 main inventory slots are empty.
- Enchant an itemThe same item with an enchantment added at a level, past the game's own max if you like.
- Enchant glintThe same item forced to shimmer like it's enchanted, forced plain, or left to the item.
- Enchant the item in handAdd an enchantment at a level to the item a player holds, past the game's own max if you like.
- Enchantment levelThe level of one enchantment on an item, 0 when it doesn't have it.
- Ender chest is fullWhether every one of a player's 27 ender chest slots has something in it.
- Find an item's slotThe first slot holding an item of a type, or -1 when the player has none.
- Firework effects sizeGives the firework's effects size, a whole number. Paper: the number of effects in this firework.
- First empty slotThe first empty slot in a player's main inventory, or -1 when it is full.
- Free slots inHow many slots are free in a part of the inventory: the hotbar, the backpack, the main 36 or the ender chest.
- Give an itemPut items in a player's inventory, filling stacks first. What doesn't fit drops at their feet.
- Give an item stackGive a player an item made with Make an item, keeping its name, lore and enchantments.
- Give everyone an itemGive every player online the same item. Anything that doesn't fit drops at their feet.
- Give to ender chestPut items into a player's ender chest, filling matching stacks first. Left says how many didn't fit.
- Hand is emptyWhether a player holds nothing in their main hand.
- Has itemWhether a player has at least this many of an item anywhere in their inventory.
- Has item by nameWhether a player has at least an amount of items with an exact name.
- Has room forWhether an item and amount would fit in a player's main inventory, counting partly filled stacks.
- Hide tooltip partsThe same item with a part of its tooltip hidden, like enchantments or attributes, or shown again.
- Insert a lore lineThe same item with a new lore line put in at a position, pushing the later lines down.
- Inventory is fullWhether a player has no empty slot left in their main inventory.
- Is holdingWhether a player holds an item of a type in their main hand.
- Is the armor stand invisibleTrue when the armor stand is invisible. Paper: the ArmorStand should be invisible when spawned.
- Is the compass lodestone compassTrue when the compass is lodestone compass. Paper: this compass is considered a lodestone compass.
- Is the compass lodestone trackedTrue when the compass is lodestone tracked. Paper: this compass is tracking a specific lodestone.
- Is the item gliderTrue when the item is glider. Paper: this item is a glider.
- Is the item hide tooltipTrue when the item is hide tooltip. Paper: this item has hide_tooltip set.
- Is the item unbreakableTrue when the item is unbreakable. Paper: the unbreakable tag is true.
- Is the leather armor dyedTrue when the leather armor is dyed. Paper: this leather armor is dyed.
- Is the map scalingTrue when the map is scaling. Paper: to see if this map is scaling.
- Is wearing armourWhether a player wears any piece, all four pieces, or something in one armour slot.
- Item as component stringGives the item's as component string, a text. Paper: this ItemMeta as a component-compliant string.
- Item as textGives an item written out as one line of text, with its name, enchantments and other details, which you can save and read back later.
- Item detailsAn item's type, amount, name, lore lines and enchantments, as values.
- Item durabilityHow much durability an item has: its max, what's left, what's worn off and the percent left.
- Item has a nameCheck if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.
- Item has an enchantmentWhether an item has one enchantment, at any level.
- Item has loreCheck if an item has description lines under its name. Use it to tell special items from plain ones.
- Item has model dataWhether an item has a custom model data number, or a particular one.
- Item in ender slotWhat is in one ender chest slot, and whether it's empty.
- Item in handThe item a player is holding in their main hand, with its type and amount.
- Item in off handThe item a player holds in their off hand, with its type and amount.
- Item in slotWhat is in one inventory slot, and whether it's empty.
- Item is a kind ofWhether an item is a sword, pickaxe, any tool, any armour piece or another sort of item.
- Item is damagedWhether an item has lost some durability.
- Item is enchantedWhether an item has any enchantment at all.
- Item is unbreakableWhether an item is set to never wear down.
- Item name isWhether an item's name is exactly some text, colours ignored.
- Item stacksWhether more than one of an item fits in a slot.
- Item type factsHow many of an item stack in one slot, its max durability, and its usual name.
- Item with enchantment glint overrideGives the item back with its enchantment glint override set to on or off you pick. Paper: the enchantment_glint_override.
- Item with gliderGives the item back with its glider set to on or off you pick. Paper: this item is a glider.
- Item with hide tooltipGives the item back with its hide tooltip set to on or off you pick. Paper: this item has hide_tooltip set.
- Item with unbreakableGives the item back with its unbreakable set to on or off you pick. Paper: the unbreakable tag.
- Items are identicalWhether two items are exactly alike in type, name, lore and enchantments, ignoring how many.
- Items are the same typeWhether two items are the same material, whatever their names and amounts.
- Leather armor colorGives the leather armor's color, a colour like #3366cc. Paper: the color of the armor.
- Leather armor with colorGives the item back with its color set to a colour like #3366cc you pick. Paper: the color of the armor.
- List enchantmentsHow many enchantments an item has and their names.
- Look in an inventoryOpen another player's inventory for a staff member, live: they can see and change it. Needs a permission if you set one.
- Lore containsWhether any lore line of an item has some words in it, colours ignored.
- Make a bannerMakes a banner to fill in: wire it into the banner settings below, then into Give an item.
- Make a block dataMakes a block data to fill in: wire it into the block data settings below, then into Give an item.
- Make a block stateMakes a block state to fill in: wire it into the block state settings below, then into Give an item.
- Make a bookMakes a book to fill in: wire it into the book settings below, then into Give an item.
- Make a colorable armorMakes a colorable armor to fill in: wire it into the colorable armor settings below, then into Give an item.
- Make a compassMakes a compass to fill in: wire it into the compass settings below, then into Give an item.
- Make a crossbowMakes a crossbow to fill in: wire it into the crossbow settings below, then into Give an item.
- Make a damageableMakes a damageable to fill in: wire it into the damageable settings below, then into Give an item.
- Make a fireworkMakes a firework to fill in: wire it into the firework settings below, then into Give an item.
- Make a firework effectMakes a firework effect to fill in: wire it into the firework effect settings below, then into Give an item.
- Make a knowledge bookMakes a knowledge book to fill in: wire it into the knowledge book settings below, then into Give an item.
- Make a leather armorMakes a leather armor to fill in: wire it into the leather armor settings below, then into Give an item.
- Make a mapMakes a map to fill in: wire it into the map settings below, then into Give an item.
- Make a music instrumentMakes a music instrument to fill in: wire it into the music instrument settings below, then into Give an item.
- Make a plain itemMakes an item to fill in: wire it into the item settings below, then into Give an item.
- Make a potionMakes a potion to fill in: wire it into the potion settings below, then into Give an item.
- Make a repairableMakes a repairable to fill in: wire it into the repairable settings below, then into Give an item.
- Make a shieldMakes a shield to fill in: wire it into the shield settings below, then into Give an item.
- Make a skullMakes a skull to fill in: wire it into the skull settings below, then into Give an item.
- Make a spawn eggMakes a spawn egg to fill in: wire it into the spawn egg settings below, then into Give an item.
- Make a suspicious stewMakes a suspicious stew to fill in: wire it into the suspicious stew settings below, then into Give an item.
- Make a tropical fish bucketMakes a tropical fish bucket to fill in: wire it into the tropical fish bucket settings below, then into Give an item.
- Make a writable bookMakes a writable book to fill in: wire it into the writable book settings below, then into Give an item.
- Make an armorMakes an armor to fill in: wire it into the armor settings below, then into Give an item.
- Make an armor standMakes an armor stand to fill in: wire it into the armor stand settings below, then into Give an item.
- Make an axolotl bucketMakes an axolotl bucket to fill in: wire it into the axolotl bucket settings below, then into Give an item.
- Make an enchantment storageMakes an enchantment storage to fill in: wire it into the enchantment storage settings below, then into Give an item.
- Make an itemBuild an item value with a name and lore lines, to give, drop, wear or put in a menu.
- Make unbreakableThe same item set to never wear down, or set back to wearing down.
- Map with scalingGives the item back with its scaling set to on or off you pick. Paper: this map is scaling or not.
- Music instrument instrumentGives the music instrument's instrument, one of the music instrument values. Paper: the instrument of the goat horn.
- Music instrument with instrumentGives the item back with its instrument set to one of the music instrument values you pick. Paper: the goat horn's instrument.
- Open a crafting screenOpen a workbench, anvil, grindstone, loom or similar screen for a player, with no block needed.
- Open ender chestOpen a player's own ender chest in front of them, wherever they are.
- Put on armourPut an item in one of a player's armour slots, like a helmet, or take it off.
- Read a lore lineThe text of one lore line of an item, without colours.
- Read custom model dataThe custom model data number on an item, and whether it has one.
- Remove a lore lineThe same item with one lore line taken out, pulling the later lines up.
- Remove all enchantmentsThe same item with every enchantment taken off.
- Remove all loreThe same item with every lore line taken off.
- Remove an enchantmentThe same item without one enchantment. Nothing changes if it didn't have it.
- Remove every item of a typeRemove every stack of one item from a player, armour and off hand included.
- Remove the nameTake off a custom name, so the item shows its normal name again. Everything else about it stays the same.
- Rename an itemThe same item with a new name, MiniMessage colours and all.
- Rename the item in handGive the item a player holds a new name, MiniMessage colours and all.
- Repair everythingFix every damaged item a player carries, armour included, back to full durability.
- Repair item in handFix the item a player holds back to full durability.
- Select hotbar slotMove a player's hotbar selection to a slot, as if they scrolled to it.
- Selected hotbar slotWhich hotbar slot a player has selected, from 0 on the left to 8 on the right.
- Set a slotPut an item in one inventory slot, replacing what was there, or empty the slot.
- Set an ender slotPut an item in one ender chest slot, replacing what was there, or empty it.
- Set durability leftThe same item with a set amount of durability left, so 10 means nearly broken.
- Set item amountThe same item with a different stack size, cut down to what the item can stack to.
- Set item damageThe same item with an amount of durability already worn off. Only tools, weapons and armour can be damaged.
- Set the loreThe same item with new lore, one line per line, replacing what it had.
- Set the off handPut an item in a player's off hand, replacing what was there. Unwired empties it.
- Shield base colorGives the shield's base color, one of the dye color values. Paper: the base color for this shield.
- Shield with base colorGives the item back with its base color set to one of the dye color values you pick. Paper: the base color for this shield.
- Slot holdsWhether one inventory slot holds an item of a type.
- Spawn egg custom spawned typeGives the spawn egg's custom spawned type, one of the entity type values. Paper: the custom type of entity this egg will spawn.
- Spawn egg with custom spawned typeGives the item back with its custom spawned type set to one of the entity type values you pick. Paper: the custom type of entity this egg will spawn.
- Split a stackTake some of a stack as one item and keep the rest as another.
- Stack is at leastWhether a stack holds at least a number of items.
- Swap handsSwap the item in a player's main hand with the one in their off hand.
- Swap two slotsSwap what is in two inventory slots. An empty slot swaps too.
- Take an itemTake items out of a player's inventory, as many as they have up to the amount. Taken says how many.
- Take from a slotTake some items out of one slot, as many as it has up to the amount.
- Take from ender chestTake items out of a player's ender chest, as many as it holds up to the amount.
- Take items by nameTake items with an exact name, like a ticket, from a player's inventory. Colours in the name are ignored.
- Take off armourTake off one armour piece or all four. The pieces vanish; nothing drops.
- The armor has trimTrue when the armor has trim. Paper: this item has an armor trim.
- The armor stand has no base plateTrue when the armor stand has no base plate. Paper: this ArmorStand should have no base plate when spawned.
- The axolotl bucket has variantTrue when the axolotl bucket has variant. Paper: for existence of a variant tag indicating a specific axolotl will be spawned.
- The block data has block dataTrue when the block data has block data. Paper: the item has block data currently attached to it.
- The block state has block stateTrue when the block state has block state. Paper: the item has a block state currently attached to it.
- The book has authorTrue when the book has author. Paper: for the existence of an author in the book.
- The book has generationTrue when the book has generation. Paper: for the existence of generation level in the book.
- The book has pagesTrue when the book has pages. Paper: for the existence of pages in the book.
- The book has titleTrue when the book has title. Paper: for the existence of a title in the book.
- The compass has lodestoneTrue when the compass has lodestone. Paper: this compass has been paired to a lodestone.
- The crossbow has charged projectilesTrue when the crossbow has charged projectiles. Paper: the item has any charged projectiles.
- The damageable has damageTrue when the damageable has damage. Paper: to see if this item has damage greater than 0.
- The damageable has damage valueTrue when the damageable has damage value. Paper: any damage value, including 0, is set on this meta.
- The damageable has max damageTrue when the damageable has max damage. Paper: to see if this item has a maximum amount of damage.
- The enchantment storage has stored…True when the enchantment storage has stored enchants. Paper: for the existence of any stored enchantments.
- The firework effect has effectTrue when the firework effect has effect. Paper: this meta has an effect.
- The firework has effectsTrue when the firework has effects. Paper: this firework has any effects.
- The firework has powerTrue when the firework has power. Paper: this firework has power set by component.
- The item has attribute modifiersTrue when the item has attribute modifiers. Paper: for the existence of any AttributeModifiers.
- The item has custom model dataTrue when the item has custom model data. Paper: for existence of custom model data.
- The item has custom nameTrue when the item has custom name. Paper: for existence of a custom name.
- The item has damage resistantTrue when the item has damage resistant. Paper: this item is resistant to certain types of damage.
- The item has display nameTrue when the item has display name. Paper: for existence of a display name.
- The item has enchantableTrue when the item has enchantable. Paper: the enchantable component is set.
- The item has enchantment glint overrideTrue when the item has enchantment glint override. Paper: an enchantment_glint_override is set.
- The item has enchantsTrue when the item has enchants. Paper: for the existence of any enchantments.
- The item has equippableTrue when the item has equippable. Paper: the equippable is set.
- The item has foodTrue when the item has food. Paper: the food is set.
- The item has jukebox playableTrue when the item has jukebox playable. Paper: the jukebox playable is set.
- The item has loreTrue when the item has lore. Paper: for existence of lore.
- The item has max stack sizeTrue when the item has max stack size. Paper: the max_stack_size is set.
- The item has modelTrue when the item has model. Paper: this item has a custom item model.
- The item has nameTrue when the item has name. Paper: for existence of an item name.
- The item has rarityTrue when the item has rarity. Paper: the rarity is set.
- The item has toolTrue when the item has tool. Paper: the tool is set.
- The item has tooltip styleTrue when the item has tooltip style. Paper: this item has a custom tooltip style.
- The item has use cooldownTrue when the item has use cooldown. Paper: the use cooldown is set.
- The item has use remainderTrue when the item has use remainder. Paper: the use remainder is set.
- The knowledge book has recipesTrue when the knowledge book has recipes. Paper: for the existence of recipes in the book.
- The map has colorTrue when the map has color. Paper: for existence of a map color.
- The map has map idTrue when the map has map id. Paper: for existence of a map ID number.
- The map has viewTrue when the map has view. Paper: for existence of an associated map.
- The potion has base potion typeTrue when the potion has base potion type. Paper: for the presence of a base potion type.
- The potion has colorTrue when the potion has color. Paper: for existence of a potion color.
- The potion has custom effectsTrue when the potion has custom effects. Paper: for the presence of custom potion effects.
- The potion has custom potion nameTrue when the potion has custom potion name. Paper: for existence of a custom potion name translation suffix.
- The repairable has repair costTrue when the repairable has repair cost. Paper: to see if this has a repair penalty.
- The suspicious stew has custom effectsTrue when the suspicious stew has custom effects. Paper: for the presence of custom potion effects.
- The tropical fish bucket has variantTrue when the tropical fish bucket has variant. Paper: for existence of a variant tag indicating a specific fish will be spawned.
- The writable book has pagesTrue when the writable book has pages. Paper: for the existence of pages in the book.
- Tropical fish bucket body colorGives the tropical fish bucket's body color, one of the dye color values. Paper: the color of the fish's body.
- Tropical fish bucket patternGives the tropical fish bucket's pattern, one of the pattern values. Paper: the fish's pattern.
- Tropical fish bucket pattern colorGives the tropical fish bucket's pattern color, one of the dye color values. Paper: the color of the fish's pattern.
- Tropical fish bucket with body colorGives the item back with its body color set to one of the dye color values you pick. Paper: the color of the fish's body.
- Tropical fish bucket with patternGives the item back with its pattern set to one of the pattern values you pick. Paper: the fish's pattern.
- Tropical fish bucket with pattern colorGives the item back with its pattern color set to one of the dye color values you pick. Paper: the color of the fish's pattern.
- Use up the item in handTake some items out of the stack in a player's hand, like using up one potion.
- Wear down the item in handTake durability off the item in hand. If it runs out, the item breaks and is gone.
- Writable book page countGives the writable book's page count, a whole number. Paper: the number of pages in the book.
Menus 59
- Add to a carry valueAdd a number to a carry value of an open menu. A missing value starts at 0.
- Ask to confirmOpen a small menu asking a player to confirm: a green Yes button and a red No, with carry values.
- Ask to confirm (custom)Open a small menu asking a player to confirm, with your own names and items on the yes and no buttons.
- Back buttonPut a button that takes a player back to the menu they came from, or closes the menu if there is none.
- Button with a permissionPut a button in the menu only players with a permission can use. Without it the slot is left out or shows a message when clicked.
- Carry valueOne carry value of the menu a player has open (or just clicked), by name, as text and as a number.
- Change the menu rowsMake a player's open menu taller or shorter, keeping the buttons that still fit. The menu is shown again.
- Change the menu titleChange the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.
- Change the paged listGive a paged menu a new list of entries. It stays on its page, or the last page if the list got shorter.
- Clear carry valuesTake every carry value off a player's open menu.
- Close everyone's menuClose the menu of every player online who has one open, optionally only a given menu.
- Close on clickChoose whether clicking a button closes the menu, for one slot or for every button.
- Close the menuClose whatever menu a player has open, as if they pressed escape.
- Copy a menu slotCopy a button into another slot of an open menu, replacing what was there.
- Count carry valuesHow many carry values a player's open menu holds.
- Cycle buttonPut a button that steps through a list of options, one per click, keeping the choice as a carry value.
- DecorationPut an item in the menu that does nothing when clicked: a label, a divider or a hint.
- Empty a menu slotTake the button out of one slot of an open menu.
- Empty the menuTake every button out of an open menu, ready to be filled again.
- Fill a columnFill the empty slots of one column of the menu with an item.
- Fill a range of slotsFill the empty slots from one slot to another with an item.
- Fill a rowFill the empty slots of one row of the menu with an item.
- Fill empty slotsFill every empty slot of the menu a player has open with one item, like grey glass, as a border.
- Fill the borderFill the empty slots around the edge of the menu with one item, like grey glass.
- Forget menu historyForget the menus a player stepped through, so a back button closes the menu instead.
- Go back a menuTake a player back to the menu they came from, as it was. With nowhere to go back to it closes the menu.
- Go to menu pageTurn a paged menu to a page number. A page past the last goes to the last.
- Has a carry valueWhether a player's open menu carries a value of that name.
- Has a next pageWhether a player's paged menu has a page after the one showing.
- Has a previous pageWhether a player's paged menu has a page before the one showing.
- Has menu openWhether a player has one of a flow's menus open now, a given one or any.
- Item buttonPut a button in the menu that looks like an item you made, with its own name, lore and enchantments.
- Lock the menuMake an open menu ignore every click, or listen again. Handy while a flow works.
- Menu click cooldownMake an open menu ignore clicks that come too soon after the one before, so nobody double buys.
- Menu cooldown leftHow many ticks until an open menu listens to a click again, and whether it's ready.
- Menu detailsFacts about a player's open menu: its name, title, rows, how many buttons it has, its page and its history depth.
- Menu historyHow many menus a player has stepped through to get here, and the name of the one before.
- Menu is lockedWhether a player's open menu is ignoring clicks.
- Menu pageWhich page of a paged menu a player is on, how many pages there are, and whether it's the first or last.
- Menu slot infoWhat is in one slot of an open menu: the item, its name, its button value and whether it closes the menu.
- Menu slot is emptyWhether one slot of an open menu has no button.
- Move a menu slotMove a button to another slot of an open menu, leaving the first slot empty.
- Next menu pageTurn a paged menu to the next page. On the last page it stays there.
- Number buttonPut a + or - button in the menu. Each click changes a number carry value by a step, between a least and a most.
- Open a menuOpen a chest menu for a player with a title, some rows and carry values. Add slot buttons after it.
- Open a menu for everyoneOpen the same menu for every player online, each with their own copy to click.
- Open a menu one step onOpen another menu and remember the one it came from, so a back button can return to it.
- Open a paged menuOpen a menu from a list of entries, with previous and next buttons and a page carry value that keeps the page number.
- Page buttonPut a next or previous page button where you want it in a paged menu.
- Previous menu pageTurn a paged menu back a page. On the first page it stays there.
- Refresh the menuRedraw an open menu so buttons that show a carry value or a state are up to date.
- Remove a carry valueTake one carry value off a player's open menu.
- Set a carry valueSet one carry value of a player's open menu, for the click flows and for buttons that show it.
- Slot buttonPut a button in a slot of the menu a player has open: an item with a name, lore and a button value.
- Sound on clickMake one button play a sound to the player when it's clicked.
- Sound on every clickMake every button in an open menu play a sound when it's clicked, unless it has its own.
- Swap two menu slotsSwap the buttons in two slots of an open menu.
- Toggle buttonPut an on/off button in the menu. Each click flips a true or false carry value and swaps its item.
- Update a buttonChange the name, lore or amount of one button in an open menu, keeping its button value.
Scoreboards & teams 116
- A player's scoreA player's score in an objective. Has score says whether they have one at all.
- Add a name to a teamPut any name on a team, like an NPC or a word, taking it off any other team. Players use Join a team.
- Add a sidebar lineAdd a line under a player's sidebar. A sidebar holds at most 15 lines.
- Add to a player's scoreAdd to a player's score in an objective, or take away with a negative number.
- Add to a scoreAdd to someone's score in an objective, or take away with a negative number.
- All boss barsThe names of every boss bar the server has made, and how many.
- All objectivesThe names of every objective on the server, and how many there are.
- All teamsThe names of every team on the server, and how many there are.
- Boss bar countdown leftHow many seconds a countdown bar has left, and whether it is still running.
- Boss bar detailsA boss bar's title, colour, style, how full it is and who sees it. Has bar says whether it exists.
- Boss bar existsWhether a boss bar with this name has been made and not removed.
- Boss bar is shown toWhether a boss bar is currently shown to a particular player.
- Boss bar is visibleWhether a boss bar is switched on, whoever it is shown to.
- Boss bar viewersThe names of the players a boss bar is shown to, and how many.
- Can hurt each otherWhether the first player can hurt the second: yes unless they share a team with friendly fire off.
- Change boss bar progress byFill or drain a boss bar by an amount from -1 to 1, stopping at empty and at full.
- Clear everyone's sidebarTake the own sidebar off every player's screen at once.
- Clear their sidebarTake a player's own sidebar off their screen completely.
- Copy a scoreCopy someone's score from one objective into another, replacing what was there.
- Delete a teamDelete a team. Its members stay on the server but are on no team any more.
- Delete an objectiveDelete an objective and every score in it. If it was on a display slot, the slot is cleared.
- Empty a teamTake every member off a team but keep the team and its settings.
- Has a scoreWhether someone has any score at all in an objective, even 0.
- Has list textWhether a flow gave a player a custom player list header or footer.
- Has their own sidebarWhether a flow has given a player a sidebar of their own.
- Hide boss barTake a boss bar off a player's screen. Others still see it.
- Hide boss bar from everyoneTake a boss bar off every player's screen but keep the bar so it can be shown again.
- Hide from the player listTake a player off everyone's player list, so they can be online without showing in Tab.
- Hide or show a boss barSwitch a boss bar off or on for all its viewers without removing it or forgetting who sees it.
- Insert a sidebar linePut a new line into a player's sidebar at a place, moving the lines from there down one. At most 15 lines.
- Is in the player listWhether a player shows on everyone's player list.
- Is on any teamCheck if a player is on any team, whichever one. Use it to put newcomers on a team.
- Is on teamCheck if a player is on the team you name, such as red or staff. Use it to branch by team.
- Join a teamPut a player on a team, taking them off any other. Their name takes the team's colour and prefix.
- Keep a score in rangePull someone's score up to a lowest or down to a highest number if it is outside them.
- Leaderboard textThe best scores as ready-to-send text, one line per place, using a line you write.
- Leave their teamTake a player off whichever team they're on.
- Lowest scoresThe lowest scores in an objective, worst first, as names and numbers.
- Make a boss barMake a boss bar with a title, a colour and how full it is. Show it to players with Show boss bar.
- Make a boss bar with effectsMake a boss bar with a colour, style, how full it is and its sky, music and fog effects in one go.
- Make a teamMake a team with a name colour and a prefix. Making one that exists changes its colour and prefix.
- Make an objectiveMake a scoreboard objective to keep scores in, like kills or coins. Making one that exists changes its title.
- Make an objective with optionsMake an objective that follows the game (health, food, level or xp) or keeps your own scores, shown as numbers or hearts.
- Message a teamSend a chat message to every online member of a team and nobody else.
- Move a team into anotherMove every member of one team onto another team, which must exist. The first team is left empty.
- Names with a scoreEvery name that has a score in an objective, in alphabetical order, and how many.
- Objective detailsAn objective's title, what it counts and how it is shown. Has objective says whether it exists at all.
- Objective existsWhether an objective with this name has been made.
- Objective in a slotWhich objective is on a display slot right now, if any.
- Objective totalsThe total, average, highest and lowest of an objective's scores.
- On the same teamWhether two players are on the same team. Two players on no team are not.
- Player list orderWho the player list shows, in the order it shows them: by team name, then by name, spectators last.
- Player list textThe header and footer a player's list shows, as plain text. Has text says whether a flow set any.
- Player's teamThe name of the team a player is on. It is empty when they are on none.
- Put everyone on a teamPut every player online on one team, taking them off any other.
- Rank in an objectiveSomeone's place in an objective, 1 for the best. Equal scores share a place.
- Read a sidebar lineWhat one line of a player's own sidebar says, how many lines it has and its title, as plain text.
- Remove a sidebar lineTake one line off a player's sidebar, moving the lines under it up.
- Remove boss barTake a boss bar away for good, off every player's screen.
- Remove from a teamTake a player off one particular team, and leave them alone if they are on another.
- Reset a player's scoreRemove a player's score from an objective, so they drop off its list.
- Reset a scoreRemove someone's score from an objective, so it no longer shows.
- Reset every score in an objectiveClear everyone's score in an objective but keep the objective, for a fresh round.
- Reset everyone's list textTake the custom header and footer off every player's player list at once.
- Reset someone everywhereRemove one name's scores from every objective at once.
- Retitle an objectiveChange the name an objective shows above its scores, without touching the scores.
- ScoreSomeone's score in an objective. Has score says whether they have one at all.
- Score equalsWhether someone's score in an objective is exactly a number. No score counts as 0.
- Score is at leastWhether someone's score in an objective is at least a number.
- Score is at mostWhether someone's score in an objective is at most a number. No score counts as 0.
- Score is betweenWhether someone's score in an objective is from a low number up to a high one, both counted.
- See invisible team matesChoose whether members of a team see their invisible team mates as see-through ghosts.
- Set a player's scoreSet a player's score in an objective to an exact whole number, picking the player instead of typing a name.
- Set a scoreSet someone's score in an objective to an exact whole number.
- Set a sidebar lineChange one line of a player's own sidebar, from 1 at the top. Lines above it are filled in blank if needed.
- Set boss bar colourChange a boss bar's colour for everyone who sees it.
- Set boss bar effectTurn one of a boss bar's effects on or off: darker sky, boss music or fog.
- Set boss bar progressSet how full a boss bar is, from 0 (empty) to 1 (full), for everyone who sees it.
- Set boss bar styleChange a boss bar between solid and cut into 6, 10, 12 or 20 segments.
- Set boss bar titleChange the text above a boss bar, for everyone who sees it.
- Set death message visibilityChoose who sees the chat message when one of a team's members dies.
- Set everyone's list footerChange the text below the player list for every player online, and keep their headers.
- Set everyone's list headerChange the text above the player list for every player online, and keep their footers.
- Set friendly fireTurn friendly fire on or off for a team: off stops team mates hurting each other.
- Set name tag visibilityChoose who can see the name tags over a team's members' heads.
- Set sidebar linesShow a player their own sidebar with a title and up to 15 lines of any text, colours and variables.
- Set sidebar lines for everyoneGive every player online their own sidebar with a title and up to 15 lines. Variables are filled in for each player.
- Set sidebar titleChange the title of one player's own sidebar, keeping its lines. Makes the sidebar if they have none.
- Set team collisionChoose who pushes a team's members around when they bump: nobody, other teams or only their own team.
- Set team colourChange the colour of a team's member names, in chat, the tab list and over their heads.
- Set team display nameChange the name a team shows where its own name appears, like on a scoreboard.
- Set team prefixChange the text shown before and after a team's members' names.
- Set team suffixChange only the text shown after a team's members' names, and keep the prefix.
- Set the list text for a teamGive a header and footer to every online member of a team.
- Set the list text in a worldGive a header and footer to every player in one world, like a different one in the nether.
- Set the player list footerChange the text below one player's player list (Tab) and keep their header.
- Set the player list headerChange the text above one player's player list (Tab) and keep their footer.
- Show boss barShow a boss bar to a player, at the top of their screen.
- Show boss bar in a worldShow a boss bar to every player who is in one world right now.
- Show boss bar to everyoneShow a boss bar to every player online. Players who join later are not added.
- Show in the player list againPut a player back on everyone's player list after hiding them.
- Show on a display slotShow an objective on the sidebar, in the tab list or under players' names, one place at a time. Empty clears the slot.
- Show on the sidebarShow an objective's scores on everyone's sidebar, or hide the sidebar with an empty name.
- Show scores as heartsChoose whether an objective's scores show as whole numbers or as hearts.
- Split players into teamsDeal the players online into two to eight teams one after another in name order, so the teams are even.
- Start a boss bar countdownShow a bar that drains over some seconds, with the seconds left in its title, and removes itself at zero.
- Stop a boss bar countdownStop a draining countdown bar where it is. The bar stays on screen until you remove it.
- Take a name off a teamTake a name off a team. A name that was not on it is left as it is.
- Take from a scoreTake a number off someone's score in an objective, down to the smallest whole number a score can be.
- Team detailsA team's colour, prefix, suffix and rules, and how many are on it. Has team says whether it exists.
- Team existsWhether a team with this name has been made.
- Team is emptyWhether a team has nobody on it, or does not exist.
- Team matesThe names of everyone on a player's team except them, and how many.
- Team membersThe names on a team, and how many there are.
- Team of a nameWhich team a name is on, for any name, not only players.
- Top scoresThe highest scores in an objective, best first, as names and numbers.
Effects 71
- Action bar line for players nearbyShow a line above the hotbar to every player within some blocks of a location.
- Block crumbsShow crumbs that look like a chosen block breaking, such as stone chips or leaves.
- Burst a firework at onceMake a firework explode at a location straight away, without flying up first.
- Clear a player's block cracksTake away every crack shown to a player with Show a block cracking.
- Clear everyone's titleTake the title and subtitle off every player's screen straight away.
- Clear titleTake the title and subtitle off a player's screen straight away.
- Coloured dustShow specks of dust in any colour and size, such as a red puff or a blue shimmer.
- Dust that changes colourShow specks of dust that fade from one colour to another as they drift.
- Item crumbsShow crumbs that look like a chosen item breaking or being eaten.
- Launch a fireworkLaunch a firework at a location in a colour, harmless to everyone near it.
- Launch a firework at a playerLaunch a firework from where a player stands, harmless to them and everyone near.
- Launch a multicolour fireworkLaunch a firework that bursts in several colours at once, like red, white and blue.
- Launch a shaped fireworkLaunch a firework with a chosen burst shape, a fade colour, a trail and a twinkle.
- Make a creature swing an armMake a living thing swing its main or off hand, as if it hit something.
- Music note particleShow a coloured music note floating up. The number decides its colour, from green through blue to red.
- Open the sign editorOpen the sign editing screen on a sign for a player, so they can type a message on it.
- Particle arcDraw a curved arch of particles from one location to another, like a thrown item's path.
- Particle boxDraw the twelve edges of a box between two corners, like a region outline.
- Particle circleDraw a flat ring of particles around a location, like a spawn pad or a magic circle.
- Particle discFill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.
- Particle heart shapeDraw a heart outline of particles standing upright over a location.
- Particle helixDraw a spring of particles winding upwards from a location, like a DNA strand or a spell.
- Particle lineDraw a straight line of particles between two locations, like a beam or a path.
- Particle pillarDraw a straight column of particles going up from a location, like a beacon or a quest marker.
- Particle polygonDraw a flat shape with any number of straight sides, like a triangle, hexagon or octagon.
- Particle rectangleDraw the outline of a flat rectangle of particles centred on a location, like an arena border.
- Particle sphereDraw a ball of particles around a location, spread evenly over its surface.
- Particle starDraw a five-pointed star of particles lying flat around a location.
- Particle tornadoDraw a funnel of particles that widens as it rises, like a whirlwind.
- Particle upright ringDraw a ring standing on its edge, like a portal or a hoop you can walk through.
- Particle waveDraw a wavy line of particles between two locations, like a sound wave or a ribbon.
- Particle with a directionMake a single particle fly in a direction at a speed, like a flame shooting up or smoke drifting sideways.
- Particles for one playerShow particles at a location that only one player can see, nobody else.
- Particles on an entityShow particles around the point one block above an entity's feet, like an aura on a boss.
- Play a hurt animationMake a living thing flinch and flash red without taking any damage.
- Play a notePlay one note block note, in any instrument, to a player as if a note block at that place was struck.
- Play a soundPlay a sound to one player, where they stand. Only they hear it.
- Play a sound at a placePlay a sound at a location that everyone near it hears, getting quieter further away.
- Play a sound for one player at a placePlay a sound that seems to come from a location, heard by one player only.
- Play a sound from an entityPlay a sound that seems to come from an entity and follows it as it moves.
- Play a sound in a volume groupPlay a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).
- Play a sound to a whole worldPlay a sound to every player in one world, like an alarm in the nether only.
- Play a sound to everyonePlay the same sound to every player on the server, wherever they are.
- Play a sound to players nearbyPlay a sound to every player within some blocks of a location, at the same volume for each.
- Play a world sound in a volume groupPlay a sound at a location that everyone near hears, following their chosen volume slider.
- Play an entity effectPlay a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.
- Play playlistStart a playlist from Elementium Sounds for a player, replacing whatever music they hear now. It takes over from your rules until it ends or Stop playlist runs.
- Reset the player list textTake the custom header and footer off a player's player list (Tab), back to the plain one.
- Set everyone's player list textSet the lines above and below the player list (Tab) for every player at once.
- Set the player list textSet the lines above and below the player list (Tab) for a player, colours and all.
- Show a block crackingShow cracks on a block to one player, as if it were being mined. Nothing really breaks.
- Show a fake areaMake a box of blocks look different to one player only, up to 1,000 blocks. Nothing really changes.
- Show a fake blockMake one block look different to one player only. The real block and everyone else are untouched.
- Show a subtitleShow only the small subtitle line on a player's screen, with no big title above it.
- Show a titleShow a player a big title and subtitle in the middle of their screen, with fade times in ticks.
- Show a title to a whole worldShow a title and subtitle to every player in one world.
- Show a title to players nearbyShow a title and subtitle to every player within some blocks of a location.
- Show an action bar lineShow a player a short line above their hotbar. It fades on its own after a couple of seconds.
- Show an action bar line to a whole worldShow a line above the hotbar to every player in one world.
- Show different gearMake a creature or player look like it wears an item, to one player only. Nothing is really equipped.
- Show different sign textMake a sign read different words to one player only. The real sign is not changed.
- Show everyone a timed titleShow every player a title with your own fade-in, stay and fade-out times.
- Show everyone a titleShow every player on the server the same title and subtitle, like a countdown or an event start.
- Show everyone an action bar lineShow every player the same line above their hotbar for a moment.
- Show particlesShow a puff of particles at a location that everyone near it sees. At most 500.
- Show the real area againShow a player the true blocks in a box, undoing any fake ones there.
- Show the real block againShow a player the true block at a spot, undoing a fake one.
- Stop every soundStop every sound a player is hearing right now, whatever it is.
- Stop one volume group of soundsStop every sound a player is hearing in one group, like all the music or all the ambience.
- Stop playlistStop the Elementium Sounds playlist a player is hearing, straight away. Music from a rule stays off until they leave that rule's biome, area or time.
- Stop soundsStop a sound a player is hearing, or every sound, like music from a disc.
Economy 12
- BalanceHow much money a player has, from the server's economy plugin (through Vault).
- Format moneyWrite an amount of money the way the economy shows it, with a dollar sign, commas and two decimals.
- Give moneyAdd money to a player's balance, from nowhere: a reward, a refund or a payout.
- Give money to everyone onlineGive every player who is online right now the same amount of money, like a server-wide event reward.
- Has moneyWhether a player has at least this much money.
- Money online players holdThe total money held by everyone online now, and the average each. Useful to watch inflation.
- Money rankWhere a player stands on the money list, 1 for the richest, and how many players have any money.
- Pay a playerMove money from one player to another. It refuses if the payer doesn't have enough.
- Richest playersThe players with the most money in the runtime's own economy, richest first, as a ready-made list.
- Set balanceSet a player's money to an exact amount, whatever they had before. Use it to reset or correct a balance.
- Take a share of their moneyTake a percent of what a player has, like a tax or a death fine. Someone with nothing loses nothing.
- Take moneyTake money from a player's balance. It refuses (and the flow stops) if they don't have enough.
Permissions & ranks 38
- Add to groupPut a player in a LuckPerms group, for good or for some seconds. Only groups the server allows.
- Demote on trackMove a player one group down a LuckPerms track, or off its first group. The lower group must be one the server allows.
- Give temporary permissionGive a player a permission node for some seconds, after which it drops off by itself. Only for nodes the server's allow-grants list names.
- Group existsWhether a LuckPerms group with this name exists on the server.
- Group has permissionWhether a group has a permission node, its own or one it inherits, counting wildcards like server.*.
- Group inherits groupWhether one group gets everything from another, directly or through the groups between them.
- Group metaA saved value LuckPerms keeps for a group under a key, its own or from the groups it inherits.
- Group parentsThe groups a group inherits from directly, and how many. Found is false for an unknown group.
- Group prefixThe prefix a group gives its members. Found is false when the group does not exist or has none.
- Group weightA group's weight, the number LuckPerms ranks groups by so the heavier group wins. Found is false for an unknown group.
- Groups of a playerEvery LuckPerms group a player is in, their main group first, and how many that is.
- Has permissionWhether a player has a permission node, from LuckPerms or any permissions plugin, or by being op.
- Has permission in worldWhether a player has a permission node when they are in a world, counting nodes set only for that world.
- Is in groupWhether a player is in a LuckPerms group, directly or through one it inherits.
- Is main groupWhether a group is a player's main group, the rank shown for them, and not only one they are in.
- Online group membersEvery online player who is in a LuckPerms group, directly or through one it inherits, and how many.
- Permission settingWhether a permission node is set to true, set to false or not set at all for a player, groups and wildcards counted.
- Permissions given to a playerThe permission nodes set on a player directly, not through their groups, and how many.
- Player metaA saved value LuckPerms keeps for a player under a key, like homes: their own, or else from their groups.
- Player prefixThe prefix a player shows with: their own, or else the prefix of their heaviest group that has one.
- Player suffixThe suffix a player shows with: their own, or else the suffix of their heaviest group that has one.
- Promote on trackMove a player one group up a LuckPerms track, or onto its first group. It refuses at the top, and for groups the server does not allow.
- RankA player's main LuckPerms group (their rank) and its chat prefix.
- Set group metaSave a value for a whole group under a key in LuckPerms, like homes = 5. The group must exist.
- Set group permissionGive a whole group a permission node, or set it to false. It refuses a node the server's allow-grants list does not name.
- Set group prefixChange the prefix every member of a group shows with. Empty takes it off. The group must exist.
- Set main groupMake a group a player's main group, the rank shown for them. They must already be in it, or it refuses.
- Set permissionGive a player a permission node, or set it to false to take it away. It refuses a node the server's allow-grants list does not name.
- Set player metaSave a value for a player under a key in LuckPerms, like homes = 3, replacing an older one.
- Set player prefixGive one player their own chat prefix that beats their groups'. Empty takes it off again.
- Set player suffixGive one player their own chat suffix that beats their groups'. Empty takes it off again.
- Take out of groupRemove a player from a LuckPerms group, such as a trial rank. They keep the groups they are in otherwise.
- Temporary permission time leftHow many seconds a player has left on a temporary permission. Found is false when it is not temporary.
- Track groupsThe groups of a LuckPerms track from lowest to highest. Found is false for an unknown track.
- Track positionWhere a player stands on a LuckPerms track: which of its groups they are in, counting from 1. Found is false when off it.
- Unset group permissionRemove a permission node a group was given directly. Its members lose it unless they have it another way.
- Unset permissionRemove a permission node a player was given directly, in everywhere or one world. Groups keep theirs.
- Unset player metaRemove a value LuckPerms keeps for a player under a key. Their groups' value shows again.
Regions & protection 41
- Add to a regionMake a player a member or an owner of a region. They can build where others are blocked.
- All flags of a regionEvery rule set on a region, one 'flag=value' line each.
- Build a region's shellBuild only the walls, floor and roof of a region and leave the inside alone. At most 4096 blocks a run.
- Centre of a regionThe middle of a region: the exact middle, the middle of its floor and the middle of its top face.
- Clear a regionRemove the blocks inside a region, all of them or just one type. At most 4096 blocks a run.
- Clear a region flagTake a rule off a region, so it stops guarding that.
- Copy a regionMake a copy of a region under a new name, some blocks away, with its flags, members and priority.
- Count blocks in a regionHow many blocks of one type are inside a region.
- Define a regionMake a named box between two corners. Players, mobs and blocks inside it can then be checked, protected and found.
- Define a region around a spotMake a named box around a centre: so many blocks out to each side, and so many up and down.
- Delete a regionRemove a region, its flags and its members. The blocks inside stay as they are.
- Entities in a regionThe mobs and other entities of a kind alive inside a region, as a list, the first 100 only. Players are not counted.
- Expand a regionStretch a region by some blocks on one side, or on every side at once.
- Fill a regionFill every block of a region with one block. At most 4096 blocks a run.
- Flag allows it hereWhether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner.
- Flag at a spotWhat a rule is set to at a location: the value from the highest priority region there that sets it.
- List regionsEvery region defined, or just those in one world, as a list of names with how many there are.
- Location is in a regionWhether a location is inside a named region.
- Message everyone in a regionSend a chat message to every player inside a region and no one else.
- Move a regionSlide a whole region by some blocks east, up and south, keeping its size.
- Move everyone out of a regionTeleport every player inside a region to one place, like the lobby.
- Player belongs to a regionWhether a player is a member or owner of a region. Owners count as members.
- Player is in a regionWhether a player is standing inside a named region.
- Player is in any regionWhether a player is inside at least one region.
- Players in a regionEvery online player inside a region, as a list, with how many there are.
- Random spot in a regionA random location inside a region: anywhere, or standing on the highest block of a random column.
- Read a region flagWhat a rule is set to on a region, and whether it is set at all.
- Region existsWhether a region with this name has been defined.
- Region factsA region's world, its corners, its size on each side, its volume, its centre, its priority and how many flags and people it has.
- Region has no playersWhether no online player is inside a region.
- Regions at a spotThe regions a location is in, highest priority first, and the first one by itself.
- Remove from a regionTake a player off a region's members or owners.
- Rename a regionGive a region a new name, keeping its box, flags and members.
- Replace blocks in a regionSwap one block type for another inside a region. At most 4096 blocks a run.
- Send a player to a regionTeleport a player to the middle of a region, or the middle of its floor.
- Set a region flagSet a rule on a region. deny build stops non-members building; deny enter keeps them out; messages greet or farewell players.
- Set region priorityWhere two regions overlap, the one with the higher priority decides which flags count.
- Show a title in a regionShow a title and subtitle to every player inside a region and no one else.
- Shrink a regionPull one side of a region in by some blocks, or every side at once. It must keep at least one block.
- Stretch to full heightMake a region reach from the bottom of the world to the build limit, keeping its width and depth.
- Who belongs to a regionThe names of a region's members, owners or both, as a list.
Timers 13
- Change a timer's intervalChange how often a repeating timer runs. Its next run is counted again from now.
- CountdownCount down from some seconds on a player's screen, one number a second, then show a last line.
- List timersThe names of every timer running on the server, and how many there are.
- Pause a timerFreeze a named timer where it is, so it stops counting until Resume a timer is used. Nothing is lost.
- Repeat a flowRun another flow every few ticks, some times or until stopped, while this flow carries straight on.
- Resume a timerStart a paused timer again, with the time it had left when it was paused.
- Run a flow laterRun another flow after some ticks, for the same player, while this flow carries straight on.
- Server ticksHow many ticks and seconds the server has run, to time things like a parkour run.
- Stop a timerStop a timer that Run a flow later or Repeat a flow started, by its name.
- Stop every timerStop all running timers at once, repeating and delayed ones alike. Use it to reset an arena or wind a minigame down.
- Time left on a timerHow long until a named timer next runs, and how many runs it has left.
- Timer is runningWhether a named timer exists and is counting, not paused.
- Wait ticksPause the flow for some ticks, then carry on. 20 ticks are a second, so this can wait less than one.
Saved data 15
- Add to a saved listAdd an item to the end of a list saved against the server, a player, an entity, an item or a block.
- Add to a saved numberAdd to a number saved against the server, a player, an entity, an item or a block. Nothing saved counts as 0.
- Flip a saved on/offSwitch a saved yes/no between true and false. Nothing saved, or anything but true, becomes true.
- Forget a valueDelete a saved value, so it reads as empty again.
- Forget everything savedDelete every value saved against the server, a player, an entity, an item or a block, in one go.
- Has a saved valueWhether anything is saved under a key against the server, a player, an entity, an item, a block or the menu.
- Keep the highest numberSave a number only if it beats the saved one, like a personal best. Nothing saved counts as beaten.
- Save a valueSave a value against the server, a player, an entity, an item, a block or the open menu, by key.
- Save a value if emptySave a value only when nothing is saved under that key yet, so a starting value never overwrites real progress.
- Saved keysThe names of every value saved against the server, a player, an entity, an item or a block.
- Saved list containsWhether a saved list holds an entry that matches exactly.
- Saved list entryOne entry of a saved list, picked by its position, counting from 1.
- Saved list lengthHow many entries a saved list holds. A key with nothing saved counts as an empty list.
- Saved valueA value saved against the server, a player, an entity, an item, a block or the open menu.
- Take out of a saved listRemove the first matching entry from a saved list. Nothing happens if the list has no such entry.
Logic 330
- AndTrue when A and B are both true.
- Anvil damaged: set breakingChanges the anvil damaged's breaking before the server goes on with it. Paper: anvil is breaking on this use. Only before any Wait.
- Anvil damaged: set damage stateChanges the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.
- Arrow body count change: set new amountChanges the arrow body count change's new amount before the server goes on with it. Paper: the final amount of arrows in the entity's body. Only before any Wait.
- Block can build: set buildableChanges the block can build's buildable before the server goes on with it. Paper: the block can be built here or not. Only before any Wait.
- Block damage: set insta breakChanges the block damage's insta break before the server goes on with it. Paper: the block should instantly break when damaged by the player. Only before any Wait.
- Block exp: set exp to dropChanges the block exp's exp to drop before the server goes on with it. Paper: the amount of experience dropped by the block after the event has processed. Only before any Wait.
- Block explode: set yieldChanges the block explode's yield before the server goes on with it. Paper: the percentage of blocks to drop from this explosion. Only before any Wait.
- Block lock check: set locked messageChanges the block lock check's locked message before the server goes on with it. Paper: the locked message that will be sent if the player cannot open the block. Only before any Wait.
- Block lock check: set resultChanges the block lock check's result before the server goes on with it. Paper: the result of this event. Only before any Wait.
- Block multi place: set buildChanges the block multi place's build before the server goes on with it. Only before any Wait.
- Cancel bell ringStops this from happening, as if it never did: a bell is being rung. Only in a flow that starts when a bell is being rung, before any Wait.
- Cancel block damageStops this from happening, as if it never did: a block is damaged by a player. Only in a flow that starts when a block is damaged by a player, before any Wait.
- Cancel block dispenseStops this from happening, as if it never did: an item is dispensed from a block. Only in a flow that starts when an item is dispensed from a block, before any Wait.
- Cancel block explodeStops this from happening, as if it never did: a block explodes. Only in a flow that starts when a block explodes, before any Wait.
- Cancel block igniteStops this from happening, as if it never did: a block is ignited. Only in a flow that starts when a block is ignited, before any Wait.
- Cancel block piston extendStops this from happening, as if it never did: a piston extends. Only in a flow that starts when a piston extends, before any Wait.
- Cancel block piston retractStops this from happening, as if it never did: a piston retracts. Only in a flow that starts when a piston retracts, before any Wait.
- Cancel entity block formStops this from happening, as if it never did: a block is formed by entities. Only in a flow that starts when a block is formed by entities, before any Wait.
- Cancel entity break doorStops this from happening, as if it never did: an Entity breaks a door. Only in a flow that starts when an Entity breaks a door, before any Wait.
- Cancel entity enter love modeStops this from happening, as if it never did: an entity enters love mode. Only in a flow that starts when an entity enters love mode, before any Wait.
- Cancel firework explodeStops this from happening, as if it never did: a firework explodes. Only in a flow that starts when a firework explodes, before any Wait.
- Cancel sheep dye woolStops this from happening, as if it never did: a sheep's wool is dyed. Only in a flow that starts when a sheep's wool is dyed, before any Wait.
- Cancel the eventStop what the player did from happening: the block stays, the chat line isn't sent, the hit does no harm.
- Cancel witch throw potionStops this from happening, as if it never did: a witch throws a potion at a player. Only in a flow that starts when a witch throws a potion at a player, before any Wait.
- Cancel: a bat wakes or sleepsStops this from happening, as if it never did: a bat wakes or sleeps. Only in a flow that starts when a bat wakes or sleeps, before any Wait.
- Cancel: a beacon gives an effectStops this from happening, as if it never did: a beacon gives an effect. Only in a flow that starts when a beacon gives an effect, before any Wait.
- Cancel: a block cooks an itemStops this from happening, as if it never did: a block cooks an item. Only in a flow that starts when a block cooks an item, before any Wait.
- Cancel: a block drops itemsStops this from happening, as if it never did: a block drops items. Only in a flow that starts when a block drops items, before any Wait.
- Cancel: a block feels a vibrationStops this from happening, as if it never did: a block feels a vibration. Only in a flow that starts when a block feels a vibration, before any Wait.
- Cancel: a block hurts an entityStops this from happening, as if it never did: a block hurts an entity. Only in a flow that starts when a block hurts an entity, before any Wait.
- Cancel: a block sets an entity on fireStops this from happening, as if it never did: a block sets an entity on fire. Only in a flow that starts when a block sets an entity on fire, before any Wait.
- Cancel: a boat or minecart is createdStops this from happening, as if it never did: a boat or minecart is created. Only in a flow that starts when a boat or minecart is created, before any Wait.
- Cancel: a boat or minecart is placedStops this from happening, as if it never did: a boat or minecart is placed. Only in a flow that starts when a boat or minecart is placed, before any Wait.
- Cancel: a bow or crossbow is firedStops this from happening, as if it never did: a bow or crossbow is fired. Only in a flow that starts when a bow or crossbow is fired, before any Wait.
- Cancel: a broadcast goes outStops this from happening, as if it never did: a broadcast goes out. Only in a flow that starts when a broadcast goes out, before any Wait.
- Cancel: a cartography table makes a mapStops this from happening, as if it never did: a cartography table makes a map. Only in a flow that starts when a cartography table makes a map, before any Wait.
- Cancel: a cauldron fills or emptiesStops this from happening, as if it never did: a cauldron fills or empties. Only in a flow that starts when a cauldron fills or empties, before any Wait.
- Cancel: a command comes in over RCONStops this from happening, as if it never did: a command comes in over RCON. Only in a flow that starts when a command comes in over RCON, before any Wait.
- Cancel: a crafter block craftsStops this from happening, as if it never did: a crafter block crafts. Only in a flow that starts when a crafter block crafts, before any Wait.
- Cancel: a creeper is struck by lightningStops this from happening, as if it never did: a creeper is struck by lightning. Only in a flow that starts when a creeper is struck by lightning, before any Wait.
- Cancel: a creeper starts to blow upStops this from happening, as if it never did: a creeper starts to blow up. Only in a flow that starts when a creeper starts to blow up, before any Wait.
- Cancel: a dispenser puts armor onStops this from happening, as if it never did: a dispenser puts armor on. Only in a flow that starts when a dispenser puts armor on, before any Wait.
- Cancel: a dispenser shears a mobStops this from happening, as if it never did: a dispenser shears a mob. Only in a flow that starts when a dispenser shears a mob, before any Wait.
- Cancel: a dispenser shootsStops this from happening, as if it never did: a dispenser shoots. Only in a flow that starts before a dispenser shoots, before any Wait.
- Cancel: a dragon fireball landsStops this from happening, as if it never did: a dragon fireball lands. Only in a flow that starts when a dragon fireball lands, before any Wait.
- Cancel: a dropped item vanishesStops this from happening, as if it never did: a dropped item vanishes. Only in a flow that starts when a dropped item vanishes, before any Wait.
- Cancel: a frame or painting is brokenStops this from happening, as if it never did: a frame or painting is broken. Only in a flow that starts when a frame or painting is broken, before any Wait.
- Cancel: a frame or painting is hungStops this from happening, as if it never did: a frame or painting is hung. Only in a flow that starts when a frame or painting is hung, before any Wait.
- Cancel: a frame or painting is removedStops this from happening, as if it never did: a frame or painting is removed. Only in a flow that starts when a frame or painting is removed, before any Wait.
- Cancel: a furnace finishes an itemStops this from happening, as if it never did: a furnace finishes an item. Only in a flow that starts when a furnace finishes an item, before any Wait.
- Cancel: a game rule is changedStops this from happening, as if it never did: a game rule is changed. Only in a flow that starts when a game rule is changed, before any Wait.
- Cancel: a horse jumpsStops this from happening, as if it never did: a horse jumps. Only in a flow that starts when a horse jumps, before any Wait.
- Cancel: a lead breaks or is removedStops this from happening, as if it never did: a lead breaks or is removed. Only in a flow that starts when a lead breaks or is removed, before any Wait.
- Cancel: a lingering potion cloud hitsStops this from happening, as if it never did: a lingering potion cloud hits. Only in a flow that starts when a lingering potion cloud hits, before any Wait.
- Cancel: a lingering potion splashesStops this from happening, as if it never did: a lingering potion splashes. Only in a flow that starts when a lingering potion splashes, before any Wait.
- Cancel: a loot chest refillsStops this from happening, as if it never did: a loot chest refills. Only in a flow that starts when a loot chest refills, before any Wait.
- Cancel: a mob casts a spellStops this from happening, as if it never did: a mob casts a spell. Only in a flow that starts when a mob casts a spell, before any Wait.
- Cancel: a mob changes a blockStops this from happening, as if it never did: a mob changes a block. Only in a flow that starts when a mob changes a block, before any Wait.
- Cancel: a mob composts an itemStops this from happening, as if it never did: a mob composts an item. Only in a flow that starts when a mob composts an item, before any Wait.
- Cancel: a mob drops an itemStops this from happening, as if it never did: a mob drops an item. Only in a flow that starts when a mob drops an item, before any Wait.
- Cancel: a mob enters a blockStops this from happening, as if it never did: a mob enters a block. Only in a flow that starts when a mob enters a block, before any Wait.
- Cancel: a mob explodesStops this from happening, as if it never did: a mob explodes. Only in a flow that starts when a mob explodes, before any Wait.
- Cancel: a mob is dyedStops this from happening, as if it never did: a mob is dyed. Only in a flow that starts when a mob is dyed, before any Wait.
- Cancel: a mob is struck by lightningStops this from happening, as if it never did: a mob is struck by lightning. Only in a flow that starts when a mob is struck by lightning, before any Wait.
- Cancel: a mob jumpsStops this from happening, as if it never did: a mob jumps. Only in a flow that starts when a mob jumps, before any Wait.
- Cancel: a mob loads a crossbowStops this from happening, as if it never did: a mob loads a crossbow. Only in a flow that starts when a mob loads a crossbow, before any Wait.
- Cancel: a mob picks up an itemStops this from happening, as if it never did: a mob picks up an item. Only in a flow that starts when a mob picks up an item, before any Wait.
- Cancel: a mob sets another on fireStops this from happening, as if it never did: a mob sets another on fire. Only in a flow that starts when a mob sets another on fire, before any Wait.
- Cancel: a mob teleportsStops this from happening, as if it never did: a mob teleports. Only in a flow that starts when a mob teleports, before any Wait.
- Cancel: a mob turns into anotherStops this from happening, as if it never did: a mob turns into another. Only in a flow that starts when a mob turns into another, before any Wait.
- Cancel: a mob's item takes damageStops this from happening, as if it never did: a mob's item takes damage. Only in a flow that starts when a mob's item takes damage, before any Wait.
- Cancel: a note block playsStops this from happening, as if it never did: a note block plays. Only in a flow that starts when a note block plays, before any Wait.
- Cancel: a pet diesStops this from happening, as if it never did: a pet dies. Only in a flow that starts when a pet dies, before any Wait.
- Cancel: a pet is tamedStops this from happening, as if it never did: a pet is tamed. Only in a flow that starts when a pet is tamed, before any Wait.
- Cancel: a pet sits down or stands upStops this from happening, as if it never did: a pet sits down or stands up. Only in a flow that starts when a pet sits down or stands up, before any Wait.
- Cancel: a phantom spawnsStops this from happening, as if it never did: a phantom spawns. Only in a flow that starts before a phantom spawns, before any Wait.
- Cancel: a pig is struck by lightningStops this from happening, as if it never did: a pig is struck by lightning. Only in a flow that starts when a pig is struck by lightning, before any Wait.
- Cancel: a piglin trades goldStops this from happening, as if it never did: a piglin trades gold. Only in a flow that starts when a piglin trades gold, before any Wait.
- Cancel: a player boosts with a fireworkStops this from happening, as if it never did: a player boosts with a firework. Only in a flow that starts when a player boosts with a firework, before any Wait.
- Cancel: a player buckets a mobStops this from happening, as if it never did: a player buckets a mob. Only in a flow that starts when a player buckets a mob, before any Wait.
- Cancel: a player buys from a villagerStops this from happening, as if it never did: a player buys from a villager. Only in a flow that starts when a player buys from a villager, before any Wait.
- Cancel: a player cannot sleepStops this from happening, as if it never did: a player cannot sleep. Only in a flow that starts when a player cannot sleep, before any Wait.
- Cancel: a player changes an item frameStops this from happening, as if it never did: a player changes an item frame. Only in a flow that starts when a player changes an item frame, before any Wait.
- Cancel: a player changes game modeStops this from happening, as if it never did: a player changes game mode. Only in a flow that starts when a player changes game mode, before any Wait.
- Cancel: a player changes hotbar slotStops this from happening, as if it never did: a player changes hotbar slot. Only in a flow that starts when a player changes hotbar slot, before any Wait.
- Cancel: a player clicks a spot on an entStops this from happening, as if it never did: a player clicks a spot on an entity. Only in a flow that starts when a player clicks a spot on an entity, before any Wait.
- Cancel: a player crafts an itemStops this from happening, as if it never did: a player crafts an item. Only in a flow that starts when a player crafts an item, before any Wait.
- Cancel: a player drops an itemStops this from happening, as if it never did: a player drops an item. Only in a flow that starts when a player drops an item, before any Wait.
- Cancel: a player eats or drinksStops this from happening, as if it never did: a player eats or drinks. Only in a flow that starts when a player eats or drinks, before any Wait.
- Cancel: a player edits an armor standStops this from happening, as if it never did: a player edits an armor stand. Only in a flow that starts when a player edits an armor stand, before any Wait.
- Cancel: a player empties a bucketStops this from happening, as if it never did: a player empties a bucket. Only in a flow that starts when a player empties a bucket, before any Wait.
- Cancel: a player enchants an itemStops this from happening, as if it never did: a player enchants an item. Only in a flow that starts when a player enchants an item, before any Wait.
- Cancel: a player fills a bucketStops this from happening, as if it never did: a player fills a bucket. Only in a flow that starts when a player fills a bucket, before any Wait.
- Cancel: a player gets in bedStops this from happening, as if it never did: a player gets in bed. Only in a flow that starts when a player gets in bed, before any Wait.
- Cancel: a player gets out of bedStops this from happening, as if it never did: a player gets out of bed. Only in a flow that starts when a player gets out of bed, before any Wait.
- Cancel: a player gets part of an advanceStops this from happening, as if it never did: a player gets part of an advancement. Only in a flow that starts when a player gets part of an advancement, before any Wait.
- Cancel: a player harvests a cropStops this from happening, as if it never did: a player harvests a crop. Only in a flow that starts when a player harvests a crop, before any Wait.
- Cancel: a player has slept long enoughStops this from happening, as if it never did: a player has slept long enough. Only in a flow that starts when a player has slept long enough, before any Wait.
- Cancel: a player hits an entityStops this from happening, as if it never did: a player hits an entity. Only in a flow that starts before a player hits an entity, before any Wait.
- Cancel: a player is fishingStops this from happening, as if it never did: a player is fishing. Only in a flow that starts when a player is fishing, before any Wait.
- Cancel: a player is kickedStops this from happening, as if it never did: a player is kicked. Only in a flow that starts when a player is kicked, before any Wait.
- Cancel: a player jumpsStops this from happening, as if it never did: a player jumps. Only in a flow that starts when a player jumps, before any Wait.
- Cancel: a player learns a recipeStops this from happening, as if it never did: a player learns a recipe. Only in a flow that starts when a player learns a recipe, before any Wait.
- Cancel: a player middle-clicks a blockStops this from happening, as if it never did: a player middle-clicks a block. Only in a flow that starts when a player middle-clicks a block, before any Wait.
- Cancel: a player names a mobStops this from happening, as if it never did: a player names a mob. Only in a flow that starts when a player names a mob, before any Wait.
- Cancel: a player nocks an arrowStops this from happening, as if it never did: a player nocks an arrow. Only in a flow that starts when a player nocks an arrow, before any Wait.
- Cancel: a player opens a signStops this from happening, as if it never did: a player opens a sign. Only in a flow that starts when a player opens a sign, before any Wait.
- Cancel: a player opens an inventoryStops this from happening, as if it never did: a player opens an inventory. Only in a flow that starts when a player opens an inventory, before any Wait.
- Cancel: a player picks a banner patternStops this from happening, as if it never did: a player picks a banner pattern. Only in a flow that starts when a player picks a banner pattern, before any Wait.
- Cancel: a player picks a beacon powerStops this from happening, as if it never did: a player picks a beacon power. Only in a flow that starts when a player picks a beacon power, before any Wait.
- Cancel: a player picks a stonecutter recStops this from happening, as if it never did: a player picks a stonecutter recipe. Only in a flow that starts when a player picks a stonecutter recipe, before any Wait.
- Cancel: a player picks a tradeStops this from happening, as if it never did: a player picks a trade. Only in a flow that starts when a player picks a trade, before any Wait.
- Cancel: a player picks up an arrowStops this from happening, as if it never did: a player picks up an arrow. Only in a flow that starts when a player picks up an arrow, before any Wait.
- Cancel: a player picks up an experience Stops this from happening, as if it never did: a player picks up an experience orb. Only in a flow that starts when a player picks up an experience orb, before any Wait.
- Cancel: a player puts a book on a lecterStops this from happening, as if it never did: a player puts a book on a lectern. Only in a flow that starts when a player puts a book on a lectern, before any Wait.
- Cancel: a player puts a mob on a leadStops this from happening, as if it never did: a player puts a mob on a lead. Only in a flow that starts when a player puts a mob on a lead, before any Wait.
- Cancel: a player removes a leadStops this from happening, as if it never did: a player removes a lead. Only in a flow that starts when a player removes a lead, before any Wait.
- Cancel: a player shears a blockStops this from happening, as if it never did: a player shears a block. Only in a flow that starts when a player shears a block, before any Wait.
- Cancel: a player shears a mobStops this from happening, as if it never did: a player shears a mob. Only in a flow that starts when a player shears a mob, before any Wait.
- Cancel: a player sneaksStops this from happening, as if it never did: a player sneaks. Only in a flow that starts when a player sneaks, before any Wait.
- Cancel: a player sprintsStops this from happening, as if it never did: a player sprints. Only in a flow that starts when a player sprints, before any Wait.
- Cancel: a player starts or stops flyingStops this from happening, as if it never did: a player starts or stops flying. Only in a flow that starts when a player starts or stops flying, before any Wait.
- Cancel: a player starts spectatingStops this from happening, as if it never did: a player starts spectating. Only in a flow that starts when a player starts spectating, before any Wait.
- Cancel: a player stops spectatingStops this from happening, as if it never did: a player stops spectating. Only in a flow that starts when a player stops spectating, before any Wait.
- Cancel: a player swaps handsStops this from happening, as if it never did: a player swaps hands. Only in a flow that starts when a player swaps hands, before any Wait.
- Cancel: a player takes a lectern bookStops this from happening, as if it never did: a player takes a lectern book. Only in a flow that starts when a player takes a lectern book, before any Wait.
- Cancel: a player teleportsStops this from happening, as if it never did: a player teleports. Only in a flow that starts when a player teleports, before any Wait.
- Cancel: a player throws or shoots somethStops this from happening, as if it never did: a player throws or shoots something. Only in a flow that starts when a player throws or shoots something, before any Wait.
- Cancel: a player trades with a villagerStops this from happening, as if it never did: a player trades with a villager. Only in a flow that starts when a player trades with a villager, before any Wait.
- Cancel: a player tries to pick up an iteStops this from happening, as if it never did: a player tries to pick up an item. Only in a flow that starts when a player tries to pick up an item, before any Wait.
- Cancel: a player turns a lectern pageStops this from happening, as if it never did: a player turns a lectern page. Only in a flow that starts when a player turns a lectern page, before any Wait.
- Cancel: a player uses a flower potStops this from happening, as if it never did: a player uses a flower pot. Only in a flow that starts when a player uses a flower pot, before any Wait.
- Cancel: a player uses a portalStops this from happening, as if it never did: a player uses a portal. Only in a flow that starts when a player uses a portal, before any Wait.
- Cancel: a player uses a smithing tableStops this from happening, as if it never did: a player uses a smithing table. Only in a flow that starts when a player uses a smithing table, before any Wait.
- Cancel: a player uses an end gatewayStops this from happening, as if it never did: a player uses an end gateway. Only in a flow that starts when a player uses an end gateway, before any Wait.
- Cancel: a player writes in a bookStops this from happening, as if it never did: a player writes in a book. Only in a flow that starts when a player writes in a book, before any Wait.
- Cancel: a player writes on a signStops this from happening, as if it never did: a player writes on a sign. Only in a flow that starts when a player writes on a sign, before any Wait.
- Cancel: a player's attack rechargesStops this from happening, as if it never did: a player's attack recharges. Only in a flow that starts when a player's attack recharges, before any Wait.
- Cancel: a player's hunger changesStops this from happening, as if it never did: a player's hunger changes. Only in a flow that starts when a player's hunger changes, before any Wait.
- Cancel: a player's spawn point is setStops this from happening, as if it never did: a player's spawn point is set. Only in a flow that starts when a player's spawn point is set, before any Wait.
- Cancel: a player's tool loses durabilityStops this from happening, as if it never did: a player's tool loses durability. Only in a flow that starts when a player's tool loses durability, before any Wait.
- Cancel: a portal is createdStops this from happening, as if it never did: a portal is created. Only in a flow that starts when a portal is created, before any Wait.
- Cancel: a potion effect changesStops this from happening, as if it never did: a potion effect changes. Only in a flow that starts when a potion effect changes, before any Wait.
- Cancel: a potion finishes brewingStops this from happening, as if it never did: a potion finishes brewing. Only in a flow that starts when a potion finishes brewing, before any Wait.
- Cancel: a projectile hits somethingStops this from happening, as if it never did: a projectile hits something. Only in a flow that starts when a projectile hits something, before any Wait.
- Cancel: a projectile is launchedStops this from happening, as if it never did: a projectile is launched. Only in a flow that starts when a projectile is launched, before any Wait.
- Cancel: a pufferfish puffs upStops this from happening, as if it never did: a pufferfish puffs up. Only in a flow that starts when a pufferfish puffs up, before any Wait.
- Cancel: a raid beginsStops this from happening, as if it never did: a raid begins. Only in a flow that starts when a raid begins, before any Wait.
- Cancel: a sheep regrows woolStops this from happening, as if it never did: a sheep regrows wool. Only in a flow that starts when a sheep regrows wool, before any Wait.
- Cancel: a shield is knocked downStops this from happening, as if it never did: a shield is knocked down. Only in a flow that starts when a shield is knocked down, before any Wait.
- Cancel: a shulker makes a copyStops this from happening, as if it never did: a shulker makes a copy. Only in a flow that starts when a shulker makes a copy, before any Wait.
- Cancel: a sign command is about to runStops this from happening, as if it never did: a sign command is about to run. Only in a flow that starts when a sign command is about to run, before any Wait.
- Cancel: a sponge soaks up waterStops this from happening, as if it never did: a sponge soaks up water. Only in a flow that starts when a sponge soaks up water, before any Wait.
- Cancel: a strider gets cold or warmStops this from happening, as if it never did: a strider gets cold or warm. Only in a flow that starts when a strider gets cold or warm, before any Wait.
- Cancel: a structure is looked upStops this from happening, as if it never did: a structure is looked up. Only in a flow that starts when a structure is looked up, before any Wait.
- Cancel: a target block is hitStops this from happening, as if it never did: a target block is hit. Only in a flow that starts when a target block is hit, before any Wait.
- Cancel: a totem of undying saves someoneStops this from happening, as if it never did: a totem of undying saves someone. Only in a flow that starts when a totem of undying saves someone, before any Wait.
- Cancel: a turtle heads homeStops this from happening, as if it never did: a turtle heads home. Only in a flow that starts when a turtle heads home, before any Wait.
- Cancel: a turtle lays eggsStops this from happening, as if it never did: a turtle lays eggs. Only in a flow that starts when a turtle lays eggs, before any Wait.
- Cancel: a turtle or frog fertilizes an eStops this from happening, as if it never did: a turtle or frog fertilizes an egg. Only in a flow that starts when a turtle or frog fertilizes an egg, before any Wait.
- Cancel: a turtle starts to digStops this from happening, as if it never did: a turtle starts to dig. Only in a flow that starts when a turtle starts to dig, before any Wait.
- Cancel: a vehicle is destroyedStops this from happening, as if it never did: a vehicle is destroyed. Only in a flow that starts when a vehicle is destroyed, before any Wait.
- Cancel: a vehicle takes damageStops this from happening, as if it never did: a vehicle takes damage. Only in a flow that starts when a vehicle takes damage, before any Wait.
- Cancel: a villager changes jobStops this from happening, as if it never did: a villager changes job. Only in a flow that starts when a villager changes job, before any Wait.
- Cancel: a villager learns a tradeStops this from happening, as if it never did: a villager learns a trade. Only in a flow that starts when a villager learns a trade, before any Wait.
- Cancel: a villager restocksStops this from happening, as if it never did: a villager restocks. Only in a flow that starts when a villager restocks, before any Wait.
- Cancel: a warden gets angrierStops this from happening, as if it never did: a warden gets angrier. Only in a flow that starts when a warden gets angrier, before any Wait.
- Cancel: a water bottle splashesStops this from happening, as if it never did: a water bottle splashes. Only in a flow that starts when a water bottle splashes, before any Wait.
- Cancel: a witch drinks a potionStops this from happening, as if it never did: a witch drinks a potion. Only in a flow that starts when a witch drinks a potion, before any Wait.
- Cancel: a witch readies a potionStops this from happening, as if it never did: a witch readies a potion. Only in a flow that starts when a witch readies a potion, before any Wait.
- Cancel: a zombified piglin gets angryStops this from happening, as if it never did: a zombified piglin gets angry. Only in a flow that starts when a zombified piglin gets angry, before any Wait.
- Cancel: an anvil gets damagedStops this from happening, as if it never did: an anvil gets damaged. Only in a flow that starts when an anvil gets damaged, before any Wait.
- Cancel: an attack pushes an entityStops this from happening, as if it never did: an attack pushes an entity. Only in a flow that starts when an attack pushes an entity, before any Wait.
- Cancel: an elder guardian curses a playeStops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.
- Cancel: an enderman escapesStops this from happening, as if it never did: an enderman escapes. Only in a flow that starts when an enderman escapes, before any Wait.
- Cancel: an entity enters a portalStops this from happening, as if it never did: an entity enters a portal. Only in a flow that starts when an entity enters a portal, before any Wait.
- Cancel: an entity is ready for a portalStops this from happening, as if it never did: an entity is ready for a portal. Only in a flow that starts when an entity is ready for a portal, before any Wait.
- Cancel: an entity leaves a portalStops this from happening, as if it never did: an entity leaves a portal. Only in a flow that starts when an entity leaves a portal, before any Wait.
- Cancel: an entity steps on somethingStops this from happening, as if it never did: an entity steps on something. Only in a flow that starts when an entity steps on something, before any Wait.
- Cancel: an entity touches a portalStops this from happening, as if it never did: an entity touches a portal. Only in a flow that starts when an entity touches a portal, before any Wait.
- Cancel: an entity uses an end gatewayStops this from happening, as if it never did: an entity uses an end gateway. Only in a flow that starts when an entity uses an end gateway, before any Wait.
- Cancel: an experience bottle breaksStops this from happening, as if it never did: an experience bottle breaks. Only in a flow that starts when an experience bottle breaks, before any Wait.
- Cancel: an explosion is about to happenStops this from happening, as if it never did: an explosion is about to happen. Only in a flow that starts when an explosion is about to happen, before any Wait.
- Cancel: an item goes on cooldownStops this from happening, as if it never did: an item goes on cooldown. Only in a flow that starts when an item goes on cooldown, before any Wait.
- Cancel: an item type goes on cooldownStops this from happening, as if it never did: an item type goes on cooldown. Only in a flow that starts when an item type goes on cooldown, before any Wait.
- Cancel: arrows in a body changeStops this from happening, as if it never did: arrows in a body change. Only in a flow that starts when arrows in a body change, before any Wait.
- Cancel: bone meal is usedStops this from happening, as if it never did: bone meal is used. Only in a flow that starts when bone meal is used, before any Wait.
- Cancel: items are dragged across slotsStops this from happening, as if it never did: items are dragged across slots. Only in a flow that starts when items are dragged across slots, before any Wait.
- Cancel: leaves decayStops this from happening, as if it never did: leaves decay. Only in a flow that starts when leaves decay, before any Wait.
- Cancel: lightning strikesStops this from happening, as if it never did: lightning strikes. Only in a flow that starts when lightning strikes, before any Wait.
- Cancel: loot is made for a chestStops this from happening, as if it never did: loot is made for a chest. Only in a flow that starts when loot is made for a chest, before any Wait.
- Cancel: mending repairs an itemStops this from happening, as if it never did: mending repairs an item. Only in a flow that starts when mending repairs an item, before any Wait.
- Cancel: one action places several blocksStops this from happening, as if it never did: one action places several blocks. Only in a flow that starts when one action places several blocks, before any Wait.
- Cancel: sculk spreadsStops this from happening, as if it never did: sculk spreads. Only in a flow that starts when sculk spreads, before any Wait.
- Cancel: someone starts or stops glidingStops this from happening, as if it never did: someone starts or stops gliding. Only in a flow that starts when someone starts or stops gliding, before any Wait.
- Cancel: someone starts or stops swimmingStops this from happening, as if it never did: someone starts or stops swimming. Only in a flow that starts when someone starts or stops swimming, before any Wait.
- Cancel: something gets in a vehicleStops this from happening, as if it never did: something gets in a vehicle. Only in a flow that starts when something gets in a vehicle, before any Wait.
- Cancel: something gets offStops this from happening, as if it never did: something gets off. Only in a flow that starts when something gets off, before any Wait.
- Cancel: something gets onStops this from happening, as if it never did: something gets on. Only in a flow that starts when something gets on, before any Wait.
- Cancel: something hits something elseStops this from happening, as if it never did: something hits something else. Only in a flow that starts when something hits something else, before any Wait.
- Cancel: something is knocked backStops this from happening, as if it never did: something is knocked back. Only in a flow that starts when something is knocked back, before any Wait.
- Cancel: something leaves a vehicleStops this from happening, as if it never did: something leaves a vehicle. Only in a flow that starts when something leaves a vehicle, before any Wait.
- Cancel: something takes knockbackStops this from happening, as if it never did: something takes knockback. Only in a flow that starts when something takes knockback, before any Wait.
- Cancel: the console runs a commandStops this from happening, as if it never did: the console runs a command. Only in a flow that starts when the console runs a command, before any Wait.
- Cancel: the dragon breathes a cloudStops this from happening, as if it never did: the dragon breathes a cloud. Only in a flow that starts when the dragon breathes a cloud, before any Wait.
- Cancel: the dragon egg appearsStops this from happening, as if it never did: the dragon egg appears. Only in a flow that starts when the dragon egg appears, before any Wait.
- Cancel: the Ender Dragon changes its attStops this from happening, as if it never did: the Ender Dragon changes its attack. Only in a flow that starts when the Ender Dragon changes its attack, before any Wait.
- Cancel: the Ender Dragon shoots a firebaStops this from happening, as if it never did: the Ender Dragon shoots a fireball. Only in a flow that starts when the Ender Dragon shoots a fireball, before any Wait.
- Cancel: the weather changesStops this from happening, as if it never did: the weather changes. Only in a flow that starts when the weather changes, before any Wait.
- Cancel: the whitelist changesStops this from happening, as if it never did: the whitelist changes. Only in a flow that starts when the whitelist changes, before any Wait.
- Cancel: the world border moves its centrStops this from happening, as if it never did: the world border moves its centre. Only in a flow that starts when the world border moves its centre, before any Wait.
- Cancel: the world border starts to moveStops this from happening, as if it never did: the world border starts to move. Only in a flow that starts when the world border starts to move, before any Wait.
- Cancel: thunder starts or stopsStops this from happening, as if it never did: thunder starts or stops. Only in a flow that starts when thunder starts or stops, before any Wait.
- Cancel: time jumps aheadStops this from happening, as if it never did: time jumps ahead. Only in a flow that starts when time jumps ahead, before any Wait.
- Cancel: TNT is litStops this from happening, as if it never did: TNT is lit. Only in a flow that starts when TNT is lit, before any Wait.
- Cancel: two animals breedStops this from happening, as if it never did: two animals breed. Only in a flow that starts when two animals breed, before any Wait.
- Cartography item: set resultChanges the cartography item's result before the server goes on with it. Only before any Wait.
- ChanceTrue some of the time.
- Compare datesWhether one moment is before, after or on the same day as another.
- Compare valuesTrue when two values match (or differ, contain, are bigger...). A member, role or channel matches by who or what it is.
- Compare variableTest a saved value.
- Compost item: set will raise levelChanges the compost item's will raise level before the server goes on with it. Paper: the composter will rise a level. Only before any Wait.
- Cooldown checkCheck whether something is ready again, like a daily reward, and restart its timer.
- Cooldown with replyCarry on when a cooldown is over (and start it again); otherwise tell them how long is left and stop.
- Craft item: set resultChanges the craft item's result before the server goes on with it. Only before any Wait.
- Creeper ignite: set ignitedChanges the creeper ignite's ignited before the server goes on with it. Only before any Wait.
- Egg hatch: set chicks hatchedChanges how many chicks come out of a thrown egg (0 to 4). Only before any Wait.
- Egg throw: set chicks hatchedChanges how many chicks hatch from the egg a player threw (0 to 4). Only before any Wait.
- Enchant item: set exp level costChanges the enchant item's exp level cost before the server goes on with it. Paper: the cost (minimum level) which is displayed as a number on the right hand side of the enchantment offer. Only before any Wait.
- Ender dragon change phase: set new phaseChanges the ender dragon change phase's new phase before the server goes on with it. Paper: the new phase for the ender dragon. Only before any Wait.
- Entity attempt smash attack: set resultChanges the entity attempt smash attack's result before the server goes on with it. Paper: Configures a new result for this event. Only before any Wait.
- Entity breed: set experienceChanges the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.
- Entity damage by block: set damageChanges the entity damage by block's damage before the server goes on with it. Only before any Wait.
- Entity damage by entity: set damageChanges the entity damage by entity's damage before the server goes on with it. Only before any Wait.
- Entity damage item: set damageChanges the entity damage item's damage before the server goes on with it. Paper: the amount of durability damage this item will be taking. Only before any Wait.
- Entity dye: set colorChanges the entity dye's color before the server goes on with it. Paper: the DyeColor the entity is being dyed. Only before any Wait.
- Entity explode: set yieldChanges the entity explode's yield before the server goes on with it. Paper: the percentage of blocks to drop from this explosion. Only before any Wait.
- Entity fertilize egg: set experienceChanges the entity fertilize egg's experience before the server goes on with it. Paper: the amount of experience granted by fertilization. Only before any Wait.
- Entity load crossbow: set consume itemChanges the entity load crossbow's consume item before the server goes on with it. Only before any Wait.
- Entity portal: set search radiusChanges the entity portal's search radius before the server goes on with it. Paper: the Block radius to search in for available portals. Only before any Wait.
- Entity potion effect: set overrideChanges the entity potion effect's override before the server goes on with it. Paper: the new potion effect will override the old potion effect (Only applicable for the CHANGED action). Only before any Wait.
- Entity unleash: set drop leashChanges the entity unleash's drop leash before the server goes on with it. Paper: a leash item should be dropped. Only before any Wait.
- Every Nth timeCount each time it runs and say when it's a round number, like every 100th message.
- Exp bottle: set experienceChanges the exp bottle's experience before the server goes on with it. Paper: This method sets the amount of experience to be created. Only before any Wait.
- Exp bottle: set show effectChanges the exp bottle's show effect before the server goes on with it. Paper: This method sets if the particle effect will be shown. Only before any Wait.
- Explosion prime: set fireChanges the explosion prime's fire before the server goes on with it. Paper: this explosion will create fire or not. Only before any Wait.
- Explosion prime: set radiusChanges the explosion prime's radius before the server goes on with it. Paper: the radius of the explosion. Only before any Wait.
- First that's filled inThe first of a few values that isn't empty, like a nickname, else a name, else Someone.
- Food level change: set food levelChanges the food level change's food level before the server goes on with it. Paper: the resultant food level that the entity involved in this event should be set to. Only before any Wait.
- For eachRun the Each item steps once for every item of a list (at most 50), then Done.
- Furnace extract: set exp to dropChanges the furnace extract's exp to drop before the server goes on with it. Only before any Wait.
- Inventory drag: set resultChanges the inventory drag's result before the server goes on with it. Only before any Wait.
- Is betweenTrue when a number is between two others (both ends count).
- Is emptyTrue when a text is blank or a list has nothing in it.
- Kind of valueWhat a value looks like: a number, a mention, a link... Wire it into a Switch.
- NotFlip true to false and false to true.
- Note play: set instrumentChanges the note play's instrument before the server goes on with it. Paper: Overrides the Instrument to be used. Only before any Wait.
- Only onceCarry on the first time only, per member or for the server; after that, tell them and stop.
- OrTrue when A or B (or both) are true.
- Pick a bandWhich band a number falls in, like a rank for some XP, instead of a chain of Ifs.
- Pick by true/falseOne value when a condition is true, another when it's false.
- Pig zombie anger: set new angerChanges the pig zombie anger's new anger before the server goes on with it. Paper: the new anger resulting from this event. Only before any Wait.
- Player bed enter: set use bedChanges the player bed enter's use bed before the server goes on with it. Paper: the action to take with the interacted bed. Only before any Wait.
- Player bed fail enter: set messageChanges the player bed fail enter's message before the server goes on with it. Only before any Wait.
- Player bed fail enter: set will explodeChanges the player bed fail enter's will explode before the server goes on with it. Only before any Wait.
- Player change beacon effect: set primaryChanges the player change beacon effect's primary before the server goes on with it. Paper: the primary effect NOTE: The primary effect still has to be one of the valid effects for a beacon. Only before any Wait.
- Player edit book: set signingChanges the player edit book's signing before the server goes on with it. Paper: the book is being signed. Only before any Wait.
- Player egg throw: set hatchingChanges the player egg throw's hatching before the server goes on with it. Paper: the egg will hatch or not. Only before any Wait.
- Player egg throw: set hatching typeChanges the player egg throw's hatching type before the server goes on with it. Paper: the type of mob being hatched by the egg. Only before any Wait.
- Player elytra boost: set should consumeChanges the player elytra boost's should consume before the server goes on with it. Paper: to consume the firework or not. Only before any Wait.
- Player exp change: set amountChanges the player exp change's amount before the server goes on with it. Paper: the amount of experience the player will receive. Only before any Wait.
- Player fail move: set allowedChanges the player fail move's allowed before the server goes on with it. Paper: the check should be bypassed and the movement should be allowed. Only before any Wait.
- Player fail move: set log warningChanges the player fail move's log warning before the server goes on with it. Paper: a warning is printed to console. Only before any Wait.
- Player fish: set exp to dropChanges the player fish's exp to drop before the server goes on with it. Paper: the amount of experience received when fishing. Only before any Wait.
- Player item cooldown: set cooldownChanges the player item cooldown's cooldown before the server goes on with it. Paper: the cooldown of the material in ticks. Only before any Wait.
- Player item damage: set damageChanges the player item damage's damage before the server goes on with it. Only before any Wait.
- Player item group cooldown: set cooldownChanges the player item group cooldown's cooldown before the server goes on with it. Paper: the cooldown of the material in ticks. Only before any Wait.
- Player item mend: set repair amountChanges the player item mend's repair amount before the server goes on with it. Paper: the amount the item will be repaired. Only before any Wait.
- Player lectern page change: set new pageChanges the player lectern page change's new page before the server goes on with it. Paper: the page changed to. Only before any Wait.
- Player name entity: set nameChanges the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.
- Player name entity: set persistentChanges the player name entity's persistent before the server goes on with it. Paper: this will set the mob to be persistent. Only before any Wait.
- Player pick item: set source slotChanges the player pick item's source slot before the server goes on with it. Paper: the source slot from which the item that will be put in the players hotbar will be taken. Only before any Wait.
- Player pick item: set target slotChanges the player pick item's target slot before the server goes on with it. Paper: the slot the item that is being picked goes into. Only before any Wait.
- Player pickup arrow: set fly at playerChanges the player pickup arrow's fly at player before the server goes on with it. Only before any Wait.
- Player portal: set can create portalChanges the player portal's can create portal before the server goes on with it. Paper: the server should attempt to create a destination portal or not. Only before any Wait.
- Player portal: set creation radiusChanges the player portal's creation radius before the server goes on with it. Paper: the maximum radius the world is searched for a free space from the given location. Only before any Wait.
- Player portal: set search radiusChanges the player portal's search radius before the server goes on with it. Paper: the Block radius to search in for available portals. Only before any Wait.
- Player purchase: set increase trade usesChanges the player purchase's increase trade uses before the server goes on with it. Paper: the trade will count as a use. Only before any Wait.
- Player purchase: set reward expChanges the player purchase's reward exp before the server goes on with it. Paper: the trade will try to reward exp. Only before any Wait.
- Player set spawn: set forcedChanges the player set spawn's forced before the server goes on with it. Paper: this is a forced spawn location. Only before any Wait.
- Player set spawn: set notificationChanges the player set spawn's notification before the server goes on with it. Paper: the notification message that will be sent to the player. Only before any Wait.
- Player set spawn: set notify playerChanges the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.
- Player shield disable: set cooldownChanges the player shield disable's cooldown before the server goes on with it. Paper: the cooldown of the shield in ticks. Only before any Wait.
- Player trade: set increase trade usesChanges the player trade's increase trade uses before the server goes on with it. Only before any Wait.
- Player trade: set reward expChanges the player trade's reward exp before the server goes on with it. Only before any Wait.
- Player unleash entity: set drop leashChanges the player unleash entity's drop leash before the server goes on with it. Only before any Wait.
- Rate limitAllow something a set number of times in a window, like 5 per minute per member.
- Rate limit with replyCarry on while uses fit in the limit; otherwise tell them to slow down and stop.
- Remote server command: set commandChanges the remote server command's command before the server goes on with it. Only before any Wait.
- Sculk bloom: set chargeChanges the sculk bloom's charge before the server goes on with it. Paper: the charge of the cursor. Only before any Wait.
- Server command: set commandChanges the server command's command before the server goes on with it. Paper: the command that the server will execute. Only before any Wait.
- Set the consume itemChanges the player change beacon effect's consume item before the server goes on with it. Paper: the item used to change the beacon should be consumed. Only before any Wait.
- Set the fly at playerChanges the player attempt pickup item's fly at player before the server goes on with it. Paper: the item will fly at the player Cancelling the event will set this value to false. Only before any Wait.
- Set the messageChanges the player sign command preprocess's message before the server goes on with it. Only before any Wait.
- Set the pattern typeChanges the player loom pattern select's pattern type before the server goes on with it. Paper: the pattern type selected. Only before any Wait.
- Set the secondaryChanges the player change beacon effect's secondary before the server goes on with it. Paper: the secondary effect This only has an effect when the beacon is able to accept a secondary effect. Only before any Wait.
- Set the should abort spawnChanges the phantom pre spawn's should abort spawn before the server goes on with it. Only before any Wait.
- Set the should trigger advancementsChanges the player inventory slot change's should trigger advancements before the server goes on with it. Paper: the slot change advancements will be triggered. Only before any Wait.
- Set the ticks in loveChanges the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.
- Set the will raise levelChanges the entity compost item's will raise level before the server goes on with it. Only before any Wait.
- Sheep dye wool: set colorChanges the sheep dye wool's color before the server goes on with it. Only before any Wait.
- Shot: use up the item or notChooses whether throwing or shooting uses up the item (the arrow, snowball or egg). Turn it off for endless ammo. Only before any Wait.
- Smith item: set resultChanges the smith item's result before the server goes on with it. Only before any Wait.
- Structures locate: set find unexploredChanges the structures locate's find unexplored before the server goes on with it. Paper: to search exclusively for unexplored structures. Only before any Wait.
- Structures locate: set radiusChanges the structures locate's radius before the server goes on with it. Paper: the search radius in which to attempt locating the structure. Only before any Wait.
- Target hit: set signal strengthChanges the target hit's signal strength before the server goes on with it. Paper: the strength of the redstone signal to be emitted by the Target block. Only before any Wait.
- Thrown egg hatch: set hatchingChanges the thrown egg hatch's hatching before the server goes on with it. Paper: the egg will hatch or not. Only before any Wait.
- Thrown egg hatch: set hatching typeChanges the thrown egg hatch's hatching type before the server goes on with it. Paper: the type of mob being hatched by the egg. Only before any Wait.
- Time skip: set skip amountChanges the time skip's skip amount before the server goes on with it. Paper: the amount of time to skip. Only before any Wait.
- Trade select: set resultChanges the trade select's result before the server goes on with it. Only before any Wait.
- Turtle lay egg: set egg countChanges the turtle lay egg's egg count before the server goes on with it. Paper: the number of eggs being laid. Only before any Wait.
- Value is trueA wired true/false value is true.
- Vehicle damage: set damageChanges the vehicle damage's damage before the server goes on with it. Paper: the damage done to the vehicle. Only before any Wait.
- Villager career change: set professionChanges the villager career change's profession before the server goes on with it. Paper: the profession the villager will become from this event. Only before any Wait.
- Wait untilPause the flow until a moment, at most 7 days ahead.
- Warden anger change: set new angerChanges the warden anger change's new anger before the server goes on with it. Paper: the new anger level resulting from this event. Only before any Wait.
- World border bounds change: set durationChanges the world border bounds change's duration before the server goes on with it. Paper: the time in milliseconds for the change. Only before any Wait.
- World border bounds change: set new sizeChanges the world border bounds change's new size before the server goes on with it. Paper: the new size of the world border. Only before any Wait.
- World game rule change: set valueChanges the world game rule change's value before the server goes on with it. Paper: the new value of this gamerule. Only before any Wait.
Values 294
- AddA + B.
- Add timeMove a moment forward or back by some minutes, days, months...
- Add to listA list with one more item.
- Add to number in objectAdd to a number kept in a JSON object, like a win count.
- Add up timesAdd up lengths of time like 1h 30m, 45 min, 2:15:00 to one total.
- Add working daysMove a moment forward by working days, skipping weekends and holidays.
- Age from birthdayHow old someone is from their birthday, and how long until the next one.
- Align linesLine up each line to the left, middle or right of a width, for a code block.
- Anagram checkWhether two texts use exactly the same letters, for word games and verification riddles.
- Bar chartA text bar chart from names and numbers, one row each, to paste in a code block.
- Base64Encode a text as base64 (for web calls) or read base64 back.
- Bell-curve randomA random number that clusters round the middle, for loot, stats or noise.
- Best by a fieldThe top few objects by a number field, highest or lowest, in one step.
- Bigger ofThe bigger of A and B.
- Binary toolsAND, OR, XOR and shifts of two whole numbers, and how many bits are on. For permission flags and bitmasks.
- Box around textDraw a simple frame around lines of text, as a code block that keeps its shape in Discord.
- Break seconds apartSeconds as separate days, hours, minutes and seconds numbers, to build your own wording.
- CalculateWork out a typed sum, like 2*(3+4) or {trigger.price} * 1.2.
- Calendar factsDays in the month, week number, quarter, day of the year, leap year and season for a moment.
- Chance of at least onceThe chance of something happening at least once in some tries, like a 5% drop in 20 tries.
- Chance with oddsSucceed with a chance you set, like 1 in 20 or 35%, and say how lucky that was.
- Change list atPut an item in at a position, swap the one there, or take it out.
- Change naming styleTurn text into snake_case, kebab-case, camelCase, PascalCase, CONSTANT_CASE, Sentence case or plain words.
- Change number baseWrite a number in binary, octal, hex or any base to 36, or read one back.
- Check formatWhether a text is an email, a link, an invite, a colour, a number, an ID, a Minecraft name, a date or one emoji.
- Chunk and regionWhich Minecraft chunk, region file and in-chunk position a block coordinate falls in.
- Code-style caseWrite text as snake_case, kebab-case, camelCase, PascalCase or CONSTANT_CASE, for channel names, keys and commands.
- Colour from RGBA colour from red, green and blue.
- Colour gradientSteps from one colour to another, for rank colours or embeds.
- Colour partsA colour's red, green and blue, how bright it is, and whether black or white text reads on it.
- Colour shadesA colour's lighter and darker versions, its opposite and its two harmony colours.
- Colour to numberA hex colour as one number and its red, green and blue.
- Combine listsTwo lists one after the other.
- Common factorsThe biggest number that divides two numbers and the smallest that both divide.
- Common wordsThe words used most in a text, without little words like the and and.
- Compare JSONWhat was added, removed or changed between two JSON objects (top level keys). Show a member what an edit did.
- Compound interestWhat a sum grows to with interest added each period.
- ContainsTrue when the text has the part in it.
- Contains allWhether a text has every one of some words, and which are missing.
- Contains anyTrue when a text has any of a list of words.
- Convert a local timeA time someone typed in their zone, like 18:00 in New York, as the same moment in another zone.
- Convert unitsKilometres and miles, kilograms and pounds, Celsius and Fahrenheit, and more.
- Count in listHow many times an item is in a list.
- Count in textHow many times a part appears, and the words and lines.
- Count into rangesCount numbers into ranges, like ages 0-12, 13-17, 18+, for a quick breakdown.
- Count linesHow many lines text has, how many are not empty, and the longest one.
- Cut to wordsKeep the first few words of a text and add ... if more follow. A tidy preview that never cuts a word in half.
- Date partsThe year, month, day, hour and weekday of a moment in a time zone.
- Dates in a rangeEvery date between two dates, or only certain weekdays, up to 60: a month of meeting days, the Fridays until an event.
- Day streakFrom the days someone was active: their current run of days in a row, their best run and whether today still counts.
- Days in a monthHow many days a month has, and whether the year is a leap year. For billing, rotas and monthly resets.
- Digits of a numberHow many digits a number has, their sum, the number backwards, and whether it is a palindrome.
- Discord timestampA time every member sees in their own time zone, like <t:…:R>.
- Distance between pointsHow far apart two points are: straight-line, in blocks walked (Manhattan), and the horizontal distance. For coordinates and map pins.
- DivideA ÷ B.
- Do times overlapWhether two time spans overlap, and for how long.
- Draw numbersDraw different numbers from a range, like 6 from 1 to 49.
- Drop some fieldsTake some fields out of an object, like private ones before posting it.
- Duration in wordsWrite seconds as words, like 2 hours, 5 minutes.
- Escape markdownShow *stars* and _lines_ as typed instead of formatting.
- Factorial and combinationsn!, plus how many ways to pick r of n (in any order, or in order). For odds and lottery maths.
- Fancy lettersRestyle letters with Unicode, like 𝗯𝗼𝗹𝗱 or 𝓈𝒸𝓇𝒾𝓅𝓉, for names and titles.
- FibonacciThe nth Fibonacci number and the numbers up to it.
- Fill from an objectPut every field of a JSON object into a template: Hello {name}, you have {coins} coins.
- Fill inPut up to four values into a template at once.
- Fill numbered holesFill {1}, {2}, {3} in a template from a list, in order. Handy with a list a member gave or a table row.
- Find Discord IDsEvery Discord ID (17 to 20 digits) in a text, mentions included.
- Find email addressesEvery email address in a text.
- Find emojiEvery emoji in a text, normal and custom, and how many.
- Find hashtagsEvery #hashtag in a text.
- Find in listWhether a list holds an item, where, and how many times.
- Find mentionsThe members, roles and channels a text mentions, as IDs.
- Find numbersEvery number in a text, like 3, -2.5 and 1,200.
- Find quoted textEvery piece of text inside "quotes" or “curly quotes”.
- Find whole wordsWhich of some words appear in a text as whole words, so ban never matches banana.
- Find with patternPull the part of a text that fits a pattern.
- First word and restSplit off the first word, like a command's name from its arguments.
- First wordsThe first few words of a text, with … when there was more.
- Flatten JSONTurn nested JSON into one level of dotted keys: {a: {b: 1}} → a.b = 1. To show a whole record as lines.
- Flatten listsTurn a list of lists into one list.
- Format dateWrite a moment as text, in any time zone.
- Format eachWrite every item of a list the same way and join them, instead of a For each.
- Format numberWrite a number nicely, like 1.2k or 1,234.
- Gaps in numbersThe numbers missing from a run, like 1, 2, 4, 7 → 3, 5, 6. For ticket numbers, ranks and counting channels.
- Get from objectRead one value out of JSON text.
- Group by a fieldGroup a list of objects by one field: Sam's tickets together, Alex's together.
- Growth rateThe steady percent growth per period that takes one number to another.
- Has keyTrue when a JSON object has a key.
- Hide lettersHide every letter except the ones you list: hangman words, hints, spoilers. Spaces and punctuation stay.
- Hide wordsMask words in a text, like swear words, whole words only.
- Highlight wordsMake chosen words stand out in a text (bold, underline, code or a spoiler) and count the hits.
- How alikeHow alike two texts are, so a typo still counts as the right answer.
- How long agoA moment in words from now, like 3 days ago or in 2 hours.
- In both listsThe items two lists share, like members in both teams.
- InitialsThe first letters of each word, like an acronym.
- Insert into a listPut an item into a list at a place (1 is the front), without losing the others.
- Is biggerTrue when A > B.
- Is equalTrue when A and B are the same (A == B).
- Is it JSONWhether text is valid JSON, and what kind it is. Check what a member pasted before reading it.
- Is not equalTrue when A and B differ (A != B).
- Is smallerTrue when A < B.
- Is within hoursTrue when a moment (or now) is between two times of day, like opening hours.
- Item of listTake one item out of a list.
- Join lists by a fieldMatch two lists of objects on a field and merge each pair: members with their scores.
- Join textPut two texts together.
- Keep betweenKeep a number inside two limits.
- Keep matchingThe items of a list that match a text.
- Keep newestDrop the oldest items so a list holds at most so many, like the last 10 winners.
- Keep some fieldsKeep only some fields of an object and drop the rest.
- Leaderboard textNames and scores as a ranked board with medals, ties sharing a place.
- Leet speakSwap letters for look-alike numbers: 1337 5p34k. A fun reply or a nickname gag.
- Letter frequencyThe most used letters in a text, with how often each appears. For puzzles and word games.
- Level from XPWhich level some XP is, and how far to the next, on a levelling curve.
- Limit linesKeep the first lines of a text and say how many were left out.
- List lengthHow many items a list has.
- List numbersThe total, average, smallest and biggest of a list's numbers.
- List the linksEvery link in a text, and the sites they go to.
- List to JSONWrite a list as JSON text, to save it or send it.
- List to textWrite a list out, like a, b and c.
- Longest and shortestThe longest and shortest item of a list (as text), with their lengths.
- Lower casemake it small letters.
- Made-up nameA made-up name like Swift Otter or Calm Ember, for nicknames, teams or channels.
- Make a tableRows lined up in columns, in a code block, like a leaderboard.
- Make dateA moment from a year, month, day and time in a time zone.
- Make links harmlessBreak links so they cannot be clicked: https://x.com becomes hxxps://x[.]com.
- Make listA list from up to five items.
- Make mentions safeStop @everyone, @here, user, role and channel mentions from pinging when a text is posted.
- Make slugTurn a text into a safe name for a channel or key.
- Matches patternTrue when the whole text fits a pattern.
- Median and modeThe middle number, the most common number and the range of a list of numbers.
- Mention to idThe id inside a mention someone typed, and what it mentions.
- Merge JSON deeplyCombine two JSON objects, going into the objects inside them; the second one wins on a clash. Keeps defaults and adds a member's changes.
- Merge objectsTwo JSON objects in one; the second one's keys win.
- Milestone crossedWhich milestone a number just passed, given where it was and where it is now: 10, 50, 100 members.
- Mix coloursA colour between two others.
- Mix two listsTake turns from two lists: a1, b1, a2, b2.
- Morse codeWrite a text in morse code, or read morse back.
- MultiplyA × B.
- Name a colourThe nearest everyday name for a hex colour: red, teal, navy.
- Next birthdayThe next time a day of the year comes round, and how many days away it is.
- Next by cronThe next times a cron schedule fires (minute hour day month weekday), for people who know cron.
- Next monthly dateThe next time a day of the month comes round at a time of day, like the 1st at 09:00 (short months use their last day).
- Next time atThe next moment the clock shows a time, like the next Friday 18:00.
- Not in other listThe items of one list that aren't in another.
- NowThe current date and time.
- Nth weekday of the monthThe second Saturday, the last Friday... of the month a moment is in.
- Number as emojiWrite a number with keycap emoji, like 4️⃣2️⃣.
- Number in wordsWrite a whole number in English words.
- Number listA list of numbers, like 1 to 10, for For each.
- Number the linesPut 1., 2., 3. in front of each line of a text, starting where you choose.
- Number to textWrite a number as text.
- Numbered listWrite a list out one per line, numbered: 1. Sam, 2. Alex.
- Object as a listAn object's fields as a list of key and value pairs, to loop over or sort.
- Object as linesWrite each name and value of an object on its own line, ready to post.
- Object from listsPair a list of names with a list of values into one object.
- Object keysThe keys and values of JSON text, as lists.
- Object valuesThe values of a JSON object, as a list.
- Objects to a tableTurn a list of objects into a text table or CSV: pick the fields, in order.
- Open now?Whether it is working time in a time zone, when it opens next and how long is left today.
- OrdinalA place written as 1st, 2nd, 3rd...
- Pad textFill a text out to a length, like 7 → 007.
- Page of listOne page of a long list, and how many pages there are.
- Pair two listsJoin two lists side by side into a list of objects: names with scores.
- Palindrome checkWhether text reads the same backwards, ignoring spaces, capitals and punctuation.
- Part of listSome items of a list, like the first 10.
- Part of textSome characters of a text, like the first 5.
- PercentWhat percent one number is of another.
- Percent changeHow much a number rose or fell as a percent, and which way.
- Percentile of a listThe value a given percent of a list sits under: the 90th percentile of response times, the top 10% of scores.
- Pick from a replyTurn what a member typed into an item of a menu: 2, or the start of a name.
- Place in a listWhere an item sits in a list (1 is first), and whether it is there at all.
- Plain lettersTake the accents and strange marks off letters: é becomes e, and zalgo text becomes readable.
- PluralA number and the right word for it: 1 coin, 5 coins.
- PowerA to the power of B.
- Prefix every linePut something in front of (and after) every line, like > for a quote or - for a list.
- Prime checkWhether a whole number is prime, its prime factors, and the next prime above it.
- Progress barDraw a bar like ▰▰▰▱▱ for how far along something is.
- Progress to a goalHow far along a goal is: percent, what is left and a bar.
- Random colourA random colour, soft, bright or dark, for an embed or a role.
- Random dateA random date between two dates, for surprise events and rotating schedules.
- Random emojiOne or more random emoji from a mood, for reactions, polls and fun replies.
- Random itemPick one item of a list at random.
- Random linePick one line of a text at random, like a quote from a list.
- Random numberA new random number each run.
- Random passwordA hard-to-guess password or invite code made from letters, numbers and symbols. Make it fit for DMs only.
- Random picksPick several different items of a list at random, like raffle winners.
- Read a commandSplit a typed command into its name, its words, and the rest, like !give @Sam 50 for helping.
- Read an amountRead what a member typed as a number: 1.5k, 2m, $1,200, 50%, all or half.
- Read by pathRead a value deep in JSON by its path: user.roles[0].name. Empty text when it is not there.
- Read CSVTurn comma-separated lines with a heading row into a list of objects.
- Read dateRead a date or time someone typed.
- Read durationRead a length of time like 1h 30m.
- Read JSONCheck JSON text and turn a JSON list into a list.
- Read key: value linesTurn lines like name: Sam into an object, to read a form someone typed.
- Reading timeHow long text takes to read at an average speed, in seconds and in words.
- RemainderWhat's left after dividing: A mod B.
- Remove duplicatesA list with each item once.
- Remove formattingTake out bold, italics, spoilers, code, headings and links, leaving plain words.
- Remove from listA list without an item.
- Remove from objectTake a key out of JSON text.
- Remove repeats by fieldKeep the first object for each value of a field, like one entry per member.
- Reorder listReverse a list, rotate it, or move one item to another place.
- Repeat textA text several times over.
- Replace manySwap several words or symbols in one go, instead of a Replace for each.
- Replace textSwap every match for something else.
- Replace with patternSwap every part that fits a pattern.
- RescaleMove a number from one range to another: 0 to 100 percent onto 0 to 20 bars.
- Reverse a listTurn a list round: last first.
- Reverse textTurn text back to front, or reverse the order of its words or lines.
- Roll a loot tableRoll a table of items with chances some times, like crates: common 70, rare 25, epic 5.
- Roman numeralsWrite a number as roman numerals, or read them back.
- Roots and logarithmsSquare root, cube root and logarithms of a number.
- Rotate a listMove a list round: the first item goes to the back, or the last to the front.
- RoundRound a number.
- Round a timeRound a moment to the nearest quarter hour, half hour, hour or any number of minutes.
- Round down or upRound to a whole number, always down or always up.
- Round to nearest stepRound a number to the nearest 5, 25, 100 or any step.
- Running totalEach number added to everything before it: 1, 3, 6, 10.
- Same dayWhether two moments fall on the same calendar day in a zone, and how many calendar days apart they are.
- Same number for the same seedA random whole number that is the same each time for the same seed.
- Same pick for the same seedPick from a list in a way that stays the same for the same seed, like a question of the day.
- Saved variableRead a variable (this run's, the member's or the server's) as text, a number or a list: the way to wire a {var.<name>} into a list or number socket, like a list you built up with Change variable → Add to list.
- Scramble lettersHide a text with ROT13, a Caesar shift or Atbash, or read it back.
- Secret pairsGive everyone in a list someone else to buy for, so nobody gets themselves (Secret Santa). Two people always swap or a circle is made.
- Sentence caseCalm shouting text down: capital letter at the start of each sentence, the rest lower case, and a lone i written I.
- Set by pathSet a value deep in JSON, making the in-between objects when they are missing.
- Set in objectPut a value into JSON text.
- Shares as percentEach number in a list as a percent of the total, adding up to exactly 100.
- Shorten in the middleCut a long text to a size keeping its start and end, like a link: https://exa…/page.
- Shorten textCut a text to a length and end it with …
- Shuffle listPut a list in a random order.
- Shuffle the same wayShuffle a list in an order that stays the same for the same seed.
- Simplest ratioTwo numbers as the smallest whole ratio.
- Sine, cosine, tangentSine, cosine and tangent of an angle in degrees; or turn an angle into a direction (x, y) for a circle layout.
- Sliding groupsOverlapping groups of a list: [1, 2, 3, 4] by 2 → [1, 2], [2, 3], [3, 4]. For streaks, comparisons and moving averages.
- Smaller ofThe smaller of A and B.
- Smooth a listSmooth a list of numbers by averaging each with its neighbours.
- Sort by keySort a list of objects by one of their values, like members by coins.
- Sort like a personSort items with numbers the way people do: item2 before item10, not after.
- Sort linesSort the lines of a text A to Z, by length, or by the numbers in them, and drop repeats.
- Sort listPut a list in order. Numbers sort as numbers.
- SparklineA row of small bars (▁▂▃▅▇) from a list of numbers: a trend in one line.
- Split a joined wordSplit camelCase, snake_case and kebab-case words into spaced words.
- Split by a testSplit a list of objects into those whose field passes a test and the rest: score above 50, status is open.
- Split by weightsShare a total by weights, like 50 / 30 / 20, in whole numbers that add up exactly.
- Split evenlyShare a total between some people as fairly as whole numbers allow, no remainder lost.
- Split into groupsCut a list into groups of a size, like pages of 10 or teams of 4.
- Split long textCut a long text into pieces that fit a message, an embed or a field, at paragraphs, then lines, then words.
- Split textCut a text into a list.
- Spread of a listMedian, most common, range and standard deviation of a list of numbers.
- Spread of numbersHow spread out a list of numbers is: the variance and the standard deviation.
- Start ofThe start of the hour, day, week, month or year a moment is in.
- Starts or ends withTrue when a text starts (or ends) with a part.
- Strip outTake emoji, links, mentions, numbers, punctuation, HTML or extra spaces out of a text.
- Style textMake text bold, italic, a spoiler, code, a quote, a heading, small text or a link, safely.
- SubtractA − B.
- Sum of a seriesAdd up a run of numbers that step evenly (1 to 100, 5 to 50 by 5), and how many terms it has.
- Support deadlineWhen a response is due if the clock only runs in working hours: 4 working hours from a Friday afternoon lands on Monday.
- Swap rows and columnsTurn rows into columns: [[1, 2], [3, 4]] → [[1, 3], [2, 4]]. For tables built the other way round.
- Take first itemTake the first item off a list: the item, and the list without it (a queue).
- Take from eachOne value from every object of a list, like each row's name.
- TallyCount how often each value comes up, most first, like votes.
- Text betweenThe part of a text between two markers.
- Text lengthHow many characters it has.
- Text statisticsCharacters, words, sentences, lines and how long it takes to read.
- Text to numberRead a number from a text, like an answer.
- Text to true/falseRead yes/no, on/off or true/false from a text.
- Tidy a listClean up a list: drop empty items, trim spaces, and optionally remove repeats and sort.
- Tidy linesSort, reverse, shuffle, remove repeats or remove empty lines of a text.
- Tidy or shrink JSONLay JSON out with indents so a person can read it, or squash it onto one line.
- Time betweenHow long from one moment to another.
- Time to reachWhen a goal will be reached at the current pace, from how much came in over how long.
- Title caseCapitalise Each Word.
- Total of a fieldAdd up (or average) one field across a list of objects, overall or per group.
- TrimTake the spaces off both ends.
- True/false to textWrite a true/false value as your own words.
- Unique idA unique id that will never be made twice, for reference numbers and keys.
- Upper caseMAKE IT CAPITALS.
- URL encodeMake a text safe to put in a web address.
- Vowels and lettersCount the vowels, consonants, digits, spaces and symbols in a text.
- Week, quarter and day of yearThe ISO week number, quarter, day of the year and weekday for a date. Handy for weekly rotas and reports.
- Weighted averageThe average of numbers where some count more.
- Weighted randomPick a choice at random, with some more likely than others.
- What changedThe words added and removed between two versions of a text, for edit logs.
- What changed between listsThe items added and removed between an old list and a new one: roles gained, members who left.
- Where it ranksWhere a number stands in a list: its place, the percentile and whether it is the best.
- Without minusThe number without its minus sign (absolute value).
- Word numberThe word at a place in a text, counting from the start or the end.
- Work out a formulaAny sum in one node, with x, y and z, instead of a chain of maths nodes.
- Working days betweenHow many working days lie between two moments, skipping weekends and chosen holidays.
- World clockWhat time it is in a list of zones, one a line.
- Wrap textBreak a text into lines no longer than a width, at the spaces.
- Write CSVTurn a list of objects into comma-separated lines with a heading row.
- Zodiac signThe star sign for a birthday, for birthday posts and profile cards.
Server & admin 134
- Add to the whitelistPut a player on the whitelist so they can join while it is on. They can be offline or have never joined.
- Ban a playerBan a player by name until someone pardons them. If they are online they are kicked with the reason.
- Ban a player for a whileBan a player by name for some seconds, then let them back in. If they are online they are kicked with the reason.
- Ban detailsWhy a player is banned, how long is left on it and who banned them. Found is false if they are not banned.
- Banned playersEveryone banned now, as a list, with how many there are. Bans that ran out are left out.
- Cancel the restartStop a restart countdown that is running and tell everyone it was cancelled. Nothing happens if none is running.
- Default game modeThe game mode new players start in on this server.
- End is allowedWhether players can travel to the End on this server, as set by the bukkit.yml setting allow-end.
- Idle timeoutHow many minutes a player can stand idle before the server kicks them. 0 means never.
- Installed pluginsThe plugins that are installed and switched on, as a list, with how many there are.
- Is allow animals on for the worldTrue when the world has allow animals on. Paper: animals can spawn in this world.
- Is allow end on for the serverTrue when the server has allow end on. Paper: this server allows the End or not.
- Is allow flight on for the serverTrue when the server has allow flight on. Paper: this server allows flying or not.
- Is allow monsters on for the worldTrue when the world has allow monsters on. Paper: monsters can spawn in this world.
- Is allow nether on for the serverTrue when the server has allow nether on. Paper: this server allows the Nether or not.
- Is bannedWhether a player is banned from the server now. A ban that has run out does not count.
- Is generate structures on for the serverTrue when the server has generate structures on. Paper: generate-structures setting.
- Is hide online players on for the serverTrue when the server has hide online players on. Paper: the Server hide online players in server status.
- Is online mode on for the serverTrue when the server has online mode on. Paper: the Server is in online mode or not.
- Is pvp on for the worldTrue when the world has pvp on. Paper: the current PVP setting for this world.
- Is the server accepting transfersTrue when the server is accepting transfers. Paper: this server is allowing connections transferred from other servers.
- Is the server enforcing secure profilesTrue when the server is enforcing secure profiles. Paper: the server only allow players with Mojang-signed public key to join.
- Is the server hardcoreTrue when the server is hardcore. Paper: the server is in hardcore mode or not.
- Is the server resource pack requiredTrue when the server is resource pack required. Paper: the server resource pack is enforced.
- Is the server whitelist enforcedTrue when the server is whitelist enforced. Paper: the server whitelist is enforced.
- Is the world bed worksTrue when the world is bed works. Paper: beds work in this world.
- Is the world clear weatherTrue when the world is clear weather. Paper: the world has clear weather.
- Is the world day timeTrue when the world is day time. Paper: it is currently daytime in this world.
- Is the world fixed timeTrue when the world is fixed time. Paper: this world has a fixed time.
- Is the world hardcoreTrue when the world is hardcore. Paper: the world is hardcore or not.
- Is the world naturalTrue when the world is natural. Paper: this world is natural.
- Is the world piglin safeTrue when the world is piglin safe. Paper: this world allow to piglins to survive without shaking and transforming to zombified piglins.
- Is the world respawn anchor worksTrue when the world is respawn anchor works. Paper: this world allows players to charge and use respawn anchors.
- Is the world thunderingTrue when the world is thundering. Paper: there is thunder.
- Is the world ultra warmTrue when the world is ultra warm. Paper: various water/lava mechanics will be triggered in this world, eg: Water is evaporated Sponges dry Lava spreads faster and further.
- Is the world void damage enabledTrue when the world is void damage enabled. Paper: void damage is enabled on this world.
- Is whitelistedWhether a player is on the whitelist, whether or not the whitelist is switched on.
- Kick everyoneDisconnect every player with a reason, except operators or a permission if you keep them. They can rejoin.
- Loaded worldsEvery world loaded on the server, as a list, with how many there are.
- Max playersHow many players the server takes at once, and how many are on now.
- Nether is allowedWhether players can travel to the Nether on this server, from allow-nether in server.properties.
- OperatorsEvery server operator, online or not, as a list, with how many there are.
- Pardon a playerLift a player's ban so they can join again. Nothing happens if they were not banned.
- Players onlineHow many players are on the server now, the most it takes, and who they are.
- Players who have joinedHow many different players have ever joined this server, online or not.
- Plugin is enabledWhether a plugin is installed and switched on, so a flow can offer features that need it.
- Remove from the whitelistTake a player off the whitelist, so they cannot join while it is on. If they are online they stay until they leave.
- Restart statusWhether a restart countdown is running, how many seconds are left and whether it will stop the server.
- Restart warningWarn everyone with a title countdown, 60 seconds by default, then optionally stop the server. Never stops without the full countdown.
- Save the worldsSave every world and every online player to disk now, as /save-all does.
- Server default game modeGives the server's default game mode, one of the game mode values. Paper: the default GameMode for new players.
- Server idle timeoutGives the server's idle timeout, a whole number. Paper: the idle kick timeout.
- Server is hardcoreWhether the server is in hardcore mode, where dying means being banned or put in spectator.
- Server max playersGives the server's max players, a whole number. Paper: the maximum amount of players which can login to this server.
- Server max world sizeGives the server's max world size, a whole number. Paper: max world size.
- Server minecraft versionGives the server's minecraft version, a text. Paper: the version of game this server implements.
- Server MOTDThe message of the day shown in the multiplayer list, with its colour tags and as plain text.
- Server nameThe name set in server.properties as server-name, which networks use to tell their servers apart.
- Server resource packGives the server's resource pack, a text. Paper: the server resource pack uri, or empty string if not specified.
- Server resource pack promptGives the server's resource pack prompt, a text. Paper: the custom prompt message to be shown when the server resource pack is required, or empty string if not specified.
- Server simulation distanceGives the server's simulation distance, a whole number. Paper: the simulation distance from this server.
- Server software versionGives the version of the server software (Paper) that this server is running, as text.
- Server spawn radiusGives the server's spawn radius, a whole number. Paper: the radius, in blocks, around each worlds spawn point to protect.
- Server TPSHow many ticks per second the server is managing, over the last minute, five minutes and fifteen minutes. 20 is perfect.
- Server uptimeHow long the server has been running since it last started, in seconds and in words like 2d 3h 5m.
- Server versionThe Minecraft version the server runs and the software it runs on, like 1.21.4 on Paper.
- Server view distanceHow far, in chunks, players see terrain and how far the game runs mobs and crops around them.
- Server world typeGives the server's world type, a text. Paper: world type (level-type setting) for default world.
- Set a game ruleChange a game rule in a world, like keepInventory, doDaylightCycle or mobGriefing.
- Set default game modeChange the game mode new players start in. Players already on the server keep theirs.
- Set idle timeoutChange how many idle minutes get a player kicked, 0 for never. It lasts until the server restarts.
- Set max playersChange how many players the server takes. It is not saved, so it goes back to server.properties on restart.
- Set server idle timeoutChanges the server's idle timeout to a whole number you pick. Paper: the idle kick timeout.
- Set server max playersChanges the server's max players to a whole number you pick. Paper: the maximum amount of players allowed to be logged in at once.
- Set the MOTDChange the message of the day shown in the multiplayer list. It lasts until the server restarts.
- Set world border damage amountChanges the world border's damage amount to a number with decimals you pick. Paper: the amount of damage a player takes when outside the border plus the border buffer.
- Set world border damage bufferChanges the world border's damage buffer to a number with decimals you pick. Paper: the amount of blocks a player may safely be outside the border before taking damage.
- Set world border sizeChanges the world border's size to a number with decimals you pick. Paper: the border to a square region with the specified side length in blocks.
- Set world border warning distanceChanges the world border's warning distance to a whole number you pick. Paper: the warning distance that causes the screen to be tinted red when the player is within the specified number of blocks from the border.
- Set world border warning timeChanges the world border's warning time to a whole number you pick. Paper: the warning time that causes the screen to be tinted red when a contracting border will reach the player within the specified time.
- Set world clear weather durationChanges the world's clear weather duration to a whole number you pick. Paper: the clear weather duration.
- Set world difficultyChanges the world's difficulty to one of the difficulty values you pick. Paper: the Difficulty of the world.
- Set world full timeChanges the world's full time to a whole number you pick. Paper: the in-game time on the server Note that this sets the full time of the world, which may cause adverse effects such as breaking redstone clocks and any scheduled events.
- Set world pvpTurns the world's pvp on or off. Paper: the PVP setting for this world.
- Set world send view distanceChanges the world's send view distance to a whole number you pick. Paper: the sending view distance for this world.
- Set world simulation distanceChanges the world's simulation distance to a whole number you pick. Paper: the simulation distance for this world.
- Set world stormTurns the world's storm on or off. Paper: there is a storm.
- Set world thunder durationChanges the world's thunder duration to a whole number you pick. Paper: the thundering duration.
- Set world thunderingTurns the world's thundering on or off. Paper: it is thundering.
- Set world timeChanges the world's time to a whole number you pick. Paper: the relative in-game time on the server.
- Set world view distanceChanges the world's view distance to a whole number you pick. Paper: the view distance for this world.
- Set world void damage amountChanges the world's void damage amount to a number with decimals you pick. Paper: the damage applied to the player when they are in the void in this world.
- Set world void damage enabledTurns the world's void damage enabled on or off. Paper: void damage is enabled on this world.
- Set world void damage min build height…Changes the world's void damage min build height offset to a number with decimals you pick. Paper: the offset applied to getMinHeight to determine the height at which void damage starts to apply.
- Set world weather durationChanges the world's weather duration to a whole number you pick. Paper: the remaining time in ticks of the current conditions.
- Spawn protection radiusThe radius around the world spawn where only operators may build, from server.properties.
- The server has whitelistTrue when the server has whitelist. Paper: this server has a whitelist or not.
- The world can generate structuresTrue when the world can generate structures. Paper: structures are being generated.
- The world has ceilingTrue when the world has ceiling. Paper: this world has a ceiling.
- The world has raidsTrue when the world has raids. Paper: players with the bad omen effect in this world will trigger a raid.
- The world has sky lightTrue when the world has sky light. Paper: this world has skylight access.
- The world has stormTrue when the world has storm. Paper: the world has an ongoing storm.
- Tick rateThe tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.
- Tick time (MSPT)How many milliseconds the server takes to run one tick, on average. Under 50 keeps up with 20 ticks a second.
- Turn the whitelist on or offSwitch the whitelist on or off. Players already online are not kicked.
- Whitelist is onWhether the whitelist is on, so only listed players and operators can join.
- Whitelisted playersEveryone on the whitelist, as a list, with how many there are.
- World border damage amountGives the world border's damage amount, a number with decimals. Paper: the current border damage amount.
- World border damage bufferGives the world border's damage buffer, a number with decimals. Paper: the current border damage buffer.
- World border max sizeGives the world border's max size, a number with decimals. Paper: the maximum possible size of a WorldBorder.
- World border sizeGives the world border's size, a number with decimals. Paper: the current side length of the border.
- World border warning distanceGives the world border's warning distance, a whole number. Paper: the current border warning distance.
- World border warning timeGives the world border's warning time, a whole number. Paper: the current border warning time in seconds.
- World chunk countGives the world's chunk count, a whole number. Pick the world in World.
- World clear weather durationGives the world's clear weather duration, a whole number. Paper: the clear weather duration.
- World coordinate scaleGives the world's coordinate scale, a number with decimals. Paper: the coordinate scaling of this world.
- World entity countGives the world's entity count, a whole number. Pick the world in World.
- World full timeGives the world's full time, a whole number. Paper: the full in-game time on this world.
- World game timeGives the world's game time, a whole number. Paper: the full in-game time on this world since the world generation.
- World is loadedWhether a world by that name is loaded on the server, in any case.
- World logical heightGives the world's logical height, a whole number. Paper: the maximum height to which chorus fruits and nether portals can bring players within this dimension.
- World player countGives the world's player count, a whole number. Pick the world in World.
- World sea levelGives the world's sea level, a whole number. Paper: the sea level for this world.
- World send view distanceGives the world's send view distance, a whole number. Paper: the sending view distance for this world.
- World simulation distanceGives the world's simulation distance, a whole number. Paper: the simulation distance used for this world.
- World thunder durationGives the world's thunder duration, a whole number. Paper: the thundering duration.
- World tickable tile entity countGives the world's tickable tile entity count, a whole number. Pick the world in World.
- World tile entity countGives the world's tile entity count, a whole number. Pick the world in World.
- World timeGives the world's time, a whole number. Paper: the relative in-game time of this world.
- World view distanceGives the world's view distance, a whole number. Paper: the view distance used for this world.
- World void damage amountGives the world's void damage amount, a number with decimals. Paper: the damage applied to the player when they are in the void in this world.
- World void damage min build height…Gives the world's void damage min build height offset, a number with decimals. Paper: the offset applied to getMinHeight to determine the height at which void damage starts to apply.
- World weather durationGives the world's weather duration, a whole number. Paper: the remaining time in ticks of the current conditions.
- Write to the consoleWrite a line in the server console and log, for staff to read later. Players don't see it.
Plugins 68
- Add a hologram lineAdd one more line at the bottom of a hologram.
- Align hologram textLine a hologram's text up on the left, in the middle or on the right.
- Bring an NPC to a playerMove an NPC to the spot where a player is standing, like a guide who comes when called.
- Broadcast with placeholdersSend everyone online a chat line, with its %placeholders% filled in separately for each of them.
- Change a hologram lineReplace the words on one line of a hologram, like updating a score or a countdown.
- Change an NPC's shown nameChange the name shown over an NPC's head, or take it off by leaving it empty.
- Copy a hologramMake a second hologram with the same text and looks at another location. Counts toward the 50 spawns a run.
- Create a hologramFloat lines of text in the air at a location, for signs, scoreboards and labels. Counts toward the 50 spawns a run.
- Create an NPCMake a standing character that doesn't move or fight and can't be hurt, to click on. Counts toward the 50 spawns a run.
- Equip an NPCPut an item in one of an NPC's equipment spots, like a hat or a sword.
- Fill in placeholdersFill in a text's %placeholders% for a player, like %player_name%. Ones that are not known are left as typed.
- Fill in relational placeholdersFill in %rel_elementium_...% placeholders that compare two players, like whether they share a team or how far apart they are.
- Give a hologram text a shadowTurn the shadow behind a hologram's letters on or off.
- Give an NPC a player's skinPut a player's head on an NPC so it looks like them. Works on mobs that can wear a head, like zombies and armor stands.
- Hide a hologram from a playerHide a hologram from one player, such as a tip they have already read.
- Hide an NPC from a playerMake an NPC invisible to one player, for quests only others have reached.
- Hologram detailsA hologram's location, how many lines it has, its first line and its body, and whether it exists.
- Hologram existsWhether a hologram with that name is in the world.
- Hologram line textThe words on one line of a hologram, and whether that line exists.
- Hologram namesThe name of every hologram the runtime is keeping, in alphabetical order.
- Insert a hologram linePut a new line into a hologram at a position, pushing the ones below it down.
- Is a WorldGuard memberWhether a player is a member or owner of a WorldGuard region.
- Is a WorldGuard ownerWhether a player is an owner of a WorldGuard region.
- Make an NPC glowGive an NPC an outline everyone can see through walls, or take it off.
- Make an NPC speak to one playerSend a chat line from an NPC to one player only, like a private conversation.
- Make an NPC speak to players nearbySend a chat line from an NPC, like "Guide » Welcome", to every player within some blocks of it.
- Make an NPC swingMake an NPC swing an arm, like waving or hitting the air.
- Make an NPC watch playersMake an NPC keep turning its head towards the nearest player within 8 blocks, or stop.
- Make hologram text show through wallsChoose whether a hologram can be read through blocks.
- Move a hologramMove a hologram to a location, in any world.
- Move an NPCSend an NPC to a location, in any world.
- Nearest hologramThe closest hologram to a location, within some blocks.
- Nearest NPCThe closest NPC to a location, within some blocks.
- NPC detailsAn NPC's shown name, kind, location, skin and body, and whether it exists.
- NPC equipmentThe item an NPC wears or holds in one spot, and whether there is one.
- NPC existsWhether an NPC with that name is in the world.
- NPC namesThe name of every NPC the runtime is keeping, in alphabetical order.
- Nudge a hologramMove a hologram a few blocks from where it is, like raising it as a countdown ends.
- Placeholder expansion is readyWhether PlaceholderAPI has an expansion with this name ready, like player or elementium.
- Placeholder expansionsThe names of the placeholder expansions that are ready, like player, server and elementium.
- Read a placeholderRead one placeholder for a player, like player_health. Known says whether PlaceholderAPI had an answer for it.
- Remove a hologramDelete a hologram and all its lines. It can not be brought back, so hide it instead if you will need it again.
- Remove a hologram lineTake one line out of a hologram, moving the ones below it up.
- Remove an NPCDelete an NPC from the world and from the saved list. It can not be undone, so hide it instead if you will need it again.
- Remove every hologramTake away every hologram the runtime is keeping.
- Remove every NPCTake away every NPC the runtime is keeping, such as before a reload.
- Replace all hologram linesReplace every line of a hologram at once.
- Send a message with placeholdersSend a player a chat line with its %placeholders% filled in for them first.
- Set a hologram's backgroundColour the box behind a hologram's text, make it clear, or go back to the usual dark one.
- Set a hologram's sizeMake a hologram's text bigger or smaller.
- Set a WorldGuard flagSet a WorldGuard flag on a region, like pvp deny or a greeting message. An empty value clears it.
- Set an NPC's click cooldownChoose how long a player must wait between clicks on an NPC, so the trigger can't be spammed.
- Set how far a hologram can be seenChoose how far away players can see a hologram, as a multiple of the normal distance.
- Set where hologram lines wrapChoose how wide a hologram's lines can be before the text wraps to the next line.
- Set which way a hologram facesChoose whether a hologram turns to face whoever looks at it or stays still.
- Share a saved value as a placeholderMake a saved value available to other plugins as %elementium_<key>%, like %elementium_coins% on a scoreboard plugin.
- Shared placeholdersThe saved values shared as %elementium_...% placeholders, in alphabetical order, and how many.
- Show a hologram to a playerLet a player see a hologram again after hiding it from them.
- Show an NPC to a playerLet a player see an NPC again after hiding it from them.
- Stop sharing a saved valueTake a saved value away from the placeholders other plugins can read. The value itself stays saved.
- Take an NPC's skin offTake the player head off an NPC so it looks like its own kind again.
- Text has placeholdersWhether a text holds at least one %placeholder% written like %name_thing%.
- Turn an NPC to a playerTurn an NPC once so it looks at a player, from where it stands.
- Unequip an NPCTake what an NPC wears or holds out of one spot, or all of them.
- Which NPC is thisThe name of the NPC an entity is the body of, if it is one.
- WorldGuard allows buildingWhether WorldGuard would let a player build at a location: members can, and a build flag of allow or deny decides for everyone.
- WorldGuard flag valueWhat a WorldGuard flag is set to on a region, like pvp, build or greeting.
- WorldGuard regions hereThe WorldGuard regions at a location, highest priority first, with the top one's owners.
Discord 15
- Discord channel is linkedWhether a channel short name has been linked on the dashboard.
- Discord roles of a playerThe synced roles a player's linked Discord account holds, in alphabetical order.
- Has a Discord roleWhether a player's linked Discord account holds a synced role, like Member or Booster.
- Is linked to DiscordWhether a player has linked their Minecraft account to a Discord account.
- Linked Discord accountThe Discord display name of a player's linked account and how many synced roles it has. Never an id.
- Linked Discord channelsThe short names of the Discord channels you linked on the dashboard, and how many.
- Linked players countHow many players online have a linked Discord account, and how many accounts are linked in all.
- Linked players onlineThe names of the players online who linked a Discord account, in alphabetical order.
- Post a card to DiscordPost a card with a heading, text, a colour stripe and a footer in a linked Discord channel.
- Post to DiscordPost a message in a Discord channel you linked on the dashboard. At most 10 posts a run.
- Post to Discord as a playerPost a message in a linked Discord channel under a player's name, to relay their chat.
- Post to Discord with a role pingPost a message that pings one synced Discord role. Other roles, @everyone and @here are never pinged.
- Reply in DiscordAnswer in the same Discord channel a message came from. Only works in a flow started by When a Discord message is posted.
- Send a Discord DMSend a linked player a direct message on Discord. Players who have not linked an account can not be messaged.
- Unlink a Discord accountRemove a player's Discord link. They can link again any time, and nothing else about them changes.
Storage 42
- A member's variablesEverything flows saved for one member (their variables and inventory), for a /my-data command.
- Add to a counterAdd to a named counter (or take away with a negative number), for the whole server or for each member. Warnings, wins, messages, anything you count.
- Add to a leaderboardGive a member points on a named leaderboard and see how far they climbed. Weekly points, trivia scores, event wins.
- Change variable ofSet, add to, or put in or take out of any member's, channel's or the server's variable.
- Clear a leaderboardDelete every score of a leaderboard to start a new season. The old winners come back first so you can reward them.
- Count today for a streakRecord that a member did the thing today. Days in a row go up, a missed day starts again, and doing it twice in a day changes nothing.
- Counter at leastWhether a counter has reached a number: 10 wins, 5 warnings.
- Daily allowanceAllow something a number of times a day per member (a new day starts at midnight in a time zone), and say how many are left.
- Delete from tableDelete a key from the server's table.
- Empty a queueRemove everyone from a named queue.
- End a cooldownEnd a named cooldown early, like a reward that resets it.
- Forget a memberDelete every variable and inventory item flows saved for one member, for a 'delete my data' button.
- Get variable ofRead any member's, channel's or the server's saved variable.
- Join a queuePut a member at the back of a named queue (support, matchmaking, turns). Joining twice keeps their place.
- Leaderboard pageOne page of a leaderboard, for a board with a Next button.
- Leave a queueTake a member out of a named queue.
- Lengthen a cooldownAdd more time to a running cooldown, or start one: a penalty for breaking a rule, a boost for a paid perk (negative shortens).
- Member's placeA member's place on the leaderboard of any member variable.
- Neighbours on a leaderboardThe members just above and below a member on a leaderboard, so everyone sees where they stand even far from the top.
- On cooldownWhether a named cooldown is still running.
- Pick without repeatsA random item that hasn't come up yet, until every one has, then it starts again. For a question of the day.
- Place in a queueWhere a member stands in a named queue and how long it is.
- Rank on a counterWhere a member stands on a counter, out of everyone counted, and their share of the total.
- Rank on a leaderboardA member's place, score, and how close to the top they are.
- Read a counterA named counter's value (0 when nothing was counted yet).
- Read a streakA member's current and best streak, and whether it is still alive today.
- Read from tableRead a value from the server's table by its key.
- Remove from a leaderboardTake a member off a leaderboard (they left, or cheated).
- Reset a counterTake a counter back to nothing: one member's, or everyone's.
- Reset a streakClear a member's streak.
- Reset for everyoneDelete one variable for every member (or channel), like a season reset.
- Save to tableSave a value under a key in the server's table. Plans cap how many keys it holds.
- Set a counterPut a named counter at an exact number.
- Set a leaderboard scorePut a member at an exact score on a leaderboard.
- Show a queueEveryone waiting in a named queue, in order.
- Start a cooldownStart a named cooldown now, even if one is running (it starts again from now).
- Table keysList the keys in the server's table, A to Z.
- Take turnsThe next one in a rotation each time it runs: a member on call, a host, a channel to feature.
- Time left on a cooldownHow long a named cooldown still has to run, without starting anything.
- Top of a counterThe members with the highest counts, most first, and the total of all of them.
- Top of a leaderboardThe best scores of a leaderboard, with medals, ready to post. The members come as a list too, to give rewards.
- Use if not cooling downCheck a cooldown and start it in one go: allowed when it is over, otherwise it says how long to wait. For /daily, /report or any limited action.
Data tables 11
- Add to a row valueAdd to a number in a row, safely when two happen at once, like a member's warnings.
- Add up a valueThe total, count and average of one value across a table's rows.
- Clear a tableDelete every row of a table, like resetting a season.
- Delete a rowRemove a row from a data table.
- Find rowsThe rows of a table whose value is, contains, or is more or less than something.
- Get a rowRead a row of a data table by its key, and one of its values.
- Has a rowWhether a table has a row under a key, like whether a member made a profile yet.
- List rowsEvery row of a table, by key.
- Random rowOne row of a table picked at random, like a random quote or a random member's profile.
- Save a rowSave a row of named values in a data table, under a key, like a member's profile.
- Top rowsThe rows with the highest (or lowest) of a value, like a points leaderboard.
Games 2
- Roll diceRoll dice written the usual way, like 2d6+3 or d20.
- Silly textMock, uwu, clap, reverse, l33t, space out or pirate a text.
Messages 9
- AskAsk a question and wait for the answer.
- If / elseRun different steps depending on a condition.
- RandomPick one of several outcomes.
- Run another flowReuse a Flow. At most 3 deep.
- SequenceRun several branches one after another.
- Set variableSave a value, change a number by some, or add to a list.
- StopEnd the Flow here.
- SwitchRun the output whose case matches a value, or Default.
- WaitPause the Flow for a while.
Protection 8
- Count emojisHow many emojis a text has: Discord's custom ones and ordinary ones.
- Count mentionsHow many members and roles a text mentions, and whether it tries @everyone or @here.
- Find linksThe links in a text, their sites, any Discord invites, and whether one is from a site you didn't allow.
- Odd charactersFind zalgo (stacked accents), invisible characters and look-alike letters people use to dodge filters.
- Repeated lettersThe longest run of one character in a text, like the 9 y's in heyyyyyyyyy.
- Share of capitalsHow much of a text's letters are capitals, in percent. Short texts count as 0, so OK doesn't trip it.
- Spam scoreOne score from 0 to 100 for how spammy a text looks: capitals, repeated letters, emojis, mentions, links and invisible characters.
- Undo look-alike lettersMake a text plain for a word filter: small letters, no accents or invisible characters, fancy and full-width letters made ordinary, and 0→o, 1→i, 3→e, 4→a, 5→s, @→a, $→s.